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trevi2

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I have played games with three countries: Spain, Italy and Sweeden. I have abandon those games around 1900 as I saw myself as #1 and by far.

- My prestige is huge due to combats and the colonization of nearly an 80% in Africa.
- My army is really big (in the last game with Sweeden I had more than 1 million soldiers in 1910).
- My problem is industrial score: it is usually very low. I only build a factory when I have enough crafstmen to work in the next level of factory. So my industry is usually working in a 80%-90% ocupation level.

I only catch up UK or France if I conquer them their industrial provinces, or if I conquer provinces in a industrialized China and build factories there. I could build factories and have them empty of craftsmen in my provinces, or build them in foreign countries -empty- (but I consider these two options cheating).

I know that to get craftsmen I need to encourage them by NF, and regarding the clerks is a combination of literacy and encourage, besides of good salaries and other social benefits.

In the game mentioned with Sweeden I counted with a population of 58 M -UK 62 M- , the province of Liverpool, 6 provinces in China, 5 in the USA, and 8 in the continental Europe.

Nevertheless, the industrial scores were: Sweeden 1845, UK 1980 and France 1695. Loading the same game with UK, or France, I notice several things:

1. They have some empy factories -quite a few and more than me-. In the case of UK something like 70 base points factories.
2. Much more foreign investment in factories -I invest in the railroad of the countries but I do not invest in the industry as they are usualy empty with no population working- regarding France but none in the case of UK. I have invested nearly 2 M in foreign railrods, and no more than 100 k in factories.
3. They can build in their colonies which is impossible for me (I never make the 1% of national bureaucrats)
4. In Goatland with 800 k pop, I hold 38 factories, while the french in similar provinces count with 20-28 factories and also the UK.

So these facts makes me wonder...

1. Do you consider building factories to be empty cheesy?
2. Are the empty industries as profitable as the full ones? I mean... do I earn the same money with 3,000 workers, in a level 1 factory, than in a level 5 with also 3,000 workers?
3. If I close a factory, how long does it take for the workers to change from one to the other, Example: From a amunittion closed to a new canned food factory? Do they move to other province, or just specialize in other industry? Is this a way to generate internal inmigration, or are theygoing to go abroad?
4. Are building foreign industries the same points as if you were building them in your own provinces?
5. Any advice in transforming colonies in provinces in which you can build factories? I have provinces in Asia since 1840's and the percentage of Swedish is 0.0%. The same as my african colonies less populated.
6. To be able to be more productive taking the pop in consideration (Point 4) is so simple as counting with more crafstmen. The only way I see to increase it even more, is to count with clerks -which will be through literacy, or NF-. Any other idea?
 

MajorHeartfire

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Victoria 2 is a beast to completely understand, but I can give you some answers.

1) Yes.
2) No, the factories have a base maintenance cost that increases with level. While a level 5 factory with 50,000 capacity, and 3,000 workers could still be profitable, the level 1 factory with 10,000 capacity, and 3,000 workers would be more profitable. That being said, sometimes you can get very large immigration spikes in the New World, so the excess capacity can be useful when Europe goes to war and everyone decides to bail.
3) They don't move provinces very quickly, from what I have encountered. However, inside of a single province they will move the next day. If you close your canned goods factory in Rome on January 1st, they can be in the ammunition factory on January 2nd.
4) I believe so, but I would love a more experienced member of the forums to comment on this.
5) Encourage Migration? That moves your people out there. Additionally, some will assimilate to your culture over time. I believe Bureaucrats can only be of your culture, so you can encourage them and maybe that will cause an effect for the migration rate? Unsure of this one.
6) Craftsmen and Clerks are the two pops you need to increase your factory profitability. But you don't want too many clerks - when in doubt, just go for Encourage Craftsmen. However, you also need to have them in the populous provinces. If you're playing Sweden, you really only have two populous provinces - around Stockholm (if my memory serves me right). Otherwise, your factories will not be able to compete anyway (they won't have the population to sustain their productivity).

At the end of the day, Victoria is a population management game. Gaining the population can only be done by some healthcare reforms and conquest, though. If you can, conquering other states is a much faster way to expand your population, and therefore your scores. War accomplishes all your tasks: it raises prestige, increases population for industry and soldier pops, and it absorbs the industry of your opponent. Just make sure you can win your wars without drawing them out too much - they can also lead to global shortages that absolutely destroy your economy.
 

trevi2

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5) Encourage Migration? That moves your people out there. Additionally, some will assimilate to your culture over time. I believe Bureaucrats can only be of your culture, so you can encourage them and maybe that will cause an effect for the migration rate? Unsure of this one.

Thanks for your answer. Let's hope more expierenced players show their views.

Regarding this issue you are not right. Please find enclosed the data of Bangkok with my game. Their population, near 793k count with a 3.2% of bureaucrats -I would love something natural like this in my own provinces, not needing to NF in bureaucrats, but a 0.0% in Swedish pops-. The bureaucrats are not sweddish. It has to be a 1% of bureaucrats of YOUR nationality.

Conquered early 1970's something like 40 years ago, so no natural migration is possible.

My infamy seems a little bit high? ;)

v2_13.bmp
 

austrianemporer

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Victoria 2 is a beast to completely understand, but I can give you some answers.

1) Yes.
2) No, the factories have a base maintenance cost that increases with level. While a level 5 factory with 50,000 capacity, and 3,000 workers could still be profitable, the level 1 factory with 10,000 capacity, and 3,000 workers would be more profitable. That being said, sometimes you can get very large immigration spikes in the New World, so the excess capacity can be useful when Europe goes to war and everyone decides to bail.
3) They don't move provinces very quickly, from what I have encountered. However, inside of a single province they will move the next day. If you close your canned goods factory in Rome on January 1st, they can be in the ammunition factory on January 2nd.
4) I believe so, but I would love a more experienced member of the forums to comment on this.
5) Encourage Migration? That moves your people out there. Additionally, some will assimilate to your culture over time. I believe Bureaucrats can only be of your culture, so you can encourage them and maybe that will cause an effect for the migration rate? Unsure of this one.
6) Craftsmen and Clerks are the two pops you need to increase your factory profitability. But you don't want too many clerks - when in doubt, just go for Encourage Craftsmen. However, you also need to have them in the populous provinces. If you're playing Sweden, you really only have two populous provinces - around Stockholm (if my memory serves me right). Otherwise, your factories will not be able to compete anyway (they won't have the population to sustain their productivity).

At the end of the day, Victoria is a population management game. Gaining the population can only be done by some healthcare reforms and conquest, though. If you can, conquering other states is a much faster way to expand your population, and therefore your scores. War accomplishes all your tasks: it raises prestige, increases population for industry and soldier pops, and it absorbs the industry of your opponent. Just make sure you can win your wars without drawing them out too much - they can also lead to global shortages that absolutely destroy your economy.
4. It does increase your industrial score but I am not sure if it increases as much as if you built it in your own country.
5. It is encourage immigration and it indeed increases migration. It does not do anything else. However, it is a waste of a NF, if you want more colonial immigration, go through the positivism tree.
6. You only get craftsmen at 40% literacy and clerks at 50% literacy. You should have at least 4% clerks in your country.
Thanks for your answer. Let's hope more expierenced players show their views.

Regarding this issue you are not right. Please find enclosed the data of Bangkok with my game. Their population, near 793k count with a 3.2% of bureaucrats -I would love something natural like this in my own provinces, not needing to NF in bureaucrats, but a 0.0% in Swedish pops-. The bureaucrats are not sweddish. It has to be a 1% of bureaucrats of YOUR nationality.

Conquered early 1970's something like 40 years ago, so no natural migration is possible.

My infamy seems a little bit high? ;)

v2_13.bmp
Victoria II vanilla infamy wars are broken :(
 

MajorHeartfire

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Good Lord. That is an insane playthrough for Scandinavia. Granted I only tried once, but I never got passed #3...
 

austrianemporer

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No


No. I had several containment wars, just crushing the rest of the countries, and adding wargoals in them.That's the reason why the infamy went so high. I traspassed 25 something like in 1900.
I am saying it is broken because the AI FAILED to beat you. Any good mod includes the Total Wars mod which basically makes a giant Great Power coalition against you if your infamy gets to 35(like against Napoleon). It is very hard to beat, if you do beat it, then it's a clear path to world domination.
 

trevi2

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I am saying it is broken because the AI FAILED to beat you. Any good mod includes the Total Wars mod which basically makes a giant Great Power coalition against you if your infamy gets to 35(like against Napoleon). It is very hard to beat, if you do beat it, then it's a clear path to world domination.
That's what hapenned