Increasing Republican Tradition?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.461
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
Other thing I can agree but not the stability. RT and Legitimacy is not supposed to be low!! With Republic, you can "borrow" MP (keep the same leader) in difficult or early time and return that later. You are never short of Adm MP like in Monarchy. If you need a major increase of stab, then you need to restore RT first! And you didn't have the -1 stab when your ruler die!

RT should never be a problem, unlike legitimacy you have the power to control the RT! If you do it as a good stateman then you should keep it as high as possible but not to waste it when it reach 100!

How can you say you can control RT? There is no way at all in the hands of a player to do it - ways that are available for monarchies, instead.
 

Cavalry

Field Marshal
8 Badges
Jul 24, 2001
5.346
1.376
Visit site
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: No Step Back
RT automatically increase +1 each year or more. There are, as I remember, almost no event to drop RT, only event for you to choose to drop RT or lost something else (and you should choose to lose something else). And RT only drop when you choose to keep the old leader in election. Don't be greedy on elections, too!!
 

Avernite

Field Marshal
75 Badges
Apr 15, 2003
6.844
7.251
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Federations
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
How can you say you can control RT? There is no way at all in the hands of a player to do it - ways that are available for monarchies, instead.

Electing new leaders, choosing +RT instead of -RT in events?

That said, to me RT is a resource to be spent, unlike legitimacy, which is a resource to be kept high. If I have 100 legitimacy, I am happy. If I have 100 RT I need to spend more.

One sad side-effect is that vassal-fed expansion is rather more expensive for a republic; annexing 5 vassals when your king is old is a perfectly useful way to use his heir's claim strength, but for a republic kills off monarchpower. So a republic has to settle for expanding more focused in rich lands, while a monarchy can just spam annexations whereever it goes; taking over Germany via vassal-feeding is possible for a monarchy, but a republic will probably want to insert more direct annexations (since 10 RT can give easily more than 1-3 provinces' worth in ADM while also adding MIL and DIP power).
 

grisamentum

Field Marshal
93 Badges
Feb 29, 2012
6.530
1.202
  • Humble Paradox Bundle
  • Crusader Kings II: Sunset Invasion
First lesson of Republics: every republic with a 4-year term and without bonus to RT gain from ideas sucks hard. The Ambrosian Republic is beyond terrible. And the events like to sling mud in your face time and again.

Nah, the Ambrosian Republic is just sneaky: free chance to get a 6/6/6 (or close) ruler by re-electing him quickly, and then go straight back to monarchy.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Nah, the Ambrosian Republic is just sneaky: free chance to get a 6/6/6 (or close) ruler by re-electing him quickly, and then go straight back to monarchy.

Make sure to grab Plutocracy on your way, too.
 

Rey

Instant Karma
14 Badges
May 6, 2004
3.069
357
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
It's not cheaper than the baseline, though - being the PERFECT republic gives you the same stabcosts the other nations pay, and from there it only gets worse. Moreover, you need to reelect a ruler at least once to reach the average value of monarchies (9 points - a new Republican leader has 6).

Ok I see. I still think republics are not worse than monarchies. One can choose the path to follow, e.g. if I picked a group of military ideas, I can elect and re-elect the Military candidate and get that group researched really quick. There's no regency councils, stab hits upon monarch death, bad kings ruling for 40 years.
 

Jaol

Kapudan Pasha
56 Badges
Jan 24, 2011
3.755
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
First lesson of Republics: every republic with a 4-year term and without bonus to RT gain from ideas sucks hard. The Ambrosian Republic is beyond terrible. And the events like to sling mud in your face time and again.
They don't suck, they're just not supposed to stay as Republics. The Ambrosian Republic is amazing as a stopover on the way to monarchy. You can take plutocracy, then reelect your same ruler, and with the short election cycle, you end up with a young monarch with great stats and the best idea group when you convert back.
 

Morgan Wight

First Lieutenant
5 Badges
Oct 23, 2013
283
2
  • Europa Universalis IV
  • Cities: Skylines
  • Mount & Blade: Warband
  • Cities: Skylines - After Dark
  • Imperator: Rome Sign Up
I feel it would be more compelling in terms of gameplay (and also more historical) if holding a republic together becomes extremely difficult as your empire explodes in size. Conversely, it should be much easier when you're small to elect the same person to office for multiple terms.

Also, decisions giving you the option to put a more impressive candidate into office would actually incentivize re-election. As it stands, the only time I ever opt for re-election is to keep the starting ruler in there an extra term. For the other 98% of the game my RT goes into vassal annexation.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Ok I see. I still think republics are not worse than monarchies. One can choose the path to follow, e.g. if I picked a group of military ideas, I can elect and re-elect the Military candidate and get that group researched really quick. There's no regency councils, stab hits upon monarch death, bad kings ruling for 40 years.

However, the initial Republic doges are pretty bad, 4-1-1 is pretty bad, and on top of that you have to give up republican tradition, which increases your stab costs, to go higher. Thats not even considering the government and legitimacy bonuses which are superior to Republics.

I feel it would be more compelling in terms of gameplay (and also more historical) if holding a republic together becomes extremely difficult as your empire explodes in size. Conversely, it should be much easier when you're small to elect the same person to office for multiple terms.

This would just make Republics even worse and Monarchies more of a default nobrainer choice.