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DDRJake

Field Marshal
112 Badges
Feb 4, 2011
5.159
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  • Ship Simulator Extremes
So I've conquered all of North America for myself and would like to leave South America for only my vassals. To do this I plan to have a worldwide blockade set in place as you can only colonise if you have a non-blockaded core to send from. First I'll het the real naval powers then spread out my fleet and take it all, and finally that damn repairing in the coastline and +blockade eff. national ideas will have some use.

But you know how you make income from blockaded ports. Where does that money go? Does it go directly into your money or does it go into your research as tax or production or trade or what? Also, what determines how much money you make off of blockades?

Thanks in advance, anyone who knows.
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
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Since I'm over a century away from Naval provisions idea which will fix my boats while not in port, I'm having issues keeping up my blockade on England, France, Scandinavia and Iberia. I can sink all their fleets and park 3-5 galleons outside every port and make plenty money, but they can and will keep smashing into me with freshly made ships. They never win but they do damage my boats and it's starting to add up. I'm thinking of keeping a central port where ships can go out and replace other damaged ships until I can get that damn National Idea.

The money I make goes stright into my coffers by the way. Tooltip said I would lise 37 ducats per month but I was earning 90+. I'll get some pictures up in a bit.
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
5.159
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1E709AFD28222AF6CB22B938D8A870744EB9084F


So far so good. Next on the list are Fez and Sweden, although warring Sweden without angering the mighty Bohemia will be troublesome.

I'm making over 300 ducats per month from blockades. The amount I get depends entirely on the trade value of goods from the province. Wool and gold are worthless, naval supplies and wine are moneymakers.
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
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548582883778CE4533247CC02C2A032D8DC96CB7


Okay, that's about as far as I'm willing to go with this. I can blockade Europe and my fleet pays for itself with the money I make from the others but putting up with repairing my fleet/covering attacks from coasts that have build navies is a level of micromanagement that I'm not putting up with.

This is me playing the MEIOU v5.1 mod for anyone who's wondering why my map looks funky.
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
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  • Ship Simulator Extremes
I hate to double post again and bring this thread back up, But I really need help making heads and tails of income from blockades.

I'm all but certain that you make income based off of the total trade value of the goods from a province. If a province produces gold, you get absolutely nothing from blockading it. If two provinces produce the same good, you get more off of the province that produces more of that good.

It seems that the income you make is roughly (the total trade value of the goods produced in a province/12)*blockade efficiency. I increased my Blockade eff. by 25% and by 15% and the income from blockades increased by nearly (but not quite) those amounts. It's a good enough estimation to work with though.

But what's infuriating me is how sometimes the income I make from a certain blockade will vary a lot without and change in blockade eff. or trade value or anything else I can see. For example, a province that had a trade value of 51.8 was giving me income of 3.13 per month and within a year this had changed to 2.63. The trade value had changed by less than a single ducat (supply and demand will cause this) but why was I suddenly making so much less?

It's not that I'm concerned about my income; blockades can be a great moneymaker if you use mostly galleys and have a huge, huuuuuge naval forcelimit, but it is killing me that I don't have concrete evidence to make a blockade income formula with.
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
5.159
6.575
  • Ship Simulator Extremes
Maybe the tax value changed, because your continuing blockade increases WE and thus the revolt risk? Or something like that?

Perhaps you should just collect as much raw data points as possible, then it should be possible to make a formula based on that.

Tax does not appear to have any impact on blockade income. If you blockade a province with no trade value like a gold-producing province, you get nothing.