• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jia Xu

Strategist
62 Badges
Feb 27, 2010
3.947
5.240
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Golden Century
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis III
So I tried an invasion of Italy against the Holy Roman Empire. Everything was going well until Matilda's independence faction sent off an ultimatum to the emperor which he accepted, causing most of Italy to leave the HRE and ruin my invasion in the process. Because they're not in the HRE anymore, I wasn't at war with them. All of their captured holdings went free and my invasion was then limited to a few Italian duchies that weren't part of the independence faction.

If my CB targets Italy and they emperor lets them go, I should automatically be at war with the newly independent members of the faction too. Considering that they got away with this because the emperor was desperate after I obliterated his armies, it almost makes fighting the enemy during invasions counter productive. An alternative solution would be to make it so lords who have all of their settlements occupied don't contribute any value to faction power. It's pretty silly that Matilda was issuing threats with most of her lands occupied by me.
 

Iron Chariots

Colonel
63 Badges
Jun 11, 2012
859
748
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
This happened to me when I invaded England as Brittany, I lost a significant chunk of the Kingdom this way. Quite annoying and I hope they fix it.
 

Ordo Impavidus

Major
23 Badges
Jul 30, 2011
752
0
  • Crusader Kings II
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Pirates of Black Cove
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • BATTLETECH
  • Imperator: Rome Sign Up
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
The game is not broken, ladies and gentlemen.

It is behaving as coded.

The error is in making the invasion in the first place. In a popularity simulation game, battle is not the best answer.

This game, for me, will remain uninstalled because it is annoyingly humorous at best.
 

Jeltz

Major
50 Badges
Oct 21, 2012
728
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Sounds like an unintentional behavior to me. My intuition says that the newly independent countries should all automatically be at war with you in separate conquests wars if they have any fo their continues in the invaded dejure kingdom. Maybe this does even qualify as a bug and should be reported in the bugs forum.
 

Iron Chariots

Colonel
63 Badges
Jun 11, 2012
859
748
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
The game is not broken, ladies and gentlemen.

It is behaving as coded.

The error is in making the invasion in the first place. In a popularity simulation game, battle is not the best answer.

This game, for me, will remain uninstalled because it is annoyingly humorous at best.

Invasions are fine, however I do think they should auto force victory at 100% whether the attacker wants to or not (that way you can't just take all the counties and have to choose carefully which ones you actually want).
 

Dartheal

Captain
79 Badges
Apr 14, 2012
429
6
  • Magicka
  • Stellaris: Apocalypse
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
Invasions are fine, however I do think they should auto force victory at 100% whether the attacker wants to or not (that way you can't just take all the counties and have to choose carefully which ones you actually want).

That would be a double-edged sword as the AI tends to act as a player would when invading, which is to say they assault the same county until it's all theirs. Not to mention, the Mongols would be even harder to fight if you're an uber empire as you won't be able to get your men where they need to be before they reach 100 percent.