Industries DLC: Building Output and Input Requirements

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deanwebb

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Hello everyone, it's time to put this information into a forum where it can be usable. If anyone wants to add it to a Wiki, I give you my permission to copy and paste, as I got this information from another source, myself. I can confirm that I have tested these numbers and they are correct.

By industry:

FORESTRY
Small Tree Plantation makes 4800
Medium Tree Plantation makes 8000
Large Tree Plantation makes 11200
Small Tree Sapling Field makes 6400
Large Tree Sapling Field makes 9600

Sawmill requires 3200, makes 3200 planed timber
Engineered Wood Plant requires 4800, makes 6400 planed timber

Biomass Pellet Plant requires 3200, makes 3200 paper
Pulp Mill requires 4800, makes 6400 paper

ORE
Small Ore Mine makes 4800
Medium Ore Mine makes 8000
Large Ore Mine makes 11200
Small Ore Mine Underground makes 6400
Large Ore Mine Underground makes 9600
Seabed Mining Vessel makes 8800

Ore Grinding Mill requires 3200, makes 3200 metal
Rotary Kiln Plant requires 4800, makes 6400 metal

Glass Manufacturing Plant requires 3200, makes 3200 glass
Fiberglass Plant requires 4800, makes 6400 glass


OIL
Small Oil Pump makes 4800
Large Oil Pump makes 8000
Small Oil Drilling Rig makes 6400
Large Oil Drilling Rig makes 9600
Offshore Oil Platform makes 11200

Oil Sludge Pyrolysis Plant requires 3200, makes 4000 petrol
Waste Oil Refining Plant requires 4800, makes 8000 petrol

Petrochemical Plant requires 3200, makes 4000 plastic
Naphtha Cracker Plant requires 4800, makes 8000 plastic


FARMING
Small Crop/Fruit Field makes 4800
Medium Crop/Fruit Field makes 8000
Large Crop/Fruit Field makes 11200

Flour mill requires 2400, makes 4000 flour

Small Animal Pasture requires 3200, makes 2400 animal products
Cattle Shed requires 4000, makes 3200 animal products
Milking Parlor requires 4800, makes 4000 animal products
Slaughterhouse requires 5600, makes 5800 animal products
Large Animal Pasture requires 6400, makes 5600 animal products

***

For inputs needed for all special factories, you need 12800 planed timber, 18400 paper, 12800 animal products, 8000 flour, 22400 metal, 16000 glass, 12800 petrol, and 38400 plastic.

You can get all that with:
Forestry - 1 small tree plantation, 2 large tree sapling fields, 2 engineered wood, 3 pulp mill
Farming - 1 Medium fruit or crop, 3 large fruit or crop, 1 small pasture, 2 large pasture, 2 flour mill
Ore - 1 small ore mine, 3 large ore mine underground, 1 ore grinding mill, 3 rotary kiln plants, 1 glass manufacturing, 2 fiberglass plants
Oil - 3 offshore platforms (or 7 small pumps or 1 small pump and 3 large drilling rigs), 2 waste oil, 5 naphtha crackers

***

If all of the above special factories and supporting industry are built in an enclosed area with only outbound rail or vehicle access, all the factories will have all their required raw and processed materials and all the specialized industry will be able to have buyers for all their goods, provided the raw material and processed material producers have access to the outbound cargo connections.

If raw material and processed material producers are built in excess of the above minimums, then all must be able to send products to the specialized factories, or it is highly likely that the special factory will go idle as it awaits shipment from a warehouse or producer that is unable to connect to its feeder network.

There is no guarantee that a factory or producer will request materials from the closest available warehouse or raw material producer. Even if a warehouse is adjacent to a special factory and has good road access to that factory, it is entirely possible the factory could request an order for materials from a producer far distant without any direct connection.

***

Special factory requirements:
Furniture Factory
3200 planed wood, 2400 paper

Bakery
4000 crops, 3200 animal products, 4800 flour

Industrial Steel Plant
6400 metal

Household Plastic Factory
3200 petrol, 3200 plastic

Toy Factory
3200 planed wood, 3200 paper, 3200 plastic

Printing Press
3200 paper, 3200 plastic

Lemonade Factory
4800 crops, 3200 glass

Electronics Factory
3200 metal, 3200 glass, 3200 plastic

Clothing Factory
3200 crops, 3200 animal products, 3200 plastic

Petroleum Refinery
3200 metal, 3200 petrol, 3200 plastic

Soft Paper Factory
3200 paper, 3200 crops, 3200 petrol, 3200 plastic

Car Factory
3200 animal products, 3200 metal, 3200 glass, 3200 plastic

Food Factory
3200 paper, 3200 animal products, 3200 flour, 3200 plastic

Sneaker Factory
3200 paper, 3200 crops, 3200 petrol, 3200 plastic

Modular House Factory
3200 planed wood, 3200 metal, 3200 glass, 3200 plastic

Shipyard
3200 planed wood, 3200 metal, 3200 glass, 3200 plastic
 

Fox_NS_CAN

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If anyone wants to add it to a Wiki, I give you my permission to copy and paste,

A lot of the information is already on the wiki.
This page has the outputs (but not the inputs required, perhaps that should probably be worked in there somehow):
https://skylines.paradoxwikis.com/Industry_Areas

The Unique Factories page only has output, not the required input, so it might be helpful if that is also added somehow.
https://skylines.paradoxwikis.com/Unique_Factories

It is mostly just tables of information.
 

Fox_NS_CAN

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Cosa

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One thing is not answered tho:

Do workers barracks change the numbers? Building up to 20 change productivity 2x (5% each) and how that affects the chain?

And small offtopic - each level of industry zone reduces pollution. Unique Factories can be built outside of the "zone", do they get LVL1 pollution or LVL5 of their core zone?
 

MarkJohnson

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One thing is not answered tho:

Do workers barracks change the numbers? Building up to 20 change productivity 2x (5% each) and how that affects the chain?

And small offtopic - each level of industry zone reduces pollution. Unique Factories can be built outside of the "zone", do they get LVL1 pollution or LVL5 of their core zone?

You forgot the very useful Industries DLC Spreadsheet Calculator from your other post:
https://docs.google.com/spreadsheet...Q3XgrCx3YHBGofkAVD2HKz6rwg/edit#gid=972251629
 

deanwebb

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Thank you for the link to the Supply Chain wiki page. That's also got some good efficiency numbers. Glad to see it's already up there, nice also to know that the page is no longer invisible to me. :D

@Cosa: yes, productivity does up the output of the various zones, so there will be more raw and processed materials produced. They will want to have outlets other than specialized factories to avoid the not enough buyers icon.

I don't think unique factories get a pollution reduction.
 

no_internet10

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That calculator looks interesting, I’m going to give that a go.

My cities factories frequently suffer with not enough materials, even though I have warehouses nearby that are in balanced mode and have items stored in them, and most only have 3 out of 30? Vehicles out.

Chris