How is the opfor in random missions generated? Is it by tonnage or number or bit of both?
We can argue about the salvage mechanics and economy but in the end, as long as the player is facing opfor with similar or 50% more tonnage, it will most likely be a cake walk.
Short of tweaking the AI file, are there any other ways we can give the existing AI a helping hand with a bit of file editing?
We can argue about the salvage mechanics and economy but in the end, as long as the player is facing opfor with similar or 50% more tonnage, it will most likely be a cake walk.
Short of tweaking the AI file, are there any other ways we can give the existing AI a helping hand with a bit of file editing?