Income & Force Limits - Effect on Changes from 1.32 to 1.5

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Yxklyx

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Yeah, I know I'm late to the game. Been playing with 1.32 and just installed 1.5. Thought it would be interesting to compare income/force limits with the same save game (Qing Empire in 1820).

- INCOME

1.3:
90 Tax
267 Production
305 Trade
43 Gold
11 Tariffs
.5 Vassals

1.5
95 Tax
271 Production
251 Trade
14 Gold
9 Tariffs
.5 Vassals

So yeah, New World Trade (Alaska, California, Mexico) took a big hit but - Tariff Efficiency is at 12.5%.

What's causing the loss of Gold Income when I load the 1.32 save game before the Colonial Nations are formed at the end of the month? It's at the same value before and after the CNs are formed.

- FORCE LIMITS

1.3: 409 Army and 244 Naval

1.5: 423 Army and 314 Naval

Got a boost especially in naval force limits from my CNs.

I was over my Naval Force limit in 1.3 but not in 1.5 and I save ~30 gold from that. I had been over my Army Force limit until recently as well and would have been saving from that.

- TOTAL INCOME

1.3: 245
1.5: 204
 

aitaituo

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You get force limits from colonial nations, but you no longer get gold income (or inflation) directly from new world provinces due to colonial nations. Increase tariffs to get your money, as I understand it the tariff percentage is the percentage of your colonial nations' gross income that goes to you. Trade income from the new world is reduced somewhat, but you get the benefit of additional merchants that will generally steer in your direction. The Western European Trade Node does significantly change trade for Europe though.
 

Yxklyx

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You get force limits from colonial nations, but you no longer get gold income (or inflation) directly from new world provinces due to colonial nations. Increase tariffs to get your money, as I understand it the tariff percentage is the percentage of your colonial nations' gross income that goes to you. Trade income from the new world is reduced somewhat, but you get the benefit of additional merchants that will generally steer in your direction. The Western European Trade Node does significantly change trade for Europe though.

So conquering/colonizing an Overseas New World Gold province gives you no income at all until it becomes part of a CN?
 

aitaituo

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So conquering/colonizing an Overseas New World Gold province gives you no income at all until it becomes part of a CN?

No, an overseas gold province you own directly still gives you gold directly. There is, however, a -100% production income penalty on all such distant overseas provinces, which is circumvented by increasing your production efficiency. They also got rid of the tax penalty/tariff system for distant overseas provinces. It's just that, in the Americas, if you have five colonies in a single colonial region (there's a mapmode for them), they'll automatically form a colonial nation.