Actually, a quick & dirty industrialization recipe (and the way I always do it) is three-fold:
1) Ensure supply of necessities: lumber, steel, cement. That means building 2 of each factory - more if another factory's using one of the goods, like a furniture factory eating up lumber.
2) Clothing! This is your cash cow and basis for the economy. The WM never runs out of cotton, so build 2 fabric factories and 3 reg. clothes factories if you have the machine parts.
3) Build up railroads.
As for average income late in the game? It varies depending on whether you're at war or not; with around 60-100 divisions mobilized and around 20+ standing army, from the 1880s on which I consider late in the game the income is close to 0 (+/-50). During peace, I try to keep it at 300 or so, if it's much more than that I build armies/ships and lower taxes.
Btw. Go for a laissez-faire economy later in the game, once your prestige has you in the top 4. The lowered cost of imports FAR outweighs the money you'll lose from tariffs, so you'll make much more in the end.
1) Ensure supply of necessities: lumber, steel, cement. That means building 2 of each factory - more if another factory's using one of the goods, like a furniture factory eating up lumber.
2) Clothing! This is your cash cow and basis for the economy. The WM never runs out of cotton, so build 2 fabric factories and 3 reg. clothes factories if you have the machine parts.
3) Build up railroads.
As for average income late in the game? It varies depending on whether you're at war or not; with around 60-100 divisions mobilized and around 20+ standing army, from the 1880s on which I consider late in the game the income is close to 0 (+/-50). During peace, I try to keep it at 300 or so, if it's much more than that I build armies/ships and lower taxes.
Btw. Go for a laissez-faire economy later in the game, once your prestige has you in the top 4. The lowered cost of imports FAR outweighs the money you'll lose from tariffs, so you'll make much more in the end.