Hi folks,
i've made a little mod which is tweaking the economy settings for 1.03 a bit, because most pops have problems to get their demands and have no cash reserves.
Another point is to improve ai performance!
So here the things i've modded in my industrialism mod ->
Economy:
Military and AI:
I've split the mod in a only economy download for people who wants to use this for example with VIP(because VIP uses their own ai's) and in a complete download!!!
Download here
Unpack it in your victoria folder. Have fun!
The tweaking of the demands of pops is necessary because of little bug with capitalists and precious metals: see here
Please report your experiences with this mod here in this discussion thread!
Suggestions are always welcome!
i've made a little mod which is tweaking the economy settings for 1.03 a bit, because most pops have problems to get their demands and have no cash reserves.
Another point is to improve ai performance!
So here the things i've modded in my industrialism mod ->
Economy:
- increased efficience of sulphur
- all pop needs are lowered heavily
- added a little demand of opium to everyday demands of upper classes to support prices on WM(same for precious metals)
- added a little demand of furniture and clothes to life demands of upper and middle classes to support prices on WM(thanks Derek!)
- added a little bit of wool as in put for fabric factory and therefore i increased the efficiency of fabrik factory a bit
- lowered crime-fighting costs
- colonial buildings now costs 3-times more in leadership
Military and AI:
- added an ai file for each german minor(they will now build more troops against revolts but they still need support of you.... also the factory ai is improved a bit)
- gave Hannover their second landdivision back and remove moblization of 1 therefore in GC startup(they should perform better against early revolts)
- added south german state culture to prussia to improve performance(especially in comparision to russia)
- removed ukrain and uralic state culture from russia
- overworked the ai's for most major countries:
-Russia
-Ottoman
-Austria(little changes...more will follow)
-France(slightly changes)
-improved ai for german minors(now ai's for Bavaria and Hannover included
-and many more...
- added an event for the austria-prussian war to let it not to last too long: Prussia now have to control their 3 core provinces and Koenigraetz(the place where the war was decided historical)
- added an extra trigger only for ai prussia to the "Three hurrays for german empire" event to make it more possible that ai will form germany
- added events to lower BB after german unification events(Conservative empire -30 BB; Three Hurrays (40 BB and +75 relations with all GP's)
- changed probability of some events choices to avoid too often unexpected and unhistorical decisions
- lowered the revoltrisk after german unification(thanks Derek!)
I've split the mod in a only economy download for people who wants to use this for example with VIP(because VIP uses their own ai's) and in a complete download!!!
Download here
Unpack it in your victoria folder. Have fun!
The tweaking of the demands of pops is necessary because of little bug with capitalists and precious metals: see here
Please report your experiences with this mod here in this discussion thread!
Suggestions are always welcome!
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