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Kaduseon

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The Wizard Wars are a repeating event (every 10 years perhaps?) with the purpose of establishing the top wizards. To force the lazy wizards use their 'skill', powerful magicks are cast to limit other magicks to the strange and abstract 'focus bar', limiting the number that can be taken to battle, while only 3 elements can be put into a queue and Q and R, and Q and F, don't collapse into a single element to avoid the use QFQFASS, or some variant. Also, all other spells are balanced (well, supposedly ;)) to make all the spells more viable and increase the skill level required to reach the top.
I always thought the justification for this was that wizards trained for the Wizard Wars were trained differently to the typical wizard (e.g. the ones from original Magicka). They weren't trained for super-heavy invocations of heavy spells and tremendous Magicks, they were trained for agility, versatility, and close-quarters combat.

This shows in stuff like how these wizards are able to move while casting, beams have limited range, arcane takes precedence over lightning, they require focus to cast Magicks as opposed to elements, their "world ending" Magicks are restricted to a much smaller radius (think Thunderstorm in original Magicka versus Wizard Wars).

The wizards shown in Magicka 2 may have received training from both groups of wizards and thus can use super heavy spells and do their stuff while moving.

Or at least that's just me reading into what's probably balance and programming restrictions.
 

Ziljan

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Maybe you could even allow Wizard Wars to be started from within Magicka 2. (An have a cinematic explaining the differences between WW and M2 in-universe (aka Vlads abscence caused so much trouble that we forgot how to put a 5th element into our spells...))

+1

This could actually add more players to WW.
 

reapy

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Direction of WW is all wrong to add more players. It'll continue to be an echo chamber of ideas until somewhat big changes are made and they can re release it as a major patch in some way. WW has had all the press and people trying it out it needed to get started if the game had been set up right, but as it stands it will always be a niche thing, which is a real shame because the casting mechanics are really quite brilliant.

As a co op experience magicka 2 should do pretty well like the first one though and I hope it stays that way so they can design really over power and fun mechanics that would suck competitively but be awesome against mobs.

So like most people said, maybe just the start of a level can be an open arena or some such to goof around in and that should cover just about everything people would want.