• We will be taking the forums down for scheduled maintenance on Tuesday, May 22nd 2023 at around 8:00 CDT / 13:00 UTC for up to an hour hour.
  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Chippinator

Private
Mar 16, 2015
18
0
So, we have lots of industry going out of business because there are not enough people to sell their goods to. Now, we also have commercial buildings going out of business because there are not enough goods, creating tons of abandoned buildings yet they still want more industrial. My traffic system has no bumper to bumper jams, so that isn't the problem. Is this a bug? :eek:
 

Chippinator

Private
Mar 16, 2015
18
0
oh dear god
NAHK8Bz.jpg
 

zyphial

Colonel
66 Badges
Feb 17, 2013
860
780
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Don't trust the RCI, and remember education is bad. With a city of 25,000 I have one elementary school and one highschool and education fluctuates between a healthy (40,35,15,0) to an unhealthy (25,50,25,0) or worse. Whenever you have a shortage of workers, build more residential. This does two things:

1) Helps fight recessions. See the thread on the front page for more info, but basically the game has a 6-year cycle where people turn into Seniors pretty much all at once and stop working. They clog up all the housing and make employees impossible to find. Building houses lets young immigrants arrive until the hearses can go Logan's Run on your deadbeat senior problem.
2) Raises unemployment by increasing the population. Unemployment is good. Anything below 5% and it will be hard to keep workers in factories.

This, at least, has been my experience.