• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Hiliadan

Major
Jun 17, 2018
520
1
Structures
http://aow.triumph.net/forums/topic/balancing-sites/
– Forbidden Sanctum’s mana reward: http://aow.triumph.net/forums/topic/fixing-mana-reward-from-forbidden-sanctum/
– Reclassifying items’ rarity: https://steamcommunity.com/app/226840/discussions/0/343788552537901140/
- Reworking the Quests and structures' reward sets: https://forum.paradoxplaza.com/foru...he-quests-and-structures-reward-sets.1148606/

Units
– Rarely used units: https://forum.paradoxplaza.com/foru...ely-used-units-more-useful-continued.1149807/ (and the old thread: http://aow.triumph.net/forums/topic/making-currently-rarely-used-units-more-useful)
– Rarely used Dwelling units: http://aow.triumph.net/forums/topic/making-currently-rarely-used-dwelling-units-more-useful/
– Flying units: https://forum.paradoxplaza.com/forum/index.php?threads/balancing-flying-and-floating-units.1122078/
– Engineers: http://aow.triumph.net/forums/topic/balance-of-the-engineer-in-the-balance-mod/
– Bone Collectors: http://aow.triumph.net/forums/topic/bone-collectors-collect-bones/
- T1 Generals: http://aow.triumph.net/forums/topic/general-abilities-for-buffing-rarely-used-t1-units/
- 1 more medal for T1 and T2 at T3 Racial building: https://forum.paradoxplaza.com/foru...its-more-useful-in-the-mid-late-game.1122399/
- Elementals: https://forum.paradoxplaza.com/foru...lance-in-particular-earth-elementals.1149864/

Skills and specialisations
– Specialisations: http://aow.triumph.net/forums/topic/balancing-specialisations/ and https://steamcommunity.com/app/226840/discussions/0/343788552553520067/
– Secret spells: http://aow.triumph.net/forums/topic/improving-secret-spells/ and https://forum.paradoxplaza.com/foru...es-to-the-rp-values-of-secret-spells.1122258/
- Making non-summon strategic spells more interesting: https://forum.paradoxplaza.com/foru...on-strategic-spells-more-interesting.1161968/
- Rate of expansion of climate with xx Empire spells (e.g. Arctic Empire): https://forum.paradoxplaza.com/foru...ate-with-xx-e-g-arctic-empire-spells.1245488/

Class
– Necro mind-control: http://aow.triumph.net/forums/topic/necromancers-ways-of-acquiring-too-strong-in-pbem-at-least/
- Dreadnought: https://forum.paradoxplaza.com/foru...class-hero-in-pbem-balance-mod.1160771/unread

Racial governance
http://aow.triumph.net/forums/topic/balancing-racial-governance

XP gains
http://aow.triumph.net/forums/topic/game-suggestion-to-stop-experience-farming/

Mind-control
http://aow.triumph.net/forums/topic/suggestion-conversion-limit/
- mind control of Trolls and other Regrowth units https://forum.paradoxplaza.com/forum/index.php?threads/trolls-regrowth-mind-control.1133455/
- further balance 'leveling and mind-control' vs 'production' https://forum.paradoxplaza.com/foru...and-mind-control-vs-production.1171997/unread

Heroes
– sub-classes and races for heroes/Leaders: http://aow.triumph.net/forums/topic...ses-and-races-for-heroes-leaders-and-balance/
– cost of hero abilities http://aow.triumph.net/forums/topic/balancing-the-costs-of-hero-upgrades/
– Dreadnought heroes: http://aow.triumph.net/forums/topic/boosting-dreadnought-heroes/

Victory conditions
– Unifier victory: http://aow.triumph.net/forums/topic/unifier-victory-needs-a-boost/
- Seal victory: https://forum.paradoxplaza.com/forum/index.php?threads/making-seal-victory-more-interesting.1171990/

Game mechanisms
– Concealment and invisibility: http://aow.triumph.net/forums/topic/massed-true-sight-negates-stealth-and-concealment-gameplay/
– Arcane Item Forge: http://aow.triumph.net/forums/topic/balancing-strong-abilities-in-the-arcane-item-forge/
– Active and passing healing: http://aow.triumph.net/forums/topic/the-balance-between-active-and-passive-healing-is-wrong/
– Multi-race strategies: https://forum.paradoxplaza.com/foru...e-interest-of-multi-races-strategies.1377210/ (and previously: http://aow.triumph.net/forums/topic/increasing-the-interest-of-multi-race-strategies/)
- Balancing the AI: https://forum.paradoxplaza.com/forum/index.php?threads/making-the-ai-smarter.1151152/ (and previously: http://aow.triumph.net/forums/topic...ai-do-in-auto-combat-and-that-would-need-fix/ and http://aow.triumph.net/forums/topic...ined-by-extremely-poor-ai/page/4/#post-264438)
- water movement and combats: https://forum.paradoxplaza.com/forum/index.php?threads/balancing-water-movement-and-combats.1151143/

Economy
– No city economy: http://aow.triumph.net/forums/topic/fixing-the-no-city-economy/
– Mana upkeeps: http://aow.triumph.net/forums/topic/balancing-mana-upkeeps/

Quest
- Quest reward sets: https://forum.paradoxplaza.com/foru...the-quests-and-structures-reward-sets.1148606
- Quest difficulty thresholds and rare Quest sets: https://forum.paradoxplaza.com/foru...to-get-and-raze-quests-easier-to-get.1149811/

Coherence (outside the scope of balance):
https://forum.paradoxplaza.com/foru...rent-immunities-spells-and-abilities.1160988/
 
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