Increase Amenity Production from MI Maintenance Drones

Increase Amenity Production from MI Maintenance Drones

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Bankipriel

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IMHO, Machine Intelligence empires are really *not* fun to play right now.

They needed a nerf, but the percentage of population required to maintain a reasonable stability now is ... maybe not ridiculous, but such a boring waiting game, where open building slots must be ignored to preserve stability and energy production ... it just kinda sucks.

I know I'm probably late to the party on this issue, but I've been having such a blast with megacorps I haven't played much else in a while.

I thought I'd go back for a play-through on my old favorite, Machine Intelligence ... and man, if normal empires played like machine empires, I would just uninstall Stellaris and never look back.

Please, increase their amenity production ... somehow. They're just terrible right now (2.7.2).

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Edit
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Also, just to clarify, I was playing *with* the Emotion Emulators trait for +20% Amenity production ... and it was still garbage. Workable, but such a pain I just quit the game and came here to request some kind of change. It's hard to imagine the baseline production is even playable, given that a 20% increase was still terrible.
 

delta180

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don't know why this is downvoted, machine empires are a pain to play at the moment and the problem stemmed from the fact that all machine empires got nerfed equally, assimilators were even more powerful than regular machine empires, now the nerf has come along regular machine empires suck and assimilators are still okay
 
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Reactions: pryr and Bankipriel

pryr

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It's not like maintenance drones are bad, as ways to get more maintenance drones and amenities in general are stupidly limited. Just not fun.

Same for hiveminds, btw. Those that never been strong.
 

fourteenfour

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Well first off you can always choose to have your robots generate more amenities, a solid upgrade for one point for your first robo modding if you have trouble.

however the big problem is population assignment. early colonies must be manually managed so you have at least one maintenance drone and this is because the game is insistent on making a hunter drone position which you need to reduce to 0 until quite a ways into the life of the colony. however population logic is kind of messy as you still need to manually balance how many menial jobs there are.

the biggest limitations with plain machine empires is they cannot really conquer without converting to energy meat races; you cannot even buy food or consumer goods !