Fredrik82 said:
Then you should read through all your posts in this thread again, and consider how interesting they are for a public discussion.
Some of your posts are a personal debate with FAL, which interest no-one else i'm sure of.
Why not create a discussion that actually encourage a open debate?, instead of closen it down for two?
I'm sure that what Aladar had in mind when he created this thread,
then again, this is not the first time that you Daniel is entering a thread and paint "Daniel" all over it
Great, your comment caused the discussion to die

.
Let me try to revive it. If I understand it correctly, the mission is to create a scenario where skill is the deciding factor, without (if possible) having more files then a scenario + event file.
1. Events: no use of them (random or not). If you use random, you might get lucky or not. Point about it being equal if you spread it over 320 or 400 years is in theory correct, but not in reality. I've played games where I got 95%stab hits and 5% stab + (that's 1 good versus 19 bad). But I've also played games where is was 25% stab hits and 75% stab +. The same goes for things like deflation, gifts, merchant unhappiness, etc... So, looking only at equality and skill, all events should be left out.
2. Capital: must have a port and a CoT.
3. Monarchs: Everybody gets a certain amount of them (say 30) and a certain amount of points (say 150 for each stat, that's 450 points in total) that can be distributed by the player. The start and death dates are for all monarchs the same (to avoid having a monarch with 1/1/1 for 2 years and a monarch with 9/9/9 for 30 years), but a player can decide when he has which monarch
4. Explorers/Conquistadores/Generals/Admirals: Everybody gets a certain amount of them and also a certain amount of points for each stat.The start and death dates are for all leaders are the same (to avoid having a leader with 1/1/1 for 2 years and a leader with 6/6/6 for 30 years), but a player can decide when he has which leader.
(the only possible exception is for instance with explorers. Someone in Eng can explore more then someone in Russia, therefor give Russia an extra month or two (the time in takes to get to position Eng)???) Also fixed starting locations for all leaders (capital). (and no eternal admirals/generals)
5. Each nation gets 1 culture, same religion, starting techs, and tech (latin?)
6. DP sliders: all start at 5 (in the middle

) but can be moved freely
7: No VP stuff. Leave the VP out of the picture.
8. Geographical issues and gold...: nations which gold provs or with beter locations get tax value decreases and others increases
Now, bear in mind that this is only version 1.1. It's a start that may be commented on since nothing is fixed. Also remember that nothing is perfect.
So, what are your comments on this?