all nations that have went over the BB limit in my game have collapsed. Brandenburg's back up, but I doubt it'll be for long
and muscowy is getting real close.
Then it is good that Paradox is putting more BB awareness into the AI in the first patch.all nations that have went over the BB limit in my game have collapsed. Brandenburg's back up, but I doubt it'll be for longand muscowy is getting real close.
That's sounds like a good change; I'm going to do the same. Should it be legitimacy = -0.001, instead of positive? Thanks again for suggesting this change. It didn't occur to me, but it should have.Sute]{h;10556749 said:Really infamy should reduce legitimacy... very infamous rulers usually are so because they don't give a rats ass about the legitimate rulers of territory X or Y. In other words their legitimate claim on their own lands are highly doubtful.
EDIT: Just added legitimacy = 0.001 to my badboy modifiers. This means people with over 10 BB or so will start getting severe legitimacy problems.
badboy = {
trade_efficiency = -0.005
foreign_merchant_compete_chance = -0.0075
stability_cost_modifier = 0.02
max_war_exhaustion = 0.25
global_manpower_modifier = -0.01
land_morale = -0.02
diplomats = -0.05
global_revolt_risk = 0.1
global_spy_defence = -0.0025
}
-0.001 of course. Good catch.That's sounds like a good change; I'm going to do the same. Should it be legitimacy = -0.001, instead of positive? Thanks again for suggesting this change. It didn't occur to me, but it should have.
not really gonna tear an empire apart, but it can give server tech lag, due to the large hit on foreign merchant compete chance, the additional stab costs can maybe be a small problem, but less so then it used to be in IN due to the new cb systemInfamy is nasty, esp. once you reach the limit. The rebel events are painful and will seriously hurt your empire. The "Scum" CB can blow whole empires apart. And if you want BB to hurt a bit more - how about this:
Code:badboy = { trade_efficiency = -0.005 foreign_merchant_compete_chance = -0.0075 stability_cost_modifier = 0.02 max_war_exhaustion = 0.25 global_manpower_modifier = -0.01 land_morale = -0.02 diplomats = -0.05 global_revolt_risk = 0.1 global_spy_defence = -0.0025 }
I've seen a couple go a little over their limits, but not by much.
As the Ottomans, when I reached 31/45 infamy and I was tied down in a war with several enemies, plenty of my neighbours jumped in to take a piece of my territory. Although it didn't play out too well for many of them in the end, they made some really smart moves and I was almost down for the count.
So, maybe I'm playing a different game, but so far I've actually been quite impressed by the AI and its diplomacy.
Infamy is nasty, esp. once you reach the limit. The rebel events are painful and will seriously hurt your empire. The "Scum" CB can blow whole empires apart. And if you want BB to hurt a bit more - how about this:
Code:badboy = { trade_efficiency = -0.005 foreign_merchant_compete_chance = -0.0075 stability_cost_modifier = 0.02 max_war_exhaustion = 0.25 global_manpower_modifier = -0.01 land_morale = -0.02 diplomats = -0.05 global_revolt_risk = 0.1 global_spy_defence = -0.0025 }