I am interested in how Defensiveness and Toughness increases will unbalance things. Perhaps you can outline more what you mean?
Thats a complicated buisness. The effect of these parameters depend on the size of the attacking army, the size of the defending army and their repective attack values (and modifiers). Since those are not equal for all conflicts and not all conflicts are symetric its bound to favour some parties. Although i could not immidiatly say who is favoured.Cueball said:I am interested in how Defensiveness and Toughness increases will unbalance things. Perhaps you can outline more what you mean?
Cueball said:It should be remembered that increased casualties will kill Germany in the grand strategic sense, if there is no concurrent increase in the manpower available.
Cueball said:In the general aspect, does increasing Defensivness favour mass. So as to say, if one were to increase defensiveness overall, this would advantage SU further in a contest with Germany, as her superior mass of units would be more effective overall. Is that what we are saying, when we say that increasing defensiveness leads to unforseen imbalances?
Proportianate increase is not enough. Explaining this may be a good way of demonstrating why the issue is so complex. If I take a simple example of 2 divisions attack 1 all at 100% combat efficiency (ie no modifiers). Let's also assume they are 100% soft targets and we have units scores as follows.Guck said:yes, at least at the start of the war. you would have to inc toughness proportionally to defensiveness to give both attacker/defender no advantages. this should NOT inc casualties since the same number of hits will still be required to win the battle (all other variables remaining constant), but it will inc battle length.
you cant even say that. Lets say its 0, then any attack is valued the same, regardless of the amount of troops.Cueball said:In the general aspect, does increasing Defensivness favour mass.
I am not sure about this. In theory this would mean that Russian Militia last longer than Russian INF, something i was not able to see. I am not sure what GDE does exactly.Kanitatlan said:There is one very important side issue to get out of the way first which is the Russian GDE penalties. Changes to def/tou will have very different effects on Russia whilst GDE penalties apply. In fact, while GDE is 0.6 or less Russia benifits if def/tou are reduced so mess about at your own risk.
I like to think of these values in the following way:Kanitatlan said:p.s. This also demonstrates how def/tou values aren't a very good game mechanic. They are so hard to tune to achieve a given effect that you can't use them to introduce useful behaviour into the game.
The functioning of GDE is fairly clear and is similar to the way it worked in HOI1. GDE was a primary national variable in HOI1 and tech improvements that adjusted it were subject to exploits (my German mechanised AAR exploits HOI1 quite nicely). Whilst the difference in performance between Russian infantry and militia is quite subtle and hard to spot the whole issue is much clearer when comparing the performce of Russian infantry with poor GDE with Russian allied infantry which does not.theokrat said:I am not sure about this [GDE]. In theory this would mean that Russian Militia last longer than Russian INF, something i was not able to see. I am not sure what GDE does exactly.
Whilst this description is a good anecdotal explanation of what might happen, military statistics are extremely clear. Analysis of historical casualty rates show a number of profound effects.theokrat said:I have also done experiments which nicely illustrate the rise in casualties that unit suffer when defence is exceeded just prove it works how we think.
I like to think of these values in the following way:
If two tanks meet one tank than the two tanks do not have only double the firepower (and double the hitpoints, resulting in the famous squared behaviour), but even more: the one tank can only face one other tank, exposing its weaker flank or even rear to the other one- thus the firepower of the two tanks is increased. A third tank might have the same situation as the second etc.
Same with infantry- one can take cover behind a rock, but thats only going to save you from one guy, not a possible flanking. Also the two men can cover each other while advancing, surpressing the one.
A similar thing on divisional level: its not a problem to fight into one direction, but against more than one divsion its becoming difficult to maintain a lsolid line and keep the rear stuff (Mashs, hqs, artellery, supply stuff) unexposed to the enemy. So for me the parameter defensiveness reflects the abilty to sustain overwhealming fire, eg by counter ART or shelling a part of the front where your forces are weak.