Previously they added Nomad agitation to prevent blobbing of nearby settled realms onto the steppes, and pondering this I thought that a similar inpendence agitation might also be beneficial to prevent large settled realms from conquering historically difficult tribal areas (e.g. Russia being conquered by Byzantium vassals) or from expanding beyond de jure borders in massively ahistorical ways (i.e. Empires that were too large to govern tended to fall apart) that can be prevented from breaking away on ruler death either a couple different ways.
First if the vassal/demesne county is in your de jure empire, it stays conquered (makes sense for you not to have difficulty conquering culturally or geographically connected areas even if they are far away compared to areas in other empires that are close i.e. Mallorca in E_Byzantium is pretty far from Constantinople but historically easy for them to hold).
If the vassal/demesne county is outside your de jure empire a scalar value is applied to its distance from your Capital county that if its above a certain value will cause it to declare independence on ruler death. This value increases with higher legalism tech levels so a more sophisticated empire (i.e. one with good delegation of legal powers such that frontier governors tended to be accepted by the local populace as uncorrupt/just/whatever) can expand farther from its de jure borders but an E_Scandinavia from ~800 would have difficulty holding onto Ireland. This would make late game empires able to be large as normal, but early game would stay within de jure borders especially if they don't have frontier capitals (which are historically rare).
Finally since tech-ing up is difficult to do in one lifetime there could also be a subholding or holding building called something like "roads" or courthouse that if the county has high enough tech could be stabilized (but you could only build a certain number maybe?) That way counties in Iraq can still be held by an Emperor in Constantinople in the early game but only if they invest money in maintaining governance but then if they conquered tribal Russia they couldn't just stabilize it cause the counties are too low tech.
Let me know what you think?
First if the vassal/demesne county is in your de jure empire, it stays conquered (makes sense for you not to have difficulty conquering culturally or geographically connected areas even if they are far away compared to areas in other empires that are close i.e. Mallorca in E_Byzantium is pretty far from Constantinople but historically easy for them to hold).
If the vassal/demesne county is outside your de jure empire a scalar value is applied to its distance from your Capital county that if its above a certain value will cause it to declare independence on ruler death. This value increases with higher legalism tech levels so a more sophisticated empire (i.e. one with good delegation of legal powers such that frontier governors tended to be accepted by the local populace as uncorrupt/just/whatever) can expand farther from its de jure borders but an E_Scandinavia from ~800 would have difficulty holding onto Ireland. This would make late game empires able to be large as normal, but early game would stay within de jure borders especially if they don't have frontier capitals (which are historically rare).
Finally since tech-ing up is difficult to do in one lifetime there could also be a subholding or holding building called something like "roads" or courthouse that if the county has high enough tech could be stabilized (but you could only build a certain number maybe?) That way counties in Iraq can still be held by an Emperor in Constantinople in the early game but only if they invest money in maintaining governance but then if they conquered tribal Russia they couldn't just stabilize it cause the counties are too low tech.
Let me know what you think?
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