Increasing Republican Tradition?

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Tub

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Is there a way to do it, other than waiting fifty years for it to tick up to one hundred? It seems that every five years or so I'm presented with an event that destroys twenty years worth of Tradition, or -1 stabillity. It's got to the point where I'm actually leaving myself on -3 stability - it makes the events easier to handle. I just pick the stability loss. Obviously this isn't sustainable, so I need to get RT up in order to get the stability cost down from it's severely expensive level, as I'm already lagging in Admin tech, and don't need to be another 600 points behind.

So, is there a way to increase Republic Tradition? Missions, maybe? If not, then I'm in for a long wait.
 

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First lesson of Republics: every republic with a 4-year term and without bonus to RT gain from ideas sucks hard. The Ambrosian Republic is beyond terrible. And the events like to sling mud in your face time and again.
 

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Once your tradition gets low enough, I believe most of the events turn from a choice between a stability loss or a tradition loss to a choice between a tradition gain or something else (off the top of my head, I'm fairly sure one is a choice between tradition increase and stability loss or a monetary gain and a tradition loss). It's not particularly hard to keep tradition at the 40-60 level because of these events, it just gives you a massive stability cost increase because of it. If you're really struggling, just go Noble Republic instead (though grab Plutocracy before you do so!).
 

AnguyTheArcher

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There are some events (republicanism is sacred) when you can choose between stability hit and 20% increase of RT. I typically got them when RT was low, but I think at least 40% of my RT came from two these events. Otherwise, yes you need to wait, but it's worth it IMO, if you don't play lucky nation monarchy republican election produce superior leaders over time.
 

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There are some events (republicanism is sacred) when you can choose between stability hit and 20% increase of RT. I typically got them when RT was low, but I think at least 40% of my RT came from two these events. Otherwise, yes you need to wait, but it's worth it IMO, if you don't play lucky nation monarchy republican election produce superior leaders over time.

From what I gathered, Republics need that +1% Republican Tradition in NIs in order to be superior to Monarchies.
 

Avernite

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I managed to fill 2 of my first 3 idea sets with admin ideas, and only barely lagged in admin tech, playing as Hansa. And when I mean filled, I mean 'I hung around at Admin tech 4 until the group was filled'. My other of the 3 was plutocracy (where I didn't pause my tech, being behind in miltech is bad), of course, so after the second admin pause (admin 10) I had -25% techcost (imperial integrity, plutocracy, innovative) before neighbour bonus.

Hansa, of course, has no +RT. The whole thing was organised by:
1) consistently picking ADM rulers
2) only rarely keeping a monarch, but when you keep him, keep him long; when my RT got up to about 75-80 I started looking at each new monarch; aged below 40? Keep him every single time until he dies! (this will leave you at some 40-50 RT when he dies, which means you might get 20% RT for 1 stability, but not quite always). One such monarch can slingshot you to horrible ahead of time penalty, which you try to avoid by culture converting, building tons of buildings, and finally filling your whole military group (at 4/1/1 filling the military ideas while keeping up in tech does take a bit more work).
 

Novacat

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Don't forget the Plutocracy Idea. Without that +1% RT, Republic leader (4 year term) has an average about 3-2-3 MP. But some said monarchy is better thanks to the easy personal union.

Monarchy average is 3-3-3, and Monarchies get slightly better government bonuses (+10% Discipline from Absolute is sweet), and MUCH better legitimacy bonuses (Revoltrisk, Tolerance to true/heretic/heathen, and diplomatic reputation). On top of that you get two free generals with Ruler and Heir where Republics only get free Ruler.

Finally, Republics run into the problem in that they will spend obnoxious amounts of MP on stability because low republican tradition increases stability costs.

Plutocracy is good, but theres nothing stopping a Monarchy from switching to Republic, grabbing Plutocracy, and revert back to Monarchy with a free 6/6/6 leader.
 

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Is there a way to do it, other than waiting fifty years for it to tick up to one hundred? It seems that every five years or so I'm presented with an event that destroys twenty years worth of Tradition, or -1 stabillity. It's got to the point where I'm actually leaving myself on -3 stability - it makes the events easier to handle. I just pick the stability loss. Obviously this isn't sustainable, so I need to get RT up in order to get the stability cost down from it's severely expensive level, as I'm already lagging in Admin tech, and don't need to be another 600 points behind.

So, is there a way to increase Republic Tradition? Missions, maybe? If not, then I'm in for a long wait.

There's no way to increase Republican Tradition further than those 1/y (unless you play one of those handful of countries that has a national idea giving you +1 RT, like Novgorod). That event you speak about is a good one, you should always pick the option that increases your RT. The higher the RT, the lower the cost of increasing stability, thus you should pick it and increase stab cheaply afterwards.
 

WeissRaben

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There's no way to increase Republican Tradition further than those 1/y (unless you play one of those handful of countries that has a national idea giving you +1 RT, like Novgorod). That event you speak about is a good one, you should always pick the option that increases your RT. The higher the RT, the lower the cost of increasing stability, thus you should pick it and increase stab cheaply afterwards.

This is an illusion, though - stability is not "cheap", just less costly. If high RT gave reduced stab cost, it would be good; each point of RT below 100 giving +2% stab cost makes even only 80% RT a TERRIBLE thing.
 

Novacat

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This is an illusion, though - stability is not "cheap", just less costly. If high RT gave reduced stab cost, it would be good; each point of RT below 100 giving +2% stab cost makes even only 80% RT a TERRIBLE thing.

This is also the main thing that kills republican viability. Even if you CAN make slightly more MPs with a republic than with a monarchy, the increased stab costs will soak up all your savings and then some. You need to make enormously more MP in order to overcome increased stab costs.
 

Avernite

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This is also the main thing that kills republican viability. Even if you CAN make slightly more MPs with a republic than with a monarchy, the increased stab costs will soak up all your savings and then some. You need to make enormously more MP in order to overcome increased stab costs.

Depends on how quick your monarchs die; sure, a 50 RT republic has to pay 100% more for stability - but they have no guaranteed stabhits.
 

WeissRaben

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This is also the main thing that kills republican viability. Even if you CAN make slightly more MPs with a republic than with a monarchy, the increased stab costs will soak up all your savings and then some. You need to make enormously more MP in order to overcome increased stab costs.

And the republican events being almost completely terrible for stab (lose stability or lose MPs, lose stability or lose RT, gain some RT but lose stability) only grinds this fact into the ground.
 

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Yes, but Republics also gain less benefit from stabcost reducers, which are very common. As Sweden I can reduce my stab costs to around 42 MP... and I could get Religious NIs which would reduce that to 17 MP.
 

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This is an illusion, though - stability is not "cheap", just less costly.

Well less costly is cheaper :)

If high RT gave reduced stab cost, it would be good; each point of RT below 100 giving +2% stab cost makes even only 80% RT a TERRIBLE thing.

IMO, it is still worthy, because you want to keep reelecting your Doge so he has good stats (which also gives you some monarch points) and also because diplo-annexing vassals costs RT.
 

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Well less costly is cheaper :)



IMO, it is still worthy, because you want to keep reelecting your Doge so he has good stats (which also gives you some monarch points) and also because diplo-annexing vassals costs RT.

It's not cheaper than the baseline, though - being the PERFECT republic gives you the same stabcosts the other nations pay, and from there it only gets worse. Moreover, you need to reelect a ruler at least once to reach the average value of monarchies (9 points - a new Republican leader has 6).
 

AnguyTheArcher

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Monarchy average is 3-3-3, and Monarchies get slightly better government bonuses (+10% Discipline from Absolute is sweet), and MUCH better legitimacy bonuses (Revoltrisk, Tolerance to true/heretic/heathen, and diplomatic reputation).

As superior leaders I meant also that I can choose leader specialized in area I currently need. Plus my monarchs seem to always have worse average stats than 3-3-3.

When I played a republic I played just as Netherlands, but I never really had a problem with stability especially at the beginning when I was forced to increase RT, I had negative stability for pretty long time and it never felt a big problem for me. Hell later when I played as England I converted to republic during Cromwell event...
 

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This is also the main thing that kills republican viability. Even if you CAN make slightly more MPs with a republic than with a monarchy, the increased stab costs will soak up all your savings and then some. You need to make enormously more MP in order to overcome increased stab costs.

Other thing I can agree but not the stability. RT and Legitimacy is not supposed to be low!! With Republic, you can "borrow" MP (keep the same leader) in difficult or early time and return that later. You are never short of Adm MP like in Monarchy. If you need a major increase of stab, then you need to restore RT first! And you didn't have the -1 stab when your ruler die!

RT should never be a problem, unlike legitimacy you have the power to control the RT! If you do it as a good stateman then you should keep it as high as possible but not to waste it when it reach 100!