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Shadoon4

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Apr 19, 2016
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Previously they added Nomad agitation to prevent blobbing of nearby settled realms onto the steppes, and pondering this I thought that a similar inpendence agitation might also be beneficial to prevent large settled realms from conquering historically difficult tribal areas (e.g. Russia being conquered by Byzantium vassals) or from expanding beyond de jure borders in massively ahistorical ways (i.e. Empires that were too large to govern tended to fall apart) that can be prevented from breaking away on ruler death either a couple different ways.

First if the vassal/demesne county is in your de jure empire, it stays conquered (makes sense for you not to have difficulty conquering culturally or geographically connected areas even if they are far away compared to areas in other empires that are close i.e. Mallorca in E_Byzantium is pretty far from Constantinople but historically easy for them to hold).

If the vassal/demesne county is outside your de jure empire a scalar value is applied to its distance from your Capital county that if its above a certain value will cause it to declare independence on ruler death. This value increases with higher legalism tech levels so a more sophisticated empire (i.e. one with good delegation of legal powers such that frontier governors tended to be accepted by the local populace as uncorrupt/just/whatever) can expand farther from its de jure borders but an E_Scandinavia from ~800 would have difficulty holding onto Ireland. This would make late game empires able to be large as normal, but early game would stay within de jure borders especially if they don't have frontier capitals (which are historically rare).

Finally since tech-ing up is difficult to do in one lifetime there could also be a subholding or holding building called something like "roads" or courthouse that if the county has high enough tech could be stabilized (but you could only build a certain number maybe?) That way counties in Iraq can still be held by an Emperor in Constantinople in the early game but only if they invest money in maintaining governance but then if they conquered tribal Russia they couldn't just stabilize it cause the counties are too low tech.

Let me know what you think?
 
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BeyondExpectation

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There are many things Paradox could do fairly easily to make blobs less stable, like:
  • Allow tributaries to join factions
  • allow all vassals a long way away from the capital or whom border other realms the ability to join independence factions
  • vassals that really hate they liege should ignore his attempts to blackmail them out of factions (particularly proud/brave ones)
- conversely, at least some vassals that love their liege should refuse to join factions, even when blackmailed​
  • increase the likelihood of vassals joining independence factions and breaking off after decadence revolts
  • increase the likelihood that unhappy vassals will join independence factions (vassals with little chance to get on the council should almost never join "increase council power" factions)
  • When an independence revolt succeeds, give all tributaries, and vassals of different religion and culture to the liege or a long way from the capital the choice to break free
  • Give revolting lords the ability to sent a call to arms to foreign rulers
  • Allow lords to join ongoing revolts, particularly if the revolt is going well
  • Remove the +20 opinion modifier for rulers in elective monarchies for vassals that voted for someone else
  • As Muslims have plenty of opinion bonus traits, change Hajjaj from +5 to lacking it be -5
  • Give kings and emperors a small chance to become decedent
  • Make it so decadence causes an opinion penalty to non-decadent, non-cynical Muslim vassals, especially zealous ones
  • have peasant/religious/liberation revolts become more likely if others have been active for a time, actually giving them a decent shot at succeeding against a powerful ruler (would require significant fine tuning, but could have great benefit) (possible substitute for carrion for the vultures)
  • Instead of one religious revolt per religion per realm, make it one per duchy per realm
  • make the AI often break NAPs with people it either really hates or really wants to declare war on (but doesn’t really love), like ambitious pretenders to a throne.
  • increase the likelihood rulers adopt the native culture, and allow vassals to change their culture if they have the same one as the liege
  • Slow down the rate of province culture conversion (even more important with Reaper’s Due province depopulation), particularly in hills and even more so in mountains