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Dianno5741

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Hey guys,

So I am curious what others think of infantry combat and suppression. I think part of the issue is while the suppression system is really good, at the same time it also might be part of why artillery is so prevalent.

Perhaps if infantry was harder to suppress via small arms and artillery it would further enhance combat or make engagements less quick and decisive. Artillery or small mortars would be less suppressive platforms and more damage support. Not saying we remove suppression but maybe make it more difficult to allow more visceral combat.

Thoughts?
 

IronHead

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Respectfully disagree, however I feel units do get pinned a little too fast in cover and buildings. I.E A rifle/gren unit and an MG are in heavy bocage cover, they should last a little longer vs small arms and tank fire.
 

Protosszocker

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Hey guys,

So I am curious what others think of infantry combat and suppression. I think part of the issue is while the suppression system is really good, at the same time it also might be part of why artillery is so prevalent.

Perhaps if infantry was harder to suppress via small arms and artillery it would further enhance combat or make engagements less quick and decisive. Artillery or small mortars would be less suppressive platforms and more damage support. Not saying we remove suppression but maybe make it more difficult to allow more visceral combat.

Thoughts?

they already reduced it enough. (when your units were shot on the move before they were pinned by 1 shot now you still can hope to make it to the next cover). Artillery is expansiv and not that deadly in low numbers, so the suppression is their job, also you have to see that they dont effect the front line on their own. Also RNg is pretty high for dmg but not for suppresion so by makeing arty more about dmg you make the game even more RNG, also this would make tanks unstoppable for some decks.
 

Ddraig5400

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I see your point and agree if small arms was more about damage than suppression, although I believe Artillery and HE shells from armoured vehicles should remain as such.
 

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As a very general rule, decks with lower quality inf/etc get more/better artillery, as a compensator...if arty/inf suppression ability is lowered, then that balance equation changes, and you will see 'peak' unit decks become the only go-to decks; then we'll see 'nerf such and such' units.

Suppression works when your opponent generally has a numbers advantage over you, and it has less impact if you have more units over more frontage (which is obvious).