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Arizal

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I played a lot of EUIV this year, thanks to a certain disease. After a short hiatus, I tried my second solo game with Emperor : a game with Serbia. I heard of the problem with indebted allies being unable to follow you in wars, but what I saw truly broke my game.

To explain what bugged me, I feel like I need to tell the little AAR of my attempts as a medium power to break free of this condition. So, I got out of the early wars successfully. At some point me and some allies were even able to push back the Ottomans a little. To guarantee my rear I allied with Hungary. I hoped to be able to use that alliance, combined with an austrian alliance, to curb the Ottomans.

Alas, while Austria, being overpowered like it is in Emperor, was debt free, Hungary seemed to perpetually have financial problems. Even though at some point I had 30 favors, I was unable to invite them in any war, even the smallest ones. Meanwhile the Ottomans were successively eating the Byzantines, Albania and Venice. The first two were my allies, but I broke the alliance shortly before the war broke out to avoid the penalties, since it was impossible to win against the Ottomans with my meager forces. At least that 100 spy network was useful for that!

Now while all of that was taking place, Hungary not only didn't want to join my war, they invited me in wars against a feeble Poland-Lithuania and Venice! Granted, those weren't big wars, but especially for Venice, while the very day before the war broke out they told me they were too indebted to go to war against the exact same country, they were now more than ready to go against them.

Ok, so you had a bad run with Serbia, I hear you say. Not the easiest country, try again and don't weep on the forum about it. To a point, I agree.

However, I still think there is a point to bring home here.

If in my situation the Hungarian AI acted by malice, because they knew they were the bigger dog and could do whatever they wanted with me, though painful, this behaviour would be understandable. If such a behaviour acted negatively on their diplomatic reputation and made it less likely that their allies would join their wars, or if it gave me some way to denounce their duplicity, in other words if it were a full diplomatic feature, I might even (cringingly) embrace it. If it were temporary, depended on their monarch's diplomatic stance or on my global diplomatic standing, meaning if they had been my only ally and I could use nobody to make them listen to reason (by saying I will abandon them if they persist in that attitude), I would have understood.

But they were only having "financial problems". Those financial problems didn't however prevent them to declare their wars, negating any positive effects my favors with them gave to me.

It goes back to my old pet peeve on this forum. While Paradox may think diplomacy is working fine in their games, I think it is the area that could be improved the most. Give us more tools to interact with our fellow AI allies and foes, to understand their motives and to counteract their whims. Make it so that a country diplomatic standing is as much an ongoing struggle than a war (maybe not as much, but you get the idea).

In my example, maybe I could have used more than 10 favors to bring Hungary to war despite their indebtness. Maybe I could have promised in advance all of Bulgaria to them. Maybe I could have denounced their unwilligness to go to war, could have given them some sort of ultimatum. Their attitude could have resulted of them knowing that I was utterly dependant on them (which wasn't the case since I allied Austria and Muscovy).

So, I guess In this lenthtly post, I'm in fact arguing for some possible features :

- A less crushing evaluation of debt by the allies when they see whether or not they can join an offensive war by the player (more in line with how they evaluate their chances in their own wars)
- The ability to use more than 10 favors to bring a country to war (we can already use 20, though, + promise land)
- The ability to promise specific land
- Having some sort of diplomatic standing, meaning that the more diverse your alliance network is, the more weight you have in an alliance even though you are smaller than your ally
- Conversely the notion for the AI that if you depend on them they can do more or less whatever they want with you (diplomatic isolation)
- Ultimatum to AIs who persist to act against their allies interests
- Possibility to "denounce" an AI unwillingless to join wars, resulting in a loss of reputation, prestige or other values (it would require, like in Stellaris, the ability to propose a war to our allies without actually declare it)

Anyway, I hope this post wasn't seen only as ranting and can provide some food for thoughts.

Regards,
 
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Eruth

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I agree that AIs should not declare wars that they would not be willing to join. I also agree that diplomacy should be much improved; in many ways I actually prefer the diplomacy in, of all things, Total War, because you can make deals where you only give if you can get. My two biggest hopes for EU5 are an abandonment of the mana-dev system and an actual diplomatic system where you can make deals.
 
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Arizal

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Well, maybe TW system has very much improved since my days, because I had trouble with its sneaky bastards who allied you only to declare war to you seconds later. If it indeed works like you are saying, then yes, I think PDX slept on its laurel for too long regarding the diplomatic game.

If surviving as a small state was an engaging struggle, it would be so much better! I don't necessarily want an easy "fix" to the now established indebtness "bug", but a way to engage more fully with other countries. Waiting to have 10 favors with big countries before launching them like a mindless swarm against our bigger foes was dumb, but the current situation isn't very fun either.

Still, a "fix" would be appretiated ;)
 
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Well, maybe TW system has very much improved since my days, because I had trouble with its sneaky bastards who allied you only to declare war to you seconds later. If it indeed works like you are saying, then yes, I think PDX slept on its laurel for too long regarding the diplomatic game.

If surviving as a small state was an engaging struggle, it would be so much better! I don't necessarily want an easy "fix" to the now established indebtness "bug", but a way to engage more fully with other countries. Waiting to have 10 favors with big countries before launching them like a mindless swarm against our bigger foes was dumb, but the current situation isn't very fun either.

Still, a "fix" would be appretiated ;)
I meant the diplomatic mini game, not the diplomatic macro game. The diplomatic mini game in TW allows you to offer trades, whereas in PDX you just have to find ways to make them like you enough. However, the PDX macro game of rep, relations, alliances, vassal, all that is better than TW’s version.
 
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Arizal

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I meant the diplomatic mini game, not the diplomatic macro game. The diplomatic mini game in TW allows you to offer trades, whereas in PDX you just have to find ways to make them like you enough. However, the PDX macro game of rep, relations, alliances, vassal, all that is better than TW’s version.

I see what you mean. Trades would indeed be very interesting in PDX games. I will go counter my point by saying that maybe they don't do it by lack of processing power and difficulty to balance the AI. There are hundred of tags in EUIV, whereas TWs are turn per turn and have less countries represented.

In the same game I talked about in my OP, Byzantium sold back to the Ottomans a province that was painfully retroceded to them in the Albanian war. Not the brightest move. Imagine making two way deals with countries with that level of intelligence...

Still, the dream is here, and I think some of those suggestions can be done.
 
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Eruth

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I see what you mean. Trades would indeed be very interesting in PDX games. I will go counter my point by saying that maybe they don't do it by lack of processing power and difficulty to balance the AI. There are hundred of tags in EUIV, whereas TWs are turn per turn and have less countries represented.

In the same game I talked about in my OP, Byzantium sold back to the Ottomans a province that was painfully retroceded to them in the Albanian war. Not the brightest move. Imagine making two way deals with countries with that level of intelligence...

Still, the dream is here, and I think some of those suggestions can be done.
Obviously they have to teach the ai to properly use any new feature.
 

Arizal

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Yes, of course!

Just to give an idea, here is my Serbia in the aforementioned game :
1602425162709.png


You can see Hungary happily expanded while completely ignoring my pleas for them to DO SOMETHING against the Ottomans. Now they are in a tight situation. They brought their own doom, and this game is failed for me.
 

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It doesn't have to be over though. Sure, your alliance with Hungary might not panned out, but you're big enough now that you can find other medium sized allies (maybe Milan or the Papal State ?) and, along with Austria, deter the Ottomans from attacking while gorging on all that Hungarian land ripe for the taking.
 
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It doesn't have to be over though. Sure, your alliance with Hungary might not panned out, but you're big enough now that you can find other medium sized allies (maybe Milan or the Papal State ?) and, along with Austria, deter the Ottomans from attacking while gorging on all that Hungarian land ripe for the taking.


Surely it would make more sense for hungary to ally with another local ruler like serbia to counter the ottoman instead of serbia having to find another power because the AI is dumb. The AI will never reach enough AE to generate coalitions, hungary would rather let itself be eaten than join in a war in my experience. AE diplomacy needs to be looked at because after thousands of hours playing I've never seen an AI suffer coalitions making many alliances pointless
 
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The AI will never reach enough AE to generate coalitions, hungary would rather let itself be eaten than join in a war in my experience. AE diplomacy needs to be looked at because after thousands of hours playing I've never seen an AI suffer coalitions making many alliances pointless

I've seen France generate a coalition war, but I agree it's very rare.
 

Arizal

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Surely it would make more sense for hungary to ally with another local ruler like serbia to counter the ottoman instead of serbia having to find another power because the AI is dumb. The AI will never reach enough AE to generate coalitions, hungary would rather let itself be eaten than join in a war in my experience. AE diplomacy needs to be looked at because after thousands of hours playing I've never seen an AI suffer coalitions making many alliances pointless

I must admit that a better player might have decided to keep up with this game, maybe reject the CtA of Hungary and stab them in the back, but while being horribly outmatched, I agreed to this CtA and got my army wiped by the Ottomans. I want to try again, but as @Leonidas1 says this behaviour is simply frustrating. Maybe the Diplomacy patch (with a rework of favours) will "fix" that situation.

Hungary was (prior to that defensive war) around 500 in debts. For a country that size, it should be the equivalent of a few loans at worse. And that prevented them to dispell their incoming doom for 60 years. They were in an incredibly good position. PLC was crumbling, they were allied to Austria (and Serbia), Venice was a shadow and they just had to strike at the Ottomans. But they didn't.

Anyway, as I said, let's hope the coming Diplomacy patch fixes those kind of things. I honestly didn't think they would make another DLC for EUIV. I'll follow that one development closely because that has always been what I wanted.