Thing with AI allies is that they're never fighting long wars and can quickly peace out, how about alllowing to change that at least partially by using favors?
One of the reasons I suggest this is because AI are more likely to peace out since 1.34 if they are not war leader, which I think is not a bad idea on itself, since players can do it too, but there should be some counter-mechanics to that.
But unlike using other favors, AI will have to have more reasons to decline.
I am going to give examples of how it could be as an example, I'm not sure how it should look exactly, or by how much war enthusiasm it should increase with 10 favors, but generally I think you should be to use this ability more frequently if your ally is hostile towards your enemy, or is threatened towards war enemy, should be much harder but not impossible to do this with allies who are neutral towards your enemy. This mechanic can be used every 1 year, so that you couldn't spam it at the start of the war.
Example of factors whether the AI will accept favors for war enthusiasm increase:
1.Trust at 100: +10 reasons to accept
2.Rivaly attritude: +20 reasons to accept
3.Hostile attridude: +15 reasons to accept
4. outraged attridude: +15 reasons to accept
4.Diplo reputation at 1: +2 reason to accept
5.if has cores or claims when it can promise land giving +20
6. Controls war goal +5
7. AI ally ruler has Fierce Negotiator personality: +5
8. AI ally ruler has Bold fighter personality: +5
9. Ai ruler has zealot personality while fighting heathens: +3
10. Enemy is target of a crusade: +3
11. Has ticking warscore for at least 1 year: +5
12. Has ticking war score for 2 years: +10
13. Defensive war: +5
1.Occupations: - ? score,
2.Not controlling capital: -10
3.Neutral or unknown attritude towards enemy leader: -30
4.Friendly attritude towards enemy leader: -100
War exhaustion: -1 per 1 war exhaustion, gets -4 per war exhaustion once it's above 5, -7 once it's above 10, -1000 once it's 15 or more.
so for example it's -5 at 5 war exhaustion, -9 at 6 war exhaustion, etc.
5. Having less than 60% force limit: -5 per -10%, at 20% forcelimit it reaches -100. So at 50% forcelimit it's -5, at 40% -10 etc, or just military strength can be used instead.
6. Loans: -1 per 1 loan, -3 per 1 loan starting at 6 loans, -6 per loans starting from 10 loans.
7. Postitive relations with enemy leader: -100
8. Has ungoing disaster: -100
9.Wants to start other wars: -? reasons, for example, if ottomans are called against a russian rival, they may reject to accept increase war enthusiasm, because they want to attack for example serbia, negative reason should depend on how much foreign provinces they view as vital interest and if they truces with those targets, or if ALL those targets has strong enough allies, this modifier should be reduced to 0.
10. Theocracy fighting same religion nation: -5
11. buddhist nation(not sure if for all eastern religions): -5
12. Enemy has ticking warscore for 1 year: -15
13. Enemy has ticking war score for 2 years: -100
14. Allready increased war enthusiasm: -2 per 1 time increase
One of the reasons I suggest this is because AI are more likely to peace out since 1.34 if they are not war leader, which I think is not a bad idea on itself, since players can do it too, but there should be some counter-mechanics to that.
But unlike using other favors, AI will have to have more reasons to decline.
I am going to give examples of how it could be as an example, I'm not sure how it should look exactly, or by how much war enthusiasm it should increase with 10 favors, but generally I think you should be to use this ability more frequently if your ally is hostile towards your enemy, or is threatened towards war enemy, should be much harder but not impossible to do this with allies who are neutral towards your enemy. This mechanic can be used every 1 year, so that you couldn't spam it at the start of the war.
Example of factors whether the AI will accept favors for war enthusiasm increase:
1.Trust at 100: +10 reasons to accept
2.Rivaly attritude: +20 reasons to accept
3.Hostile attridude: +15 reasons to accept
4. outraged attridude: +15 reasons to accept
4.Diplo reputation at 1: +2 reason to accept
5.if has cores or claims when it can promise land giving +20
6. Controls war goal +5
7. AI ally ruler has Fierce Negotiator personality: +5
8. AI ally ruler has Bold fighter personality: +5
9. Ai ruler has zealot personality while fighting heathens: +3
10. Enemy is target of a crusade: +3
11. Has ticking warscore for at least 1 year: +5
12. Has ticking war score for 2 years: +10
13. Defensive war: +5
1.Occupations: - ? score,
2.Not controlling capital: -10
3.Neutral or unknown attritude towards enemy leader: -30
4.Friendly attritude towards enemy leader: -100
War exhaustion: -1 per 1 war exhaustion, gets -4 per war exhaustion once it's above 5, -7 once it's above 10, -1000 once it's 15 or more.
so for example it's -5 at 5 war exhaustion, -9 at 6 war exhaustion, etc.
5. Having less than 60% force limit: -5 per -10%, at 20% forcelimit it reaches -100. So at 50% forcelimit it's -5, at 40% -10 etc, or just military strength can be used instead.
6. Loans: -1 per 1 loan, -3 per 1 loan starting at 6 loans, -6 per loans starting from 10 loans.
7. Postitive relations with enemy leader: -100
8. Has ungoing disaster: -100
9.Wants to start other wars: -? reasons, for example, if ottomans are called against a russian rival, they may reject to accept increase war enthusiasm, because they want to attack for example serbia, negative reason should depend on how much foreign provinces they view as vital interest and if they truces with those targets, or if ALL those targets has strong enough allies, this modifier should be reduced to 0.
10. Theocracy fighting same religion nation: -5
11. buddhist nation(not sure if for all eastern religions): -5
12. Enemy has ticking warscore for 1 year: -15
13. Enemy has ticking war score for 2 years: -100
14. Allready increased war enthusiasm: -2 per 1 time increase
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