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th3freakie

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After an ill-advised Dutch atempt at conquering some Amazon territory ended with 20+ of their Navy serving as artificial reefs of the south american coast, Brazil started beeing considered a superior power to the Netherlands. That meant it was now the 10th.

Now, beeing the 10th, it's very hard to resist the temptation to go for 8th.

Beeing the 4th prestige rated nation in the planet, and 14th in both Military and Industrial, the path seems clear: Develop!

As more divisions are raised, and as some not-really-top-tech-but-heck Ironclads built, I am at a loss as to how to increase Industrial score.

The obvious I can see - more factories = good. More people working in the factories = good. But what about the rest? More exports? less imports? Does it matter how many diferent products you manofacture? Anything else?

Also, related to the above, is there any game advantage of industry diversification? For exemple, when my capitalists (praise them) built glass, eletric equipment and phone factories, I just had to make Brazil a phone exporter. That meant some profitable wood industries got scaled back, and even caused some goods I was barely exporting to become goods I import in low quantities.
So I expected to lose industrial score - but I belive I gained it! And I also tipped the exporting value over 1300, albei at a cost of tiping the imports over 12. Beyond the obvious "profit" issue, is there any factor I'm not contemplating here?
 

Eärendil

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The formula for calculating industrial points for 1.04 can be found here. I believe that the formula was changed for Revolutions to be more connected to your exports, but I don't know if anyone has figured out the exact formula for V:R like the one posted above.
 

th3freakie

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Ho I wasn't really asking for the exact formula here (grateful as I am that you bothered look for and post it). I just wanted some pointers. Focus on increasing export, decreasing imports, increasing employment... etc. In other words - how do you guys do it when you want to increase your industrial score?
 

RELee

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Railroads. Build them everywhere and upgrade them.

Research industry and commerce technologies.

Icing on the cake:
If you can get immigrants, promote any spare nationalist pops and leave the immigrants to tend to the RGO's.
 

Dysken

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In short: Get lots of factories, Get lots of people, Get lots of efficiency from said people, get efficient people working in efficient factories, sell efficiently produced goods in massive bulk, get massive export incomes.

Result: Massive industrial score.
 

th3freakie

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Ok, that worked in pushing my score to 10th :cool:

But now I noticed my people aren't getting all the goods they want. The middle class is cashless! :eek:

But I still have a very healthy export value (even if lowered by my putting people in factories and nasty sugar-events).

What's causing it? I'm not overtaxing them nor do I have any tarifs.

Also, zero immigration in the 1890s... perhabs my reforms aren't good enough?
 

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Immigration in vicky is broken. All immigrants (well 99% but you get the picture) go to the country with the best reforms (almost always the US). You might have good to acceptable immigrant conditions and not recieve a single one.
 

th3freakie

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Ah, godam it :mad:

Anyway, I'm the 9th World Power now, and aside from a couple of POPs not buying all they want, everything is cruising in 1901. Now, if only the big boys could get into a massive war and open up a slot for me... :D
 

Eärendil

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An observation from my latest game: I have the greatest number of exports in the world (£8000 something in the early 1900s) but yet I'm only ranked 7th in Industry points.

What gives?

I think I'm on par with the other GPs when it comes to techs and I've got the highest level of railroad in pretty much all my provinces.