Increased coring cost must be removed/replaced

Increased coring cost must be removed/replaced

  • We will be taking the forums down for scheduled maintenance on 12 August 2020 at approximately 3PM CDT (8PM UTC / 10PM CEST), this downtime is currently estimated to last around 1 hour.
  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Martin_Mortyry

A pretentious asshole who thinks he knows history
24 Badges
Jun 4, 2015
882
1.513
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings II: Sons of Abraham
Let's talk about hostile core creation for a moment. It's an annoying mechanic, having only one purpose - to make some countries less tempting targets. The irony of this modifier is, countries with it as national tradition/idea are those that got conquered by foreign powers: Wallachia, Georgia, Circassia, Bohemia, Armenia... this makes no sense whatsoever!
The question is, what should be put into national ideas of these countries instead of ICC? Personally, I'd change the way this idea works. This idea is usually there to portray how hard it was for the aggressor to pacify the locals, so maybe instead of increasing core creation cost, this idea should increase unrest or years of separatism in provinces conquered by the enemy? It would still be an annoying idea, but at least in a reasonable way.

I decided to write this thread in the main forum instead of suggestion because it is more of a plead, rather than suggestion. I also want as many people as possible to see this thread, because of nature of these forums.
 

petertel123

Lt. General
45 Badges
Sep 18, 2010
1.491
1.590
  • Victoria: Revolutions
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Lithoids
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Megacorp
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
I still remember the days when Hungary had it and it remained in exactly the same shape troughout the entire game. As you say, the countries that should have it least like hungary and georgia are the ones who got it while countries that werent conquered like switzerland dont have it.


God I hate increased coring costs
 

Martin_Mortyry

A pretentious asshole who thinks he knows history
24 Badges
Jun 4, 2015
882
1.513
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings II: Sons of Abraham
I still remember the days when Hungary had it and it remained in exactly the same shape troughout the entire game.
Haha, yeah, I remember that too. God, was I happy when they got rid of it!

As you say, the countries that should have it least like hungary and georgia are the ones who got it while countries that werent conquered like switzerland dont have it.
Yeah, that's probably because it's supposed to represent the struggle the foreign powers had with the locals. Well, if that's really the case, the idea should increase the unrest, not coring cost. That's a prime example of idea being implemented badly.
 

solidprice

noob
46 Badges
Dec 27, 2013
1.496
788
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Victoria: Revolutions
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
It really should be unrest.
 

Sheriff Godwin Law

Lt. General
35 Badges
Jun 20, 2015
1.472
270
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
We'll see how Mare Nostrum's new state mechanic effects this.

If places like Wallachia, Georgia, Circassia, Bohemia, and Armenia end up being frequently conquered but rarely cored into fully administered states, causing them to go undeveloped except during those sweet and all too brief years of self rule, then I'll be satisfied.
 

grommile

Field Marshal
58 Badges
Jun 4, 2011
17.415
12.562
  • Hearts of Iron III Collection
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Archon Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
If places like Wallachia, Georgia, Circassia, Bohemia, and Armenia end up being frequently conquered but rarely cored into fully administered states, causing them to go undeveloped except during those sweet and all too brief years of self rule, then I'll be satisfied.
Small observation: Bohemia and Armenia have HCC as Ambition or seventh Idea, not Tradition.
 
  • 2
Reactions: jPaolo and hansmartin

Sheriff Godwin Law

Lt. General
35 Badges
Jun 20, 2015
1.472
270
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Small observation: Bohemia and Armenia have HCC as Ambition or seventh Idea, not Tradition.
So if anyone can get their conquest and cores in before they finish their third idea group, or if they nations get wiped out before they get their third idea group finished, they'll have no additional difficulty incorporating them, and only mid and late game conquerors run into trouble?

That sounds like an interesting dynamic to watch happen to other people.

In fact, with enough Bohemian or Armenian cores in your empire, it might be worthwhile to keep those nations in existence as a vassal just so they'd get the HCC effect on any province with their cores in them.
 

Canute VII

Field Marshal
28 Badges
Jul 3, 2015
2.975
1.507
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
Add +2 unrest in provinces with cores of live nations, +1 unrest in provinces with cores of dead nations. Unrest would last until the cores are lost. This would make "revoke core" in peace treaty significant. It would also make provinces with a lot of cores much more rebellious (balkans anyone?).
 

grommile

Field Marshal
58 Badges
Jun 4, 2011
17.415
12.562
  • Hearts of Iron III Collection
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Archon Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
Add +2 unrest in provinces with cores of live nations, +1 unrest in provinces with cores of dead nations. Unrest would last until the cores are lost. This would make "revoke core" in peace treaty significant.
Have fun trying to revoke Shirvan's cores on Azerbaijani provinces, or Bohemia's cores on Czech provinces.

Sure, you might be able to do something about their expansionist cores, but their home cores are another matter.
 
  • 1
Reactions: sharks2011

Demetrios

Evil Dungeon Master
Moderator
31 Badges
Apr 22, 2001
5.802
1.329
  • Pillars of Eternity
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II
Let's talk about hostile core creation for a moment. It's an annoying mechanic, having only one purpose - to make some countries less tempting targets. The irony of this modifier is, countries with it as national tradition/idea are those that got conquered by foreign powers: Wallachia, Georgia, Circassia, Bohemia, Armenia... this makes no sense whatsoever!
The question is, what should be put into national ideas of these countries instead of ICC? Personally, I'd change the way this idea works. This idea is usually there to portray how hard it was for the aggressor to pacify the locals, so maybe instead of increasing core creation cost, this idea should increase unrest or years of separatism in provinces conquered by the enemy? It would still be an annoying idea, but at least in a reasonable way.

I decided to write this thread in the main forum instead of suggestion because it is more of a plead, rather than suggestion. I also want as many people as possible to see this thread, because of nature of these forums.
Wallachia and the Circassians were still extant at the end of the game period, and Georgia was extant until a couple of decades before the end.
 

grommile

Field Marshal
58 Badges
Jun 4, 2011
17.415
12.562
  • Hearts of Iron III Collection
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Archon Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
Culture convert the provinces.
Which you can only do once you've cored them yourself, at which point you have suffered the penalty attached to HCC and no longer actually care.
 

DerMaulwurf

Second Lieutenant
55 Badges
Mar 27, 2013
153
192
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • BATTLETECH: Season pass
  • Imperator: Rome Sign Up
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
It really should be unrest.
Add +2 unrest in provinces with cores of live nations, +1 unrest in provinces with cores of dead nations. Unrest would last until the cores are lost. This would make "revoke core" in peace treaty significant. It would also make provinces with a lot of cores much more rebellious (balkans anyone?).
As much as I dislike HCC, at least it does something. Even if that is being annoying.

What do the Ottomans (or even a player) care about some little unrest? Even if a rebellion breaks out, it will be crushed with minimal effort.
 

Martin_Mortyry

A pretentious asshole who thinks he knows history
24 Badges
Jun 4, 2015
882
1.513
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings II: Sons of Abraham
Wallachia and the Circassians were still extant at the end of the game period
Wallachia was an Ottoman vassal with so little autonomy they could just be incorporated to TUR. Circassians have been in a war with Russians since 1760s', they would easily get conquered in a few months in-game and I think the character of this war was rather close to that of Ottoman-Albanian war: and this type of fighting is more or less simulated with increased unrest in conquered provinces.
Georgia was extant until a couple of decades before the end.
Yes, and was a vassal most of the time. Not saying it doesn't mean they weren't extant but... what kind of existence is it? It's like considering congress Poland extant.
Add +2 unrest in provinces with cores of live nations, +1 unrest in provinces with cores of dead nations. Unrest would last until the cores are lost. This would make "revoke core" in peace treaty significant. It would also make provinces with a lot of cores much more rebellious (balkans anyone?).
IMO +2 unrest is a little bit too low, it won't really affect the gameplay. If Paradox listen to this thread, they will implement this idea with numbers they think are the most reasonable.
 

noobeless

First Lieutenant
77 Badges
May 10, 2014
211
77
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III
  • Tyranny: Gold Edition
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Darkest Hour
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
The thing about Europa Universalis 4 is its the game of blob . either you blob or get eaten by a blob.

If you want increased coring cost reworked, you have to think about what it is abstractly represent. The population of (inset province/provinces here) don't like you have conquered them, so it will take more effort and resources to make them accept your "rightfully right" to rule them, the increased coring cost penalty work well with that in mind. because the people will resist integration because of different reasons. (Nationalism, Resist-full nobility and so on).

The increased coring cost wont go away when you core it either. it will stay until the core of the nation that give the increased coring cost is gone. in other word.

I think it is just a weak penalty you can give to your invader/invaders, because once you have cored it. Its just another province in your nation, maybe another culture or religion. But after its your core you can just convert or culture convert the province with no penalties.
 

victimizer

Colonel
44 Badges
May 14, 2011
1.145
731
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
Increased coring cost should be removed, but so should the traditions that reduce coring costs. Hard lands like the Caucasus and the Maghreb should be reworked with terrain modifiers that give prolonged nationalism (+ 30 years and more) and reduced missionary effect. This is to depict the mountain hideouts and desert places where resistance by the natives continues.

Traditions like "adaptability" and "millets" should instead increase the amount of negative adm points you can accumulate through coring. The standard limit would be -500, while with these ideas you could take it down to like -2000. You would cripple yourself administratively for a while after you've expanded a lot and having negative monarch powers in any category should increase corruption because your court is too busy handling the back log of issues rather than chasing badly behaving officials.
 
Last edited: