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Hiliadan

Major
Jun 17, 2018
614
6
Structures
http://aow.triumph.net/forums/topic/balancing-sites/
– Forbidden Sanctum’s mana reward: http://aow.triumph.net/forums/topic/fixing-mana-reward-from-forbidden-sanctum/
– Reclassifying items’ rarity: https://steamcommunity.com/app/226840/discussions/0/343788552537901140/
- Reworking the Quests and structures' reward sets: https://forum.paradoxplaza.com/foru...he-quests-and-structures-reward-sets.1148606/

Units
– Rarely used units: https://forum.paradoxplaza.com/foru...ely-used-units-more-useful-continued.1149807/ (and the old thread: http://aow.triumph.net/forums/topic/making-currently-rarely-used-units-more-useful)
– Rarely used Dwelling units: http://aow.triumph.net/forums/topic/making-currently-rarely-used-dwelling-units-more-useful/
– Flying units: https://forum.paradoxplaza.com/forum/index.php?threads/balancing-flying-and-floating-units.1122078/
– Engineers: http://aow.triumph.net/forums/topic/balance-of-the-engineer-in-the-balance-mod/
– Bone Collectors: http://aow.triumph.net/forums/topic/bone-collectors-collect-bones/
- T1 Generals: http://aow.triumph.net/forums/topic/general-abilities-for-buffing-rarely-used-t1-units/
- 1 more medal for T1 and T2 at T3 Racial building: https://forum.paradoxplaza.com/foru...its-more-useful-in-the-mid-late-game.1122399/
- Elementals: https://forum.paradoxplaza.com/foru...lance-in-particular-earth-elementals.1149864/

Skills and specialisations
– Specialisations: http://aow.triumph.net/forums/topic/balancing-specialisations/ and https://steamcommunity.com/app/226840/discussions/0/343788552553520067/
– Secret spells: http://aow.triumph.net/forums/topic/improving-secret-spells/ and https://forum.paradoxplaza.com/foru...es-to-the-rp-values-of-secret-spells.1122258/
- Making non-summon strategic spells more interesting: https://forum.paradoxplaza.com/foru...on-strategic-spells-more-interesting.1161968/
- Rate of expansion of climate with xx Empire spells (e.g. Arctic Empire): https://forum.paradoxplaza.com/foru...ate-with-xx-e-g-arctic-empire-spells.1245488/

Class
– Necro mind-control: http://aow.triumph.net/forums/topic/necromancers-ways-of-acquiring-too-strong-in-pbem-at-least/
- Dreadnought: https://forum.paradoxplaza.com/foru...class-hero-in-pbem-balance-mod.1160771/unread

Racial governance
https://forum.paradoxplaza.com/forum/threads/balancing-racial-governance.1201983/

XP gains
http://aow.triumph.net/forums/topic/game-suggestion-to-stop-experience-farming/

Mind-control
http://aow.triumph.net/forums/topic/suggestion-conversion-limit/
- mind control of Trolls and other Regrowth units https://forum.paradoxplaza.com/forum/index.php?threads/trolls-regrowth-mind-control.1133455/
- further balance 'leveling and mind-control' vs 'production' https://forum.paradoxplaza.com/foru...and-mind-control-vs-production.1171997/unread

Heroes
– sub-classes and races for heroes/Leaders: http://aow.triumph.net/forums/topic...ses-and-races-for-heroes-leaders-and-balance/
– cost of hero abilities http://aow.triumph.net/forums/topic/balancing-the-costs-of-hero-upgrades/
– Dreadnought heroes: http://aow.triumph.net/forums/topic/boosting-dreadnought-heroes/

Victory conditions
– Unifier victory: http://aow.triumph.net/forums/topic/unifier-victory-needs-a-boost/
- Seal victory: https://forum.paradoxplaza.com/forum/index.php?threads/making-seal-victory-more-interesting.1171990/

Game mechanisms
– Concealment and invisibility: http://aow.triumph.net/forums/topic/massed-true-sight-negates-stealth-and-concealment-gameplay/
– Arcane Item Forge: http://aow.triumph.net/forums/topic/balancing-strong-abilities-in-the-arcane-item-forge/
– Active and passing healing: http://aow.triumph.net/forums/topic/the-balance-between-active-and-passive-healing-is-wrong/
– Multi-race strategies: https://forum.paradoxplaza.com/foru...e-interest-of-multi-races-strategies.1377210/ (and previously: http://aow.triumph.net/forums/topic/increasing-the-interest-of-multi-race-strategies/)
- Balancing the AI: https://forum.paradoxplaza.com/forum/index.php?threads/making-the-ai-smarter.1151152/ (and previously: http://aow.triumph.net/forums/topic...ai-do-in-auto-combat-and-that-would-need-fix/ and http://aow.triumph.net/forums/topic...ined-by-extremely-poor-ai/page/4/#post-264438)
- water movement and combats: https://forum.paradoxplaza.com/forum/index.php?threads/balancing-water-movement-and-combats.1151143/
- critical disjunction: https://forum.paradoxplaza.com/foru...l-failure-and-success-of-disjunction.1464558/ (and previously: https://aow.triumph.net/forums/topic/remove-critical-success-and-critical-failure-from-the-game)

Economy
– No city economy: http://aow.triumph.net/forums/topic/fixing-the-no-city-economy/
– Mana upkeeps: https://forum.paradoxplaza.com/forum/threads/balancing-mana-upkeeps-continued.1425573/ (and previously http://aow.triumph.net/forums/topic/balancing-mana-upkeeps/)

Quest
- Quest reward sets: https://forum.paradoxplaza.com/foru...the-quests-and-structures-reward-sets.1148606
- Quest difficulty thresholds and rare Quest sets: https://forum.paradoxplaza.com/foru...to-get-and-raze-quests-easier-to-get.1149811/

Coherence (outside the scope of balance):
https://forum.paradoxplaza.com/foru...rent-immunities-spells-and-abilities.1160988/
 
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