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dio

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Hi there,

i started again playing Revolutions after a couple of years without it. I am Prussia with more than 7000 Ind points (England is stuck at 2500 :) ). I have the feeling (and maybe that is just a nonsense) that i produce too much goods: in fact on the World Market some products start to be too cheap. If i stop selling airplanes, tanks or fuel the price will raise. It is possible that a strategy wolud be to produce less?

Another question, which could be another nonsense: I started annexing all the south german lands from Austria, which were unindustrialized. It is possible that is not (economically) convenient to annex them, becuase of my good (and expensive) solcial reforms in contrast to thei gain made by low populated and no industralized lands.

I don't remember: has Rev some places when one can check is own BB points, like EU3?

Thanks for all
 

gornard

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I'm not sure about the first point, if you do have an overwhelming market share then you probably could effect prices, but it may balance out anyway. As prices decrease, commodities become cheaper so the pops have more excess cash so you get more taxes.

It's probably still profitable to annex those south german lands. Usually even if they aren't industrialized they will still give you a net profit i think. Even if they don't, they are one of your national cultures so you can convert them into clerks and craftsman and industrialize them.
Even if this isn't the case they'll give you more manpower and prestige for conquering them and weaken your enemy.

if you open the console by pressing F12 and type in 'badboy' you'll get your BB score
 

pizza de oveja

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That is one of the many problems of the sandbox economic system of Vic...In reality factories would change production or reduce activity when the market price falls(or goverments would pour millions of public money down the drain to make them profitable), but I guess many concesions needed to be made so the game didnt turn into a nightmare like supreme ruler. However I confess that one of the things that attracts me more from vic is the chance of creating new factories and expand them, which is totally unrealistic but...:eek:o

IMHO you've reached a point in which the game is no longer enjoyable, I've reached that point with my glorious prussian campaing last summer, I was so unstopable that the game ceased being interesting. Can you load the game and play with one of your enemies instead in vic like you can in HOi2???
 

henryjai

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here is a ridiculous screenshot...

even GRAIN is more expensive than precious metal, my god. (thus I am lazy to expand the RGOs any further than they make no money)

screensave98.jpg
 

dio

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I'm not sure about the first point, if you do have an overwhelming market share then you probably could effect prices, but it may balance out anyway. As prices decrease, commodities become cheaper so the pops have more excess cash so you get more taxes.


I do effect price acutally. Take the planes: if i stop selling them they cost 220. If i sell, their price lowers to 180...
If i remember correctly, as Japan i had so MANY tank industries, that a Tank costed as much as an auto... All my tank indusitres were losing money
 

dio

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IMHO you've reached a point in which the game is no longer enjoyable, I've reached that point with my glorious prussian campaing last summer, I was so unstopable that the game ceased being interesting. Can you load the game and play with one of your enemies instead in vic like you can in HOi2???

I still have two great challeng haead: war with russia (huge army) or (colonial) war with UK to test my new navy... i think i'll go colonial with uk to see if my new modern fleet can compete with their. It's huge, but has also lots of old pieces and it is displaced in the whole world... i want to try
I bulit a Maginot-like fortificatons along the border with russia. all level 5. that should keep 'em calm for a while
 

dio

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here is a ridiculous screenshot...

even GRAIN is more expensive than precious metal, my god. (thus I am lazy to expand the RGOs any further than they make no money)

I had a similar problem with tanks (read a couple of post up)...
anyway, how did u manage to have more than 2 times the usual output? with whom u were playing?
 

pizza de oveja

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MMMMMmmm
excellent tip about that province in chile for my current glorious french campaing...:D

Ps.

The problem with prices is exactly why goverments should refrain from acting in the economy (currently they represent 50% of it) however lets not forget this game was designed by sweedish programers after all and it shows a lot in many parts, like social reforms costing money to the goverment (yeah *right*) or Like capitalists building even more ignorant of the market and your country's needs than the player (Im laking some crucial finished goods in my current campaing and the capis are dogged in creating more and more small arms factories that neither give good benefits nor is demanded by the country) In a kinda free market economy surelly capies would change economic activity or reduce production when there is overproduction of any good and only a government would create the steel empire I created with prussia I mean I was producing more steel than all the allies and the axis combined in wwII.

I think someone still has to surpass my glorious acomplishment of being the top producer of ships in the world as prussia so I could readily supply the glorious british navy that blockaded my glorious prussian empire. However if the capies ai limited what the player, as government, can do wrong, Im sure all games would end up with socialist governments in victoria so I dont really see and easy solution to that...
 
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henryjai

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MMMMMmmm
excellent tip about that province in chile for my current glorious french campaing...:D

Ps.

The problem with prices is exactly why goverments should refrain from acting in the economy (currently they represent 50% of it) however lets not forget this game was designed by sweedish programers after all and it shows a lot in many parts, like social reforms costing money to the goverment (yeah *right*) or Like capitalists building even more ignorant of the market and your country's needs than the player (Im laking some crucial finished goods in my current campaing and the capis are dogged in creating more and more small arms factories that neither give good benefits nor is demanded by the country) In a kinda free market economy surelly capies would change economic activity or reduce production when there is overproduction of any good and only a government would create the steel empire I created with prussia I mean I was producing more steel than all the allies and the axis combined in wwII.

I think someone still has to surpass my glorious acomplishment of being the top producer of ships in the world as prussia so I could readily supply the glorious british navy that blockaded my glorious prussian empire. However if the capies ai limited what the player, as government, can do wrong, Im sure all games would end up with socialist governments in victoria so I dont really see and easy solution to that...

That 2 Chilean province are the most BB-worthy province in the game, they are in America, rich... I always find it a waste to have pops working in poor RGOs.

For example, Alaska is one dirt poor place with low pop growth, California is a bit better with higher pop growth and those value 5 agricultures. California is a perfect place to feed your pops with. (You can purchase it from mexicans early in game, and maybe seize the two Mexican cored california as well.)

Texas is some place to earn big money with the value 5 oil, cattle, sulfur, along with good pop growth rate. (Thus if you could take texas from texas/mexicans it could be worthy!)

The Dutch Indies also have some rich RGOs, but I found it a bit BB costly and immigrants don't like that place. (same for New Zealand, very high pop growth rate... pity that immigrants hate those provinces.)


I'll rate some possible expansions for a civilized nation that have access to the sea. (Including exploitive ways to grab them)

1. Chile - easiest money, 5-7 Badboy as an investment, fairly good pop growth. (Worth it IMO)

2. California - Not all provinces are of mexican majority, which you could buy/tech trade from the mexicans, the rest could be grabbed from war, expect a net BB gain of 9-11.

3. Texas - probably very hard to get without some exploits/heavy BB gain as it would be very expensive to buy it from the Mexicans. An exploitive way to get this would be:
a. Let Mexico annex all of Texas (They usually do)
b. Attack Mexico, grab 3-5 of their core provinces, and satellite. (gain 7-11 BB)
c. Trade the Mexican core provinces for Texas, I didn't tested it but you should be able to trade a lot of provinces from Mexico this way. (Or if you can't buy land from a satellite, just improve relations... go to war with a random bankrupted unciv to get the DI.)

I could imagine that this could be done easily with: Belgium/Denmark/Sweden/The Netherlands/Spain/2 Sicily/Sardinia Pietmond/Hannover/Bavaria... etc etc, the same trick could be used to purchase California without bankrupting yourself/trading techs. Well, for Bavaria, you need to seize Holstein (That'd be tricky, I think you cannot move troops in enemy borders with merely military access), Denmark/Sweden should be the best candidates as they could raise an army of considerable size, and they have high literacy. (especially for Sweden! Swedish Texas/California win! Hannoverian Texas? That sounded good also)

4. Peru - some good precious metal mines/sulfur "mines" are there. The only way to grab them is to do it by war, thus BB gain is unavoidable.

5. Oranje/Transvaal - I don't know how you managed to get there unless Transvaal annexed Zulu, nice and rich place, badboy expensive to do so.


note:
Badboy could be reduced by a trick, that is to take over some uncivs in 2 wars, then release them(feel free to annex them again), good candidates are...

Annam/Cambodia (That is a lot of BB freed)
Ethiopia
Oman
Nejd
Morocco
Siam
Korea (Bad, they never surrender)
 
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pizza de oveja

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Oh! Excellent tips henryjai:)
Thx a lot...

I've forgoten about the huge BadBoy penalty due to outright anexation and reached 19 just by taking NW africa as France.

The next anexations were done the politicaly correct way, with humilation treaties hehehe...much better my bb is already down while Ive taken a lot of territory in SE Asia.

I think I will become interventionist as soon as my capies have produced level 3 railroads in all of france so I will need some good provinces with exotics woods and a lot of regular wood for the furniture emporioum Im planing for france to become so I humbly ask for suggestions.

Best provinces with exo-wood in the game are in china I remember from my jap campaing, but as PRusia will be declaring war upon france pretty soon I supose I fear awakening that sleeping giant.

best!
 

henryjai

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Oh! Excellent tips henryjai:)
Thx a lot...

I've forgoten about the huge BadBoy penalty due to outright anexation and reached 19 just by taking NW africa as France.

The next anexations were done the politicaly correct way, with humilation treaties hehehe...much better my bb is already down while Ive taken a lot of territory in SE Asia.

I think I will become interventionist as soon as my capies have produced level 3 railroads in all of france so I will need some good provinces with exotics woods and a lot of regular wood for the furniture emporioum Im planing for france to become so I humbly ask for suggestions.

Best provinces with exo-wood in the game are in china I remember from my jap campaing, but as PRusia will be declaring war upon france pretty soon I supose I fear awakening that sleeping giant.

best!

Going into Southern China is not bad, at late game when you're bored expanding RGOs you might consider to release some warlords as dominions, that might actually push down prices of some stuffs a bit.

btw, some nice screenshot to share :p I am too lazy to expand/split pops.

screensave332.jpg
 

pizza de oveja

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Woh!
extreme returns from coal!
I wish vic had a more efficient-real way of calculation profit, I hope vic 2 gets one. The one in vic 1 I dont understand at all...

Those profits clearly have into account part of the profit for example of steel and steam ships and so forth.