• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(22496)

Rebel Scum
Nov 23, 2003
270
0
I love this mod, but after few games i found it unplayable to me, due to events providing historical accuracy. Didn't you guys focus too much at testing outcome than at gameplay?

1. I wanted to play with a minor, so i started Sibir. Then historical event occured (without any alternative) and sticked to my country plenty of worthless provinces. I abandoned that game.

2. I started as Bima. Then, by event, i was vassalized by Portugal without any alternative, without discovering Portugal (!). I was ready to war with Europeans, if i had choice i would rather die than agree to vassalization - next one abandoned game.

3. Playing as Trebizont, after a long war, i conquered Constantinople. Then, by event i ceded Constantinople to Turks for 50 ducates! I saw red. I would fight war with Turks to keep that province, but there was not such a choice - abandoned.
 
Last edited:

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
superhero said:
1. I wanted to play with a minor, so i started Sibir. Then historical event occured (without any alternative) and sticked to my country plenty of worthless provinces. I abandoned that game.

You're right, its just awful when you are handed the provinces contiguous to you. *mellow*

superhero said:
3. Playing as Trebizont, after a long war, i conquered Constantinople. Then, by event i ceded Constantinople to Turks for 50 ducates! I saw red. I would fight war with Turks to keep that province, but there was not such a choice - abandoned.

I don't know what version of the mod you are playing, as there is definitely on option B to fight the Ottomans for it. :confused:
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
Well, you should try playing countries that weren't completely doomed, but had some sort of perspective.
1. Sibir is supposed to be almost unplayable. A game where you can dominate the world with such an unstable, poor, backward country without being extremely skilled and some luck would be too easy and unrealistic. And btw how do you intend to play as Sibir if not be taking the provinces around you?
2. A vassalisation can be cancelled.
3. That's impossible. The event that makes you cede it for 50 ducats has a B choice where you go to war with the OE instead.

The AGCEEP has lots of minor countries that are absolutely playable, fun to play and don't get historical outcomes forced upon them in any way. The balance between trying to achieve historical results and allowing the player to alter history is a tricky one, but one that we care a lot to maintain (in fact a separate mod, Europa Portugalis, has been started because the AGCEEP was opposed to using too much determinism). There may be some events that are a tad too deterministic, but the action to take upon that is to suggest a change.
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
I just realized that you must have been really upset before as in previous incarnations of this mod, Sibir started with all of those "worthless" provinces. :eek: :p

Seriously, although I can understand what you are complaining about I'd echo Twoflower's statement that we try to toe the line between those two camps. In the future, if there is something that specifically concerns you, bring it up in regional threads as thats the best place to address concerns and get things to change.
 

unmerged(22496)

Rebel Scum
Nov 23, 2003
270
0
Twoflower said:
1. Sibir is supposed to be almost unplayable. A game where you can dominate the world with such an unstable, poor, backward country without being extremely skilled and some luck would be too easy and unrealistic. And btw how do you intend to play as Sibir if not be taking the provinces around you?
By taking relatively rich provinces only, each province increases tech costs. Playing with such a doomed country was my intention, im pretty advanced player. From the other hand, i agree that world success of such a state would be totally unrealistic under every player.

Twoflower said:
2. A vassalisation can be cancelled.
I didn't discover portugese capital in moment i was vassalized! There was also some other effects i didn't want.

Twoflower said:
3. That's impossible. The event that makes you cede it for 50 ducats has a B choice where you go to war with the OE instead.
I swear there was no B option. I was in alliance with Turks, v1.39.

BUT...

That situations are not a main matter. I rather need an anwser to such a question: is playing AGC-EEP always like this? I generally play minors.
 
Last edited:

unmerged(22496)

Rebel Scum
Nov 23, 2003
270
0
Okie, i get it. In my post you've got three event complains (option to refuse provinces, contact with portugese overlord for a vassal, option B in alliance with Turks).

What minor, doomed countries you're sure have well prepared events set? Just ask what country to start, i can't play vanilla since i tried AGC-EEP ;>
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
superhero said:
That situations are not a main matter. I rather need an anwser to such a question: is playing AGC-EEP always like this? I generally play minors.
No, it's not, as I already said there are lots of minors in AGCEEP with whom you can have a very enjoyable playing experience. Random examples are Provence, Bavaria, Wales (with the independent Wales option, extremely difficult!), Tuscany, Ak Koyunlu, Songhai and Ayutthaya. Some of these do get some rather "unpleasant" events, but nothing really forcing them down on any road, and a lot of positive stuff to compensate it.
What I'd recommend you depends on how hard you want your game to be. For a game that's tough in the beginning, but where you almost naturally rise to major status after prevailing over initial difficulties and opponents, I'd suggest playing one of the Italian or German minors and turning them into Italy or Germany (Tuscany, Milan, Savoy, Bavaria and Hanover have quite neat event and leader files in the AGCEEP to spice things up a bit), or a game with Provence where you try to push your claims on Naples and Lorraine. For a game with a relatively solid ROTW country that can become a local power, but will have to work really hard to keep up with Europeans in tech and the colonial race, Ak Koyunlu (which can become Persia in AGCEEP), Songhai (gets several cool events for its conquests in the 15th century) and Ayutthaya (quite large and interesting event file) are nice choices.
 
Last edited:

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
superhero said:
Okie, i get it. In my post you've got three event complains (option to refuse provinces, contact with portugese overlord for a vassal, option B in alliance).

I don't think you do...

Your first complaint, well there is nothing that can be done about it...it would be more strange to just have the event stay with the fading Golden Horde (before giving them to the Uzbeks) or have the Uzbeks hold onto those provinces. Neither of those are workable for various reasons. Thus Sibir is the only nation that should get them.

You do have a valid complaint on this second one, as there should be screw you Portugal option. So this is a particular issue that should be raised with regards to that sequence.

As to your third complaint it can't really be understood as I'm looking at the file and it isn't like that. :confused:
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
Twoflower said:
No, it's not, as I already said there are lots of minors in AGCEEP with whom you can have a very enjoyable playing experience. Random examples are Provence, Wirtemberg, Wales (with the independent Wales option, extremely difficult!), Tuscany, Ak Koyunlu, Songhai and Ayutthaya. Some of these do get some rather "unpleasant" events, but nothing really forcing them down on any road, and a lot of positive stuff to compensate it.

Ak Koyulu gets provinces from the Kara Koyunlu and could easily end up inheriting them if the Kara's fall, so based on his complaints...thats probably not a good one to suggest. :p
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
Garbon said:
Ak Koyulu gets provinces from the Kara Koyunlu and could easily end up inheriting them if the Kara's fall, so based on his complaints...thats probably not a good one to suggest. :p

I assumed he was mostly complaining about events that enforce very negative things happening to your country because it makes these countries (in his opinion) unplayable. Positive events generally don't harm the playability of a country. Of course, to a person generally opposed to determinism in all forms as such, the Fall of the Karas would be over the top as well :eek:o
 

unmerged(22496)

Rebel Scum
Nov 23, 2003
270
0
Twoflower said:
The AGCEEP has lots of minor countries that are absolutely playable, fun to play and don't get historical outcomes forced upon them in any way. The balance between trying to achieve historical results and allowing the player to alter history is a tricky one, but one that we care a lot to maintain (in fact a separate mod, Europa Portugalis, has been started because the AGCEEP was opposed to using too much determinism). There may be some events that are a tad too deterministic, but the action to take upon that is to suggest a change.

That's what i said i get. Also a fact that i have to accept determinism, that personally i would prefer in smaller portion.

I agree about Sibir. I'm sure about lack of war option for Trebizond allied with Turks.

Yes, definitely Ak Kyonulu is not a good suggestion. ;)
 
Last edited:

unmerged(22496)

Rebel Scum
Nov 23, 2003
270
0
Twoflower said:
What I'd recommend you depends on how hard you want your game to be.

As usually... i seek the most difficult countries in the world, just to be able to still play EU2 after few years of playing. :)
 

Norrefeldt

Porphyrogenitus
Aug 1, 2001
7.433
2
Visit site
I can understand some of superhero's complains. I hope you don't abandon the mod, but instead report things you find disturbing, perferably with ideas to make it better. We hardly ever get reports from players that played Bima/Sibir/Trabzon so they are very precious. Unless the vassalisation of Bima isn't absolutely crucial to Portugal, which I don't think it is, it should have a b option, that gives an alternative to vassalisation. Perhaps it shouldn't happen at all if Bima is unhistorically large (twice the historical size?) For this event, and the one for Sibir, it's important to have good texts, taking away/giving province can feel alright, if the explanation for it is good. Otherwise one just feel tossed around for no apparent reason.

In 1.39, the two Turkish events look like this:

Code:
event = {
	id = 338009
	trigger ={
		atwar = no
		exists = TUR
		OR = {
			relation = { country = TUR data = 100 }
			vassal = { country = TUR country = -1 }
		}
		NOT = { 
			owned = { province = 357 data = BYZ }
			owned = { province = 357 data = TUR }
		}
        }
	random = no
	province = 357
	name = "Turkish ambition on Constantinople"
	desc = "Our friends the Turks are now agitating to add Constantinople to their empire.  We must acquiese or defend it against them in war."
	style = 1

	date = { day = 1 month = january year = 1419}
	offset = 360
	deathdate = { day = 1 month = december year = 1820 }

	action_a ={ 
		name = "Very well"
		command = { type = secedeprovince  which = TUR  value = 357 }
		command = { type = treasury value = 50 }
	}
	action_b ={ 
		name = "To war, then!"
		command = { type = war which = TUR }
	}
}

event = {
	id = 338010
	trigger ={
		exists = TUR
		NOT = {
			relation = { country = TUR data = 100 }
			vassal = { country = TUR country = -1 }
			owned = { province = 357 data = TUR }
			owned = { province = 357 data = BYZ }
		}
        }
	random = no
	province = 357
	name = "Turkish ambition on Constantinople"
	desc = "The Ottoman Turks have moved on Constantinople."
	style = 1

	date = { day = 1 month = january year = 1451}
	offset = 360
	deathdate = { day = 1 month = december year = 1820 }

	action_a ={ 
		name = "They will pay!"
		command = { type = revolt which = 357 }
		command = { type = revolt which = 357 }
		command = { type = relation which = TUR value = -200 }
		command = { type = casusbelli which = TUR value = 24 }
		command = { type = secedeprovince  which = TUR  value = 357 }
		command = { type = sleepevent which = 338009 }
	}
}
The triggers are very similar, and I don't understand why really. (Thanks YM for fixing the relation trigger btw!) The only difference is that a friend or vassal of TUR can get payed, but also have the possibility to declare war instead of ceding it. (All others just hand it over.) The event for Ottoman friends have as prerequisite that the country is not at war, to make the war command work. But it does not work if countries are allies, hence you don't get a second option at all, as happened to our superhero.

I agree with that there should be different events for those with good relations, allies or vassals, than for the rest. Friends ought to get some cash, as happens here.
Both events should be mutually exclusive, but the requirement ought to be in the trigger, not by sleeping the other. It's confusing for a player to get an event that sleep an event with the exact same name.
The texts could be improved.
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Well 50 duncats for constantinople seems kind of paltry. It is a key city and even a vassal wouldn't let it go for a mere 50 duncats because of its economic and strategic importance.
 

Reveilled

Intermittant poster
70 Badges
Sep 14, 2004
1.067
0
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
superhero said:
As usually... i seek the most difficult countries in the world, just to be able to still play EU2 after few years of playing. :)

Not to be flippant, or anything, but didn't having several worthless provinces forced on you as Sibir make the game harder? Isn't that a good thing, then? ;)
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
Jinnai said:
Well 50 duncats for constantinople seems kind of paltry. It is a key city and even a vassal wouldn't let it go for a mere 50 duncats because of its economic and strategic importance.

To be honest, I'm not really a fan of the sequence. Giving more than 50 ducats could potentially imbalance things in a different manner...like say the Ak Koyunlu took Constantinople and then we gave it 200 ducats. Then the AKK turns right around and smashes down on the Mamluks.
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
Norrefeldt said:
the one for Sibir, it's important to have good texts, taking away/giving province can feel alright, if the explanation for it is good.

I'm not sure what other sort of text you could have. The Sibir event states that they started a new Khanate in that region and it even lists the boundaries.
 

unmerged(49930)

Sergeant
Oct 30, 2005
81
0
There are also some events where the other player of the event is not "warned". I am playing Portugal, and an event was making my vassalization with Spain broken. I thought I was not a vassal of Spain, but I lost 3 stability points for that, so I think I missed the point where I got vassaled. And playing as Tlemcen, I beat up Tunusia, make them my vassals, then a couple of years later I find my alliance broken and me as the vassals of Tunusia. No message, no event for Tlemcen. Just the event for Tunusia kicks in.
 
Last edited:

unmerged(40707)

Just call me Yoda in private!
Mar 1, 2005
20.187
5
Norrefeldt said:
The triggers are very similar, and I don't understand why really. (Thanks YM for fixing the relation trigger btw!) The only difference is that a friend or vassal of TUR can get payed, but also have the possibility to declare war instead of ceding it. (All others just hand it over.) The event for Ottoman friends have as prerequisite that the country is not at war, to make the war command work. But it does not work if countries are allies, hence you don't get a second option at all, as happened to our superhero.

I agree with that there should be different events for those with good relations, allies or vassals, than for the rest. Friends ought to get some cash, as happens here.
Both events should be mutually exclusive, but the requirement ought to be in the trigger, not by sleeping the other. It's confusing for a player to get an event that sleep an event with the exact same name.
The texts could be improved.
I don't remember fixing these events. It should have been Garbon in 1.38. ;)
Nevertheless, I agree with Norrefeldt. These events about Constantinople need a little improvment.

superhero and Qelebex are in the same situation I encountered with Order of St John, Tunisia or Genoan CoT. Some historical events should be "avoidable" or even "slept" if political situation on the map is actually "too far" from what happened in RL. I don't say we always need more choices in some events but it is to the trigger of these events to handle situation => if situation is "wrong" (i.e. player did something, because we know AI is not very capable of such behavior), the event simply won't fire.
For example, if Tunisia is vassal of Tlemcen, I don't see why situation could be reversed by event. The player did something, not exactly to prevent event firing but he changed History too much.

And players should be informed of what happens to them with events for other countries.

The whole thing ("too far", information and even choices) is exactly what I fixed for vassalization of Tunisia by Spain in 1534.
 
Last edited:

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
YodaMaster said:
I don't remember fixing these events. It should have been Garbon in 1.38. ;)
Nevertheless, I agree with Norrefeldt. These events about Constantinople need a little improvment.

Ahem, the second event is changed. It used to force you to declare war on the Turks. ;)