• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Silver Wizard

Byzantophile
44 Badges
Jul 14, 2014
722
476
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Parklife
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
Interesting. Most people here seem to go with having a few vassals, putting them on the council and trying to rule as an autocrat.

I, on the other hand, take a completely opposite approach: give the council all possible powers, then appoint landless yes-men. As for vassals, that the five slightly more powerful ones (out of sixty) are somewhat annoyed doesn't really harm me.
 
  • 2
Reactions:

Legionary Guard

Resident Byzantophile
68 Badges
May 28, 2013
250
399
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Tyranny: Gold Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
So I'm reading the thread, and it seems that the most common form of keeping the council happy is either imprison everyone and rule as a North Korea-style despot, or keep a few superking vassals around and give them enough power that they can't faction if they're content; or else risk democracy.

I, for one, want to be able to rule a monarchy without either going North Korea or consolidating my 20-30 vassals into six superkings. I also want to be able to have some kind of meritocracy in the empire, because those 'powerful vassals' who act more like entitled five-year-olds than seasoned men usually have stats that look more like binary; I am thus forced to put 'unpowerful' vassals on my council simply because their intrigue scores are higher than four and I refuse to compromise on the quality of my spymaster.

In short: I want to run a monarchy with a half-decent number of vassals and have council members who have something approaching competence. I suppose that's too much to ask.
 
  • 10
Reactions:

Mike Louis

Major
79 Badges
Aug 25, 2001
660
381
  • 500k Club
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
I had to in mod in 20 custom Peer / Senator / Elder minor titles with voting power (applicable for kingdom and empire tier realms) just so I can appease my direct vassals (mostly dukes / grand mayors) while at the same time making sure my inner council (chancellor, marshal, steward, spymaster, and chaplain) are filled with qualified people.
 
  • 3
Reactions:

Yeekim

Colonel
58 Badges
Dec 29, 2008
1.029
430
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Horse Lords
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
In my current (and first) Conclave playthrough I started as duke of Essex and slowly worked my way into creating Empire of Britannia, with a house rule that every county & duchy title has to be held by a dynast. Had about 8 civil wars for council power in total (which I won) before forming an empire title and handing out all kingdoms to viceroys.
I'm on my 5th or 6th emperor now, have conquered Brittany, Norway and half of Spain and have encountered no more civil wars whatsoever.
Mostly it seems my viceroys are too busy with their own vassals to even think about joining factions against me, plus I try to appoint guys competent enough to serve on council. And obviously having a large personal powerbase helps...
 
  • 1
Reactions:

EphemeralJun

Private
89 Badges
Jul 11, 2015
20
130
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III Collection
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Crusader Kings II: Monks and Mystics
  • Victoria 2
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
I had to in mod in 20 custom Peer / Senator / Elder minor titles with voting power (applicable for kingdom and empire tier realms) just so I can appease my direct vassals (mostly dukes / grand mayors) while at the same time making sure my inner council (chancellor, marshal, steward, spymaster, and chaplain) are filled with qualified people.
And here I am, watching all those feudals from the steppes, during a break of a session of my always-fully-powered-and-not-in-any-way-disempowerable council, while my vassal khan starts a faction, even though he is on my council, which is content.

Seriously though, I am not judging anyone; I just find it interesting what kinds of playing styles there are. And I also agree that there should be some kind of cooldown on these Increase Council Power factions.
 
  • 1
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.094
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
I, for one, want to be able to rule a monarchy without either going North Korea or consolidating my 20-30 vassals into six superkings. I also want to be able to have some kind of meritocracy in the empire, because those 'powerful vassals' who act more like entitled five-year-olds than seasoned men usually have stats that look more like binary; I am thus forced to put 'unpowerful' vassals on my council simply because their intrigue scores are higher than four and I refuse to compromise on the quality of my spymaster.

Or, as I call it, Imperial government.

With kingdom and duchy viceroys, you can have both. You grant those viceroys to deserving vassals and then put them on the council.

Although I always reserve one to two spots for non-powerful vassals. Spymaster is almost always a very loyal person regardless of titles (although a good loyal spymaster might get some titles later). I sometimes also just throw the most qualified person into the chaplain slot; half the time, no powerful vassal is qualified anyway.

Reserving those spots for non-powerful vassals still give me plenty of room for magnates to be on the council.
 
  • 1
  • 1
Reactions:

Arsonik

Zaximus Rex
66 Badges
Jan 4, 2015
1.118
234
  • Crusader Kings II: Charlemagne
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Horse Lords
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris
Upfront I admit I only read the first four or five posts. I would just like to add some quick feelings about the way the risk/rewards are tied to the system. Having "Empowered Council" (effectively level zero council) immediately is a -2 penalty to demesne size. Now people keep arguing that you have to be a powerful ruler to have that kind of power over the council, or lack there-of. But it makes no sense to hold that point of view when the very first faction war you lose effectively cuts your tax income and power by 20%. That is probably a minimum, assuming your demesne limit is 10 with no council. If it was 8, you just lost 25%. If it was 7, 28%. This is a slippery slope. Once your council becomes empowered you are pretty darn screwed.

Now, to a large part I am just trying to see the other side of the argument. I have more or less figured out how to work around the council and keep them in check even as an Emperor. But I have had more trouble in some games then others and definitely think the -2 penalty is the biggest problem. Move that demesne penalty somewhere else. Or change it to some other penalty entirely.
 
  • 2
Reactions:

Zsrai

Field Marshal
103 Badges
Aug 14, 2009
3.682
2.653
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • 200k Club
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
Upfront I admit I only read the first four or five posts. I would just like to add some quick feelings about the way the risk/rewards are tied to the system. Having "Empowered Council" (effectively level zero council) immediately is a -2 penalty to demesne size. Now people keep arguing that you have to be a powerful ruler to have that kind of power over the council, or lack there-of. But it makes no sense to hold that point of view when the very first faction war you lose effectively cuts your tax income and power by 20%. That is probably a minimum, assuming your demesne limit is 10 with no council. If it was 8, you just lost 25%. If it was 7, 28%. This is a slippery slope. Once your council becomes empowered you are pretty darn screwed.

Now, to a large part I am just trying to see the other side of the argument. I have more or less figured out how to work around the council and keep them in check even as an Emperor. But I have had more trouble in some games then others and definitely think the -2 penalty is the biggest problem. Move that demesne penalty somewhere else. Or change it to some other penalty entirely.

Just so you know, you gain Vassal Limit from every action you allow the Council to vote on. There is a short term malus for a long term bonus, especially since you can keep pushing Centralization higher anyways.
 
  • 1
Reactions:

Arsonik

Zaximus Rex
66 Badges
Jan 4, 2015
1.118
234
  • Crusader Kings II: Charlemagne
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Horse Lords
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris
Just so you know, you gain Vassal Limit from every action you allow the Council to vote on. There is a short term malus for a long term bonus, especially since you can keep pushing Centralization higher anyways.

I know that. That doesn't address the fact that your demesne limit is lowered for empowering the council level 0 by -2. That means you have to give away territory you control, or you take an opinion penalty, tax penalty, army penalty, etc. Basically negating any chance you had of dis-empowering the council again unless you are being scummy and skipping the wait to call a vote on the changed law by changing your primary title and then changing the law under that title. Which, btw, works like a charm for me although I feel I shouldn't need to.

If you believe that a powerful Emperor or King with many vassals shouldn't be able to have a dis-empowered council, fine. But don't harsh my mellow. If my vassals don't want to be a part of the war I declare, they should simply be able to say 'Hey, thats cool. I'm not giving you my levy for this one'". I like the idea of the council but it seems to be limiting in an arbitrary way.
 

Iron Chariots

Colonel
63 Badges
Jun 11, 2012
859
748
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Stellaris Sign-up
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I know that. That doesn't address the fact that your demesne limit is lowered for empowering the council level 0 by -2. That means you have to give away territory you control, or you take an opinion penalty, tax penalty, army penalty, etc. Basically negating any chance you had of dis-empowering the council again unless you are being scummy and skipping the wait to call a vote on the changed law by changing your primary title and then changing the law under that title. Which, btw, works like a charm for me although I feel I shouldn't need to.

If you believe that a powerful Emperor or King with many vassals shouldn't be able to have a dis-empowered council, fine. But don't harsh my mellow. If my vassals don't want to be a part of the war I declare, they should simply be able to say 'Hey, thats cool. I'm not giving you my levy for this one'". I like the idea of the council but it seems to be limiting in an arbitrary way.
Honestly, losing 2 demesne limit isn't that crippling. Does it suck? Yeah. But getting rid of your two worst castles (to some old childless chaste guy, perhaps) isn't going to kill you. You can gain that power back, it just takes a bit of work... because maintaining absolute power should require a lot of effort.
 
  • 3
Reactions:

Zsrai

Field Marshal
103 Badges
Aug 14, 2009
3.682
2.653
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • 200k Club
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
If my vassals don't want to be a part of the war I declare, they should simply be able to say 'Hey, thats cool. I'm not giving you my levy for this one'".

That's... not at all how the feudal contract works. That would probably be represented in game with less than Autonomous Crown Authority. Basically just by Tributary status (or Tribal vassals on the lowest setting).
 
  • 2
  • 1
Reactions:

Arsonik

Zaximus Rex
66 Badges
Jan 4, 2015
1.118
234
  • Crusader Kings II: Charlemagne
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Horse Lords
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris
That's... not at all how the feudal contract works. That would probably be represented in game with less than Autonomous Crown Authority. Basically just by Tributary status (or Tribal vassals on the lowest setting).

Tribal players are restricted to fully empowered council as a restriction of game mechanics. Your lack of understanding of how these game mechanics work is showing a bit. That whole bit about feudal contracts was cute but this is still a game and we are talking about a game balance point. I actually just checked and I am wrong here. But I still have to disagree with that point of view. The benefit of the empowered council is an increase to vassal limit. While the point of raising tribal organization is to raise centralization, which in turn lowers vassal limit. And for the sake of driving the point, you can't dis-empower the council without having absolute tribal organization.

Honestly, losing 2 demesne limit isn't that crippling. Does it suck? Yeah. But getting rid of your two worst castles (to some old childless chaste guy, perhaps) isn't going to kill you. You can gain that power back, it just takes a bit of work... because maintaining absolute power should require a lot of effort.

I absolutely agree its not a huge deal. But I think it is to severe of a punishment for level 0 empowered council. Again, I'm playing just fine enjoying conclave. But when I'm asked to look at how the system works from a balance perspective? I think is sucks.
 
Last edited:
  • 2
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.094
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
The benefit of the empowered council is an increase to vassal limit.

No, that is not the only benefit.

The other benefit to empowering your council with voting on laws and war declaration is that council members cannot join factions if the council is content.

You may not have any idea on just how powerful that is, especially when paired with elective law, but take a look.

With the right set up, the real benefit to an empowered council is this:

exploitable_zpsonrwqlsy.jpg
 
  • 1
Reactions:

Zsrai

Field Marshal
103 Badges
Aug 14, 2009
3.682
2.653
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • 200k Club
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
Tribal players are restricted to fully empowered council as a restriction of game mechanics. Your lack of understanding of how these game mechanics work is showing a bit. That whole bit about feudal contracts was cute but this is still a game and we are talking about a game balance point. I actually just checked and I am wrong here. But I still have to disagree with that point of view. The benefit of the empowered council is an increase to vassal limit. While the point of raising tribal organization is to raise centralization, which in turn lowers vassal limit. And for the sake of driving the point, you can't dis-empower the council without having absolute tribal organization.

What are you talking about? Read the part I quoted and my response. I wasn't talking about the Council, I was talking about Tribal Organization and Crown Laws (which are more or less defunct now).

There is a reason I only quoted part of your message.
 

es333

Banned
53 Badges
Apr 16, 2007
1.612
1.766
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Rome Gold
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Reading the first page of this thread I can't understand how people are so gullible. I usually buy new DLCs about 1 year after they are released, because:

1. They are not worth the full price
2. They are buggy as hell for a minimum of 4-6 months.

CK2 with shattered retreat and coalitions is a bit retarded, but playable. Using conclave is out of the question looking how severely it affects the quality of CK2.
 
  • 7
Reactions:

Keizer Harm

Swamp German
40 Badges
Jan 28, 2013
2.740
4.107
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Sunset Invasion
  • Victoria 2
Reading the first page of this thread I can't understand how people are so gullible. I usually buy new DLCs about 1 year after they are released, because:

1. They are not worth the full price
2. They are buggy as hell for a minimum of 4-6 months.

CK2 with shattered retreat and coalitions is a bit retarded, but playable. Using conclave is out of the question looking how severely it affects the quality of CK2.
If you have not bought it, how can you tell to what extend it affects the quality of CK2? It's a very subjective matter.
 
  • 3
Reactions:

Zarine

Field Marshal
134 Badges
Feb 28, 2007
4.830
684
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • For the Motherland
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
CK2 with shattered retreat and coalitions is a bit retarded, but playable. Using conclave is out of the question looking how severely it affects the quality of CK2.

I have to agree with it even if the shattered retreat isn't that much an issue for me except for rebels or any landless army.
The coalition only has this issue that at some point doing very small things cause a huge burst in threat.

What seems to be broken is all the council things and the poor amont of leverage available.
In my case, the council allowed me to go on a holy war but then refuse that I grant title to anyone. Have fun being a tyran when all you want to do is to give land to anyone after your kingdom got it back or suffer the over the limit effect...

I really thing that there should also be some group proposal for the council : I do this, this and that, do you accept.
Like in my case, I have 3 titles to give, I give one to 3 different council member relatives. And at that point I would expect the 3 council members to say that they agree. It's only logical.



And also, I was under the impression that the middle age was more directed in the opposite way : high council power fading away to a more centralized state.
But currently we have the opposite : the king decide everything until the vassals force more rights to the council and more and more...
 

es333

Banned
53 Badges
Apr 16, 2007
1.612
1.766
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Rome Gold
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
If you have not bought it, how can you tell to what extend it affects the quality of CK2? It's a very subjective matter.

I read the forum, looking at all the dislike for Conclave and the "mixed" result of Conclave in Steam. There is no f***ing way this is subjective. I think it is the only CK2 DLC in history to get such a low result in Steam.
 
  • 4
  • 1
Reactions:

Rationalsanity

Field Marshal
85 Badges
Mar 18, 2013
2.600
2.826
  • Tyranny - Tales from the Tiers
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • March of the Eagles
  • Steel Division: Normand 44 Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I read the forum, looking at all the dislike for Conclave and the "mixed" result of Conclave in Steam. There is no f***ing way this is subjective. I think it is the only CK2 DLC in history to get such a low result in Steam.

While the reviews are not really representative of the playerbase; the huge gap between Conclave and the other major DLCs probably indicates some level of distaste for the DLC/the 2.5 patch.
 
  • 4
Reactions:

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.644
13.618
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
I have to agree with it even if the shattered retreat isn't that much an issue for me except for rebels or any landless army.
The coalition only has this issue that at some point doing very small things cause a huge burst in threat.

What seems to be broken is all the council things and the poor amont of leverage available.
In my case, the council allowed me to go on a holy war but then refuse that I grant title to anyone. Have fun being a tyran when all you want to do is to give land to anyone after your kingdom got it back or suffer the over the limit effect...

I really thing that there should also be some group proposal for the council : I do this, this and that, do you accept.
Like in my case, I have 3 titles to give, I give one to 3 different council member relatives. And at that point I would expect the 3 council members to say that they agree. It's only logical.



And also, I was under the impression that the middle age was more directed in the opposite way : high council power fading away to a more centralized state.
But currently we have the opposite : the king decide everything until the vassals force more rights to the council and more and more...

Well, in *some* countries they went from council run to centralised. France was particularly bad at it, and went the other way quite hard, to the point where their duchies were quasi-independent. Absolutism is more a late early-modern thing, when you get into EUIV territory.

That said, my William the conqueror game is sat basically one vote off of essentially abolishing the council. I think it's the very early 1200s. It's fairly doable to remove the council's power if you play around with it.

But yes, title granting is a vital power to get back. Can you bribe some councillors to get it, or at least let you dump the excess titles?
 
Status
Not open for further replies.