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Derp

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build more housing districts instead
 

Gratak

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Hi,

I was wondering if you need a special tech to increase the housing on a habitat. I built my first one earlier, but couldn't seemingly increase the housing outside of the habitability district.

https://clips.twitch.tv/KathishEnjoyableChowderLitFam

Clip shows the options available. I was expecting Luxury Residences or something.

So is this an error? Or do I need to unlock something?
Demolish other districts, thus you can get more housing. Also taking masterbuilder gives you more total districts.
 

Delthor

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You can't build any buildings that do the same thing as the habitat districts. No luxury residences, no entertainment, no research, and no trade.

The best use I've found for them is to use a 6/2 split between housing and entertainment districts and fill the buildings with alloy or consumer goods buildings. You can set up about a 65/35 split between the buildings and refineries making the needed resources, and you end up only a little housing short for all the jobs, which doesn't matter much and gives you some emmigration push. The entertainment districts are needed to provide enough amenities, do you're limited at 60 housing plus whatever the capital gives.
 

harveytoadface

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Demolish other districts, thus you can get more housing. Also taking masterbuilder gives you more total districts.

I'll try this for sure, but even when I looked at it before I colonised, it said 2 Habitability Districts. I'm on the beta branch so could be a bug, but i'll take a look later. Or it could be a case I need masterbuilder as mentioned before.

Cheers for the replies.
 

Less2

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I expect you can't do Luxury Residence for a reason. Paradox wants to keep them from getting to 75 pop too easily. You can use Fortresses though, which give 3 housing and 3 soldier jobs per building. Very effective at beefing up your naval capacity.

I try to avoid making Consumer Goods/Alloys since a Ecumenopolis does it better and I resettle everyone there periodically. Instead I focus my Habitats on Unity and Rare Resources.
 

Gratak

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I expect you can't do Luxury Residence for a reason. Paradox wants to keep them from getting to 75 pop too easily. You can use Fortresses though, which give 3 housing and 3 soldier jobs per building. Very effective at beefing up your naval capacity.

I try to avoid making Consumer Goods/Alloys since a Ecumenopolis does it better and I resettle everyone there periodically. Instead I focus my Habitats on Unity and Rare Resources.
The fact that habitats are limited in size wouldn't be a problem... If Paradox gave us some way to avoid extreme overcrowding without having to manually resettle them all...
 

WhapXI

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The fact that habitats are limited in size wouldn't be a problem... If Paradox gave us some way to avoid extreme overcrowding without having to manually resettle them all...

Pops decline if they're overcrowded/underemployed. Emigration will drop the growth rate to about 0.1 per month. As long as you don't mind living with the little overcrowding/unemployed pop icons on the outliner, if you stop developing planets then their growth will in fact level off. The only time I've ever had unemployment or overcrowding pop up as an issue was in the event of conquests or sweeping redevelopment that left like 5+ pops jobless overnight.
 

Gratak

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Pops decline if they're overcrowded/underemployed. Emigration will drop the growth rate to about 0.1 per month. As long as you don't mind living with the little overcrowding/unemployed pop icons on the outliner, if you stop developing planets then their growth will in fact level off. The only time I've ever had unemployment or overcrowding pop up as an issue was in the event of conquests or sweeping redevelopment that left like 5+ pops jobless overnight.
I've seen AIs "collapse" to overpopulation. Stability was on zero due to missing housing and jobs. Then production was so low they ran out of resources. Emigration fires too late...