Industrial National Foci build factories in occupied territories - why?

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goralt123

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Currently playing as Italy and working on restoring the Roman Empire - it's 1938 and I've conquered Turkey, Romania, and Greece. I haven't taken the Army Primacy or Mare Nostrum foci before conquering these territories. Now that I have, the military factories and naval dockyards would be built in occupied territories, even though I have open factory slots in Italy proper (not that it should matter). This means half of them are effectively lost to occupation maluses.

Why is this the case? Is this simply an oversight on the dev's part, or is there an actual historical reason? It would seem if I am a nation's leader, expending political favor to develop the nation, I would much rather construct industry in the homeland as opposed to some occupied territory only for resistance members to blow my project up.

This leads me to the question, if any of the Paradox staff see this, would it be realistic to fix this for the next patch, where non-occupied (edit: core) states are prioritized for the development foci?


Edit:

After starting a France game, it seems the checks for development foci are lacking across the board. Out of curiosity, I checked where "Develop the Autoroutes" would place infrastructure, and it would place 6/8 infrastructure in Loire, which was already at 7. Almost a third of the focus would be wasted. Is there any way to hard code where these foci develop provinces? Either a hard requirement that the pre-coded provinces should be owned or include a ranked list of where factories/infrastructure should be placed. This should go also for the fortification foci, similar to how the Alpine fortifications work (always on the border).
 

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SchwarzKatze

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It appears that most national foci that grant buildings use random_owned_controlled_state without taking cores into account. Some of them checks for states on the same continent first, but none appears to check for cores.

This is likely an oversight IMO.
 

kettyo

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Yes it's a serious oversight. A leftover from pre-1.9 when compliance wasn't yet a thing. Now general industry focuses should default to build in core states.

Somebody write a bug report?
 
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DystopianAlphaOmega

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A few focuses have either states they always target (possible bypass if is full of industrial slots) while others “prefer“ certain states and default to random if they don’t qualify (ie have been lost or are full). Most are just random though (despite focus names/descriptions).
 
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kettyo

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A few focuses have either states they always target (possible bypass if is full of industrial slots) while others “prefer“ certain states and default to random if they don’t qualify (ie have been lost or are full). Most are just random though (despite focus names/descriptions).

They could be reworked so to add extra slots. Some of them already do this.
 

DystopianAlphaOmega

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They could be reworked so to add extra slots. Some of them already do this.

Most do, it’s more common than not. While it’s rare in the base game you can theoretically still hit the cap of 25 slots though - look at the bypass conditions on many focuses for instance. Well that or lose the state to occupation/annexation. In these cases these focuses are usually either blocked or impassable.
 
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Louella

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Yes, there are a bunch of focuses that do things like that. It's possible to change them, so that they'd only look for core areas, which requires altering the conditions for the relevant national focuses, in every focus tree.
 
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