Derek Pullem said:Interesting - my mods that I'm putting out in the bug forum used almost exactly the same approach. And I haven't been looking at your files to date. Which is encouraging as it would seem to imply we are both on the right track. I've avoided increasing the efficiencies for the time being as thats a kind of difficulty modifier. I've included the file as an attachment.
You might like to try putting a low demand for clothes and furniture in the clerks and craftsmen life needs (0.1 or so) This allows the demand for these products to be kept high even though the Aristos and Capitalists are struggling. I've found that including even a small amount of demand will keep a product from bottoming out at £0.50
Thanks Derek for your comments.
In my first versions of this mod i don't noticed that the demands have affects on the prices on WM.
So now that i've understand the the dependencies of economy(i think i did
The higher efficiencies i've made to make the game a bit easier.