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OHgamer

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anonymous4401 said:
I know about all the benefits of civilisation. Much faster research, not needing borders for declaration, reserves, can take unciv land without BB, etc. But civilisation was supposed to raise my tax and tariff revenues appreciably, and it has not raised my tax and tariff levels appreciably. At least, not nearly enough to offset the greater expense costs...

Hehe this is something I am working on for 0.5

Tax and tariff revenue increases are generally based in the discovery of various commerical techs and inventions. Do not quote me but I do not believe becoming civilized gives you any specific tax or tariff boosts - the biggest benefit I thought was that it meant another power could no longer conquer you in one go.

Start working on the techs in the commerce section and you'll see the revenues rise.
 

OHgamer

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Alfred Russel said:
I think he is playing VIP where the world is backwards. Certainly my experience in vanilla is that steel is great and regular clothes rather poor.

The world is not backwards in VIP, it is that the combination of profit margin and POP demand for regular clothes is greater than for steel at this point in the mod's development. As we are getting a better understanding of the nature of the economy this will be changed so that there isn't such a great chasm. It's tricky to find the balance, but we are working on it.
 

unmerged(45852)

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OHgamer said:
The world is not backwards in VIP, it is that the combination of profit margin and POP demand for regular clothes is greater than for steel at this point in the mod's development. As we are getting a better understanding of the nature of the economy this will be changed so that there isn't such a great chasm. It's tricky to find the balance, but we are working on it.

I meant that it is backwards from the vanilla world, not backwards from reality. ;) At the start of the game it would probably be more realistic to have regular clothing as the big cash earner.
 
Dec 29, 2004
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I have to say that I have never seen a regular clothes factory make money, apart from when it is large and in high railroad provinces. Steel makes no money either in VIP. Fabric and lumber make a little, but if you expand those factories and concentrate on those alone, they can make a lot of money I think (thats how I always play, lvl 3 fabric and lumber in the early days). You lose tarifs because the fabric factory runs at a lose, your people earn no money and so cant buy stuff. Check the profitabilty of all your factories (in the factory screen) make sure none are in the red.

Try and build factories for which you have the raw materails in your country, or 'obtain' provinces to allow you to do this.

Oh, and try this. Load up the game, close all your factories and turn all craftsmen and clerks into farmers. How does that affect your income? (i.e. is it based in poor factory production which I guess it does)
 

unmerged(17581)

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But I can't research commerce techs, or any techs, for 2.5 years, on full education spending...
 

unmerged(46391)

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I've built some profitable factories and expanded a few of them (mostly steel) but my industrial score is going down way down not up. After I just recently expanded one steel factory my score went up but the next day down, any clues as to why that is? I'm playing as Prussia 1836 if that matters and not on VIP
 

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anonymous4401 said:
But I can't research commerce techs, or any techs, for 2.5 years, on full education spending...

did you do some tech trading - or is it that you can start research but it will take 2 1/2 years to finish.
 
Dec 29, 2004
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I beleive that becoming civilised actually increases revinue through selling raw materials (as in they become worth more). Your problem is probalby routed in non-profitable factories (even just positive ones may not give your people little to divide up and spend) full of expensive clerks and craftsmen.

Also, what is your tax rate at? is it at 50%? I think that in uncivilised, that gives best income. However, for civilised, 50% will kill of tarifts. Usually around 30% is a better level to get max tarifs (though you may have to play with it to get the optimum income).
 

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Yes i had this a lot when civilizing a country.

Here is what i usually do:

First hoard money ,if possible selling stuff like colonies ,claims or even techs can make the money hoarding part go faster.

How much money do you need? Well enough to make all youre national pops clerks. (regardless if you have the factory's to put them in) Since youre probably etheopia that won't be to much culture pops. (and thats good ,China is a worser case for that part)

If you have the factory's then make other cultures craftsmen and almost all youre national pos clerks. (except if they are manning valuable rgo's) Calculate the amount of money you need for this process ,and mint until you have it.In the meantime just don't pay in education ,though i would pay crime fighting costs.

The point of this is that you get a maximum RP output in a as short as possible time ,and this rp speed of aprox 2.00 will make you progress much faster in tech than a measel 0.50 at max spending .Mind you don't expect that once all youre national pops are clerks youll be actually able to pay full education ,the education costs will actually rise more ,youre middle tax income will rise quite a lot to (especially if you have the factory's) ,in the end if you pay 1/4th of the education costs after this process ,youll get a 0.50 rp speed ,whereas if you hadn't done this process you woulda have got 0.15 rp at the 1/4th of education cost you could afford.And as now tech will evolve at a relative moderate speed you will be more and more able to pay more in education spending.Youre finances will increase and youll steadily be able to pay more in education.

It's much worse to research 10 years at a rate of 0.15 than to research nothing in 5 years (to accumulate funds) ,to be able to research the next 5 years at a rate of 0.50.And the pops that matter are converted to.

As to what tech's to research ,if possible you should make a beeline for darwinism (along the way picking up culture tech's that decrease education cost) ,buy up commerce and industry tech's once you get enough education spending for excess RP of youre friends. (hopefully you have some good ones ,like UK :D ) If you have lots of prestige you might even try to get a techteam early after civilizing to get to darwinism faster.

Think this should help. ;)

Also, what is your tax rate at? is it at 50%? I think that in uncivilised, that gives best income. However, for civilised, 50% will kill of tarifts. Usually around 30% is a better level to get max tarifs (though you may have to play with it to get the optimum income).

It's the other way around ,as unciv you go minimum tax and max tarrif ,as young civ you better go 50% tax along the board + full tarrifs.
 
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clamp2004

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Lord_Richmond said:
I beleive that becoming civilised actually increases revinue through selling raw materials (as in they become worth more). Your problem is probalby routed in non-profitable factories (even just positive ones may not give your people little to divide up and spend) full of expensive clerks and craftsmen.

Also, what is your tax rate at? is it at 50%? I think that in uncivilised, that gives best income. However, for civilised, 50% will kill of tarifts. Usually around 30% is a better level to get max tarifs (though you may have to play with it to get the optimum income).

yes 50% tax level will lessen tariffs, but the added money will STILL be higher than tax level on 30%.
 
Dec 29, 2004
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Indeed, you appear to be right about the tax tarif thing.

Have you thought about having poor pops tax at 100%, others at 49.999% and seeing if that rights your economy. That may destroy tarif income and be no good, but it may give you enough positive to get some money while you wait for research to come in to help you out. Watch out for increased militacy though.

In this situation, ideally you should have social, defence, law and army/navy matinace down to 0. With all those pops as soldiers, they must be draining your income through the defense budget. The only thing that should be up is education. You may also have to have education a little less than max for a time. It sounds like this may be something you are forced to do. But that should be fine as when you were uncivilised you were only getting a fraction of the research you are getting for even half research slider as a civilised. Therefore you are still in a winning situation. You may even be able to have some of the other sliders up if you research bill is huge (lower it a little, and save a lot) esp the defense one to allow you to slowly demobilize the population. I guess that the large numbers of soldiers are costing you a lot to upkeep in defense, law and education while giving you nothing back in return. Dont pay them, and then get rid of them. You will also probably have to get rid of some of that army as well (I would guess you would rather earn a few pounds than none at all), and i think that if you do this while your defence budget is high, you will get the manpower back to use for demobilising.

You will have to make some sacrifices to get things on an even keel, then start to push ahead to put things right.
 
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Lord_Richmond said:
Indeed, you appear to be right about the tax tarif thing.

Have you thought about having poor pops tax at 100%, others at 49.999% and seeing if that rights your economy. That may destroy tarif income and be no good, but it may give you enough positive to get some money while you wait for research to come in to help you out. Watch out for increased militacy though.

In this situation, ideally you should have social, defence, law and army/navy matinace down to 0. With all those pops as soldiers, they must be draining your income through the defense budget. The only thing that should be up is education. You may also have to have education a little less than max for a time. It sounds like this may be something you are forced to do. But that should be fine as when you were uncivilised you were only getting a fraction of the research you are getting for even half research slider as a civilised. Therefore you are still in a winning situation. You may even be able to have some of the other sliders up if you research bill is huge (lower it a little, and save a lot) esp the defense one to allow you to slowly demobilize the population. I guess that the large numbers of soldiers are costing you a lot to upkeep in defense, law and education while giving you nothing back in return. Dont pay them, and then get rid of them. You will also probably have to get rid of some of that army as well (I would guess you would rather earn a few pounds than none at all), and i think that if you do this while your defence budget is high, you will get the manpower back to use for demobilising.

You will have to make some sacrifices to get things on an even keel, then start to push ahead to put things right.

I tottaly disagree ,he should not go research at this point because even at max tech spending ,wthought further industrialization an clerk promoting ,he will effectivly have a research speed of 1/4th of 0.40 to 0.50 ,as it's not even likely that he can spend full education on this point ,rather only a fourth ,and in the meantime ,even if he pays all he can in education ,he doesn't make a surpluss that allows him further industrialization ,so he can research at that stupid 1/4 of a 0.50 techspeed for decade's ,or 0.15 effectivly.

Meanwhile he has few national pops ,i advice him to make those clerks first ,and meantime save money by not spending in education at all until you have all those clerks. (but do spend in crime fighting though) Once you have those clerks spen as much in education you can and youll progress much faster in technoligy than before ,basicly because youre techspeed will be about 2.00 ,and even if you can't spend full ,1/4th of 2.00 is better than 1/4th of 0.50.

Now you tell me what is better ,spending all youre money in an education spending for 20 years effectivly giving you only 0.15 techspeed over that period ,or set youre national industry first by not spending education for like 5 years ,only to be able by clerk conversion to research the next 15 years at a speed of 1/4th of 2.00 techspeed effectivly 0.50? Oh and clerks increase middle tax to ,and industrial effeciancy ,youre likely to earn more money after this process to hence more money to invest in education ,an youre national industry is develloped already whereas this would not have happened if you just continue at fiull education spending withought this process.And because you wil sooner have new tech's wich increase youre economy youll be able to set the education slider higher ,unitl it's max of 2.00 techspeed ,whereas under youre system the techspeed would have been 0.50 even at max education spending.

Besides ,Clerks bring in more money ,and even more with Technoligy.Ever noticed that with bank events for ex and other commercial events that the effeciancy and tax increase of clerks is always higher?Asside to the capitalist the clerks has the best money output in this game ,because it gets so much more of effeciancy modifiers.

So trust me ,this is the better way.I can tel from experience having civilized dozen unciv's. (among them Etheopia ,by 1875 iirc)

edit:

i made a small calculation of how much this would cost. In vanilla 1.03 Abysinia has 2 cultures ,Asmara and Oromo ,while in VIP it has only 1 culture ,Asmara.

In total ,countring the large pops ,this means about 5 big pops you need to convert to clerks in VIP ,or 10 large pops you need to convert to clerks in Vannila. (unless you have expanded with country's that have youre national culture to)
In VIP ,this would be (5x 7500£ "base cost of clerks" ) + (5x 2000£ "rough price of goods needed") = roughly 50.000£
Whereas in vanilla this would be (10X 500£ "base cost of clerks in vanila") + (10x 1000£ "base costs of goods in vanilla" ) = roughly 15000£

As you see these prices are fairly low ,because Abbysinia has a small amount of Big national pops ,and a small amount of small national pops.Just convert only the big national pops to clerks ,it will do wonders for youre techspeed.If possible get this clerks to work to ,but it isn't nessecary.
 
Last edited:
Dec 29, 2004
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You misunderstand me. What I was trying to say was to cut back tech to try and keep the budget balanced. Its fine promoting lots of clerks, but if you go bancrupt as a result, or go bancrupt having to wait for the techs, then its not very good. Also, clerks only make more money if they are working in profitable factories, but it sounds as if all the clerks are doing is losing money (prob as they are in non-profitable factories). The year is 1877 or so, so even stuff like fabric etc is not going to be earning huge sums of money. I recommended trying to get rid of soldiers to try and earn money from them working, though I did say just dont pay them.

The emphasis was still on education and tech, but just trying to sort out the budget. After all, by the sounds of things the industry present is weak earners at best.

Also, where do you get 2 from? I have promoted tons of clerks, but they never get anywhere near a speed of 2. If he has few nation pops, then it is unlikely that he will get near to 2. That would depend i supose on his literacy rate.

Of course, if you have tons of money stashed away, then your way would work and would be no problem. In fact it would indeed be the best way of doing it (get railroad I would say to help those poor factories) However, this is VIP, and clerks cost like 7500 a time. Im just looking at it as if you are in or close to the negatives to begin with (which I usually am) and dont want to risk going bankcrupt, which is how I percive him to be (otherwise why not just buy some decent commerce and industry techs, increase income and kick start things and as a result thus allowing you to increase research spending as well as doing your idea).

Quick calculation of my own, earning £20 a day for 41 years (lets assume it is constant) would lead to a total earning of £299300. But it is not constant, and so you wouldnt have that much money. Anyway, take away the 50000 for clerks, thats £250000. Take away lets say another £50000 for craftsmen thats £200000. Add on raw marerials (machine parts, guns) plus cost of factories, military units formation, converting pops to soliders, buying technology (if you buy instead of land swap), creating good healthcare and changing govenment policies (all the things he has done) I think that that £200000 would vanish really quite quickly. Your idea works, but I think only if you plan for it from the begining (save every penny (not spending money on good healthcare for eg)
 
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You misunderstand me. What I was trying to say was to cut back tech to try and keep the budget balanced. Its fine promoting lots of clerks, but if you go bancrupt as a result, or go bancrupt not having waiting for the techs, then its not very good. Also, clerks only make more money if they are working in profitable factories, but it sounds as if all the clerks are doing is losing money (prob as they are in non-profitable factories). The year is 1877 or so, so even stuff like fabric etc is not going to be earning money. I recommended trying to get rid of soldiers to try and earn money from them working, though I did say just dont pay them.

I didn't say he should risk bankrupcy ,he should have the money hoarded before he converts hims so to go not in debt.

To get the money (if he can't sell stuff) ,he should pay 0 in education costs for a number of time ,because it's uselles to pay education costs at a low tech rate anway unless youre a big country.

Actually i think Clerks will even generate money if they are not employed ,though it's financially better to have them employed ,but for sake of a extreme techspeed i wouldn't be bothered if the clerks arn't employed to some level.Sure you still need some money ,but having only to promote his most big national pops to clerks doesn't mean all his pops neither ,only a limited few in this case.

Yes at low tech and literacy ,but especially low tech ,youre factory's won't be very effeciant and you have a chance of running negative industry's.But the point is ,to ever get those industry's effeciant ,one needs technology ,and that technoligy can only come very fast if most of youre national pops are clerks.And mind you clerks increase effeciancy of factory's a lot.

Afcourse ,to generate money i would also advice him to not pay in millitary and manpower ,actually the only thing i would pay for in the money hoarding phase is crimefighting.But even then ,education costs will highly likely be the highest cost in his nation ,worth 5 crime fighting sliders easily ,and setting that perculiar slider to 0 will get you most income in a short period of time.


The emphasis was still on education and tech, but just trying to sort out the budget. After all, by the sounds of things the industry present is weak earners at best.

Because i know that eventually the education slider will be the most costly ,it's always like that for new civilized country's (especially if you only have a few tier 1 tech's) ,i would say that it is so costly that it is not a wise investment to pay even a part of that slider as long as youre max techspeed is something of 0.50. It's much better to not pay education at all for a few years to get much more money ,to convert clerks ,and then be able to pay education while at max spending it would go at a speed of 2.00.

Also, where do you get 2 from? I have promoted tons of clerks, but they never get anywhere near a speed of 2. If he has few nation pops, then it is unlikely that he will get near to 2. That would depend i supose on his literacy rate.

Quite easy ,as long as you convert almost all youre national pops to clerks ,and you should do the big pops first ,it's not that hard to get such an extreme techspeed. (but 1.50 is also pretty good still IMO ,like for large country's)

Just do the test ,load up as Ionian islands ,cheat with the money command and resources to get what you need to convert the big pops to clerks.
In Vip this is 1 3000 pop and 2 40.000 pops ,i convert the 2 most big pops and voila ,1.80 techspeed. (at a literacy of 20%)

When all pops converted this is 1.83 techspeed. And now look at something surprizing ,Ionian islands has no factory's ,yet at 50% my middle tax slider still brings me in money ,not that few neither ,and with 100% unemployed clerks i still get tarrifs income to!
Hence proof ,unemployed clerks still bring in taxes.

And here ,he only has to convert his national pops ,he will have still a lot of non national pops in RGO's making money to ,the financial inpact won't be that high ,and he may havesome factory's so the clerks will bring in more taxes than when unemployed. (even if factory's loose money)

As the Ionial islands ,i could still pay my education slider enough to have about 1.00 techspeed with 100% clerks ,about halfway the slider ,this while at 100% slider paying in with no clerks i only could a techspeed of 0.8 .So in effect that 100% uneployed clerk state will still progress faster techologicly.

And mind you ,i play VIP 0.4 ,with decreased income and max techspeed ,i figure in Vanilla you would get even more money from the clerks (and possibly more you would have gotten from employed famers :D ) and the techspeed might be even higher.

Of course, if you have tons of money stashed away, then your way would work and would be no problem. Im just looking at it as if you are in or close to the negatives to begin with (which I usually am).

The only thing that could bring you in negatives budgetwise is upkeep for an army/navy ,or education spending.Total costs for crimefighting are always a lot lower than the total income of the country. (unles the county is very corrupt ,just never spend fewer than 100% in crimefighting and crime never occurs)

Now it's logical that you cut youre army costs when you don't need youre army.So the only way you can loose money with no millitary or social spending is to pay a lot in education ,crimefighting is mostly a somewhat marginal cost. (atleast in VIP)

Yes he could have debts to but then he's just not smart to begin with. :p

Thus i just know that he is actually loosing money because he is paying a lot in education ,and that even at this cost he can only get a very small techspeed ,and that is the essence of his problem ,and a very coman problem after a country has civilized ,because usually the education costs become hughe.And i know that ,if he puts the education slider to ,he will make a lot of money ,but no techspeed then or literacy increase.

So he is in the situation where my plan is workable ,you know after 10 games of bringing the most wacky unciv's civilized i know thyuat this is the challenge one usully stands for with a newly civilized country.
 
Last edited:
Dec 29, 2004
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Dont clerks bring in money still because the total earnings of all pops in a province is divided up amongst all pops in the province. Thus clerks will take a share of everyone else money, and so not acctually provide new money but just redistrubute where the money comes from.

I see the sense of your argument, that you convert, then break even so as not to go into debt, and then just wait until you can edge up the education slider slowly. Though I find it hard to beleive that when he industrilsed he didnt convert the large national pops to clerks already. I also think that not wanting to cut back on army or army spending may be a problem. He also has things like healthcare and govenment reforms, wouldnt that reduce the amount of money he would have stockpiled making it harder to do your method?
 

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  • Imperator: Rome
Dont clerks bring in money still because the total earnings of all pops in a province is divided up amongst all pops in the province. Thus clerks will take a share of everyone else money, and so not acctually provide new money but just redistrubute where the money comes from.

Nope ,like i said to the Ionian test.i converted all Ionian pops to clerks ,and they were still making a lot of money though unemployed ,and they would even more in vanilla.

I see the sense of your argument, that you convert, then break even so as not to go into debt, and then just wait until you can edge up the education slider slowly. Though I find it hard to beleive that when he industrilsed he didnt convert the large national pops to clerks already. I also think that not wanting to cut back on army or army spending may be a problem. He also has things like healthcare and govenment reforms, wouldnt that reduce the amount of money he would have stockpiled making it harder to do your method?

Maybe he converted most pops to craftsmen ,or atleast the big ones? The thing with craftsmen is that they will increase the education costs just as clerks ,but won't give the amount of RP or income back that clerks do.

He should afcourse cut to minimum in defense.If he has initiated social reforms while being an unciv then he's not playing very wise IMO ,in any case he can also pây the social slider to minimum and that won't cost much neither.

With a scoial slider at minimum ,even with much reforms ,you won't pay much and that won't impair youre potential to hoard money much.

Millitary spending afcourse can be limitless ,so obviously this can impair youre potential to hoard money or spend into education a lot.I though this is fairly obvious for any player even him.
 
Dec 29, 2004
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Really? Is that true? You converted every single pop in the provinces to clerks and they still made money? That seems rather stupid to me. Surely they should earn no money at all in that case (They hadnt got any cash reserves had they?). I was pretty sure I read somewhere that pops spilt there income etc (I thought thats partly why capatilists were bad early on, they took the poor and middle classes money).

No, the everyday cost of reforms wont matter, but the cost of enacting them will hit your hoard. Esp as he had £20 a day at the best of his economy. Thats £300000 over the whole time span he played if he had that much money every day. Thats not a lot to do all the things he has done and still have a reasonable sum to spend. Your idea is still possible, it would just take much longer to prevent debt and keep education and clerks.

Your method is excelent if imposed under the conditions you put down. However, as this is a particular case, and as the poster has not replyed then I am unsure how we can know for certain he is in the position that either of us presume he is in (unless you know for fact, in which case fair enough). I guess the reason he hasnt posted is that he has sussed out the prob, or has just given up. This really makes this discussion a little pointless (as I am agree your method is good, but am still unsure whether the poster can use it in his situation which we dont know and which is both the point of this thread and my reply (which was not meant as a general get civilised and survive stratergy but to try and help him out of his particular predicement)).

However, I feel I must have a go with your stratergy myself, it sounds really quite interesting now I understand it
 
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