Some more would likes:
I hope that in this game there will be some sort of implementation of groups and individuals that arent governers or sub-governers.
I was thinking of the period that the following group types (generic) could be found lurching about:
A)
- Bandits: Based in a province.
- [Sea] Raiders: Based offshore or protected by rival or neutral empires.
That can:
* Conduct raids to steal from caravans.
* If either groups are powerful they should be able to attack, plunder and even seize a city proportional to its size and depending on any garrison.
* Kidnap VIPs.
* Make trade with occupied provinces lower eff, or not possible.
* Be hired by players/ai characters to subvert rivals.
B)
- Assassins
- Spies
That can:
* Be hired to assasinate characters and Independent groups or individuals.
* Gather information on intrigue going on, such as which IGs are being hosted from which sites, who is being hired to assasinate and who their target is.
* Id like to see secrets as a currency for power that can be traded for money, other secrets or loyality or used for blackmail.
* Deal with leaders of planned or failed uprisings
C)
- Political Activists
That can:
* Be hired to upset public support within provs or augment public support
* Initiate uprisings
* Be hired to * Increase military volunteers or the reverse
D)
- Gladiator Houses (+ Heros of the Colosseaum)
That can:
* Increase stature of the province and its leader
* Keep public happy
E)
- Rival Houses: Powerful rival houses below your character and AI governers ready to rise to power if they be overthrown.
I hope that in this game there will be some sort of implementation of groups and individuals that arent governers or sub-governers.
I was thinking of the period that the following group types (generic) could be found lurching about:
A)
- Bandits: Based in a province.
- [Sea] Raiders: Based offshore or protected by rival or neutral empires.
That can:
* Conduct raids to steal from caravans.
* If either groups are powerful they should be able to attack, plunder and even seize a city proportional to its size and depending on any garrison.
* Kidnap VIPs.
* Make trade with occupied provinces lower eff, or not possible.
* Be hired by players/ai characters to subvert rivals.
B)
- Assassins
- Spies
That can:
* Be hired to assasinate characters and Independent groups or individuals.
* Gather information on intrigue going on, such as which IGs are being hosted from which sites, who is being hired to assasinate and who their target is.
* Id like to see secrets as a currency for power that can be traded for money, other secrets or loyality or used for blackmail.
* Deal with leaders of planned or failed uprisings
C)
- Political Activists
That can:
* Be hired to upset public support within provs or augment public support
* Initiate uprisings
* Be hired to * Increase military volunteers or the reverse
D)
- Gladiator Houses (+ Heros of the Colosseaum)
That can:
* Increase stature of the province and its leader
* Keep public happy
E)
- Rival Houses: Powerful rival houses below your character and AI governers ready to rise to power if they be overthrown.