On normal mode; it's actually quite easy to go from Count to Emperor within 3 generations. After a few 100 hours of gameplay I found a way to pattern myself to the top without much resistance.
I will suggest ideas that you can do to make it more challenging for those who enjoy harder difficulties with the game AT IT'S CURRENT STATE OF DEVELOPMENT. I know that things will change over time such as mechanics and overhaul of systems.
- gold and prestige income reduction
- reduction of vassal contribution
- more gold income for non-players
- more piety/prestige expense to declare wars
-more expensive to call in allies in offensive wars
- extend cooldown period for decisions such as "call hunt" and "feast"
- higher unfaithfull/wrong culture penalties and "offensive war" or "at peace" penalty for vassals/counties
- harsher opinion penalty for vassals regarding personality traits and actions
- more stress gain and harsher stress penalties
- more men-at-arms penalties if wrong terrain/counter but better bonus if right terrain/counter
- increased men-at-arms maintenance cost
- reduced levy reinforcement % rate
- reduced battle advantages
- increased attrition penalty
- increased embarking cost
- reduction of total amount of basic levies
Next comment are things I'd like to see added to raise the bar even higher.
I will suggest ideas that you can do to make it more challenging for those who enjoy harder difficulties with the game AT IT'S CURRENT STATE OF DEVELOPMENT. I know that things will change over time such as mechanics and overhaul of systems.
- gold and prestige income reduction
- reduction of vassal contribution
- more gold income for non-players
- more piety/prestige expense to declare wars
-more expensive to call in allies in offensive wars
- extend cooldown period for decisions such as "call hunt" and "feast"
- higher unfaithfull/wrong culture penalties and "offensive war" or "at peace" penalty for vassals/counties
- harsher opinion penalty for vassals regarding personality traits and actions
- more stress gain and harsher stress penalties
- more men-at-arms penalties if wrong terrain/counter but better bonus if right terrain/counter
- increased men-at-arms maintenance cost
- reduced levy reinforcement % rate
- reduced battle advantages
- increased attrition penalty
- increased embarking cost
- reduction of total amount of basic levies
Next comment are things I'd like to see added to raise the bar even higher.
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