FAL and Daniel let' continue here, but also summerise a little of what we are talking about.
Here are a few of the posts that led to this post:
Juv:
Considering this is an experimental campaign where we are to find out the balance and imbalance of the scenario this feels unfortunate. I do appreciate Lurkens wish to remain in a more or less "doomed" Poland but I feel that I must question the efforts to replace Portugal, (no recruitment in this thread?) as a player nation considering how fast it was diploannexed, preventing all future attempts to do this. As a GM playing Spain, prefering to fill Poland over Portugal, I find questionable considering the effects of the game clearly visible to all experienced players of the game. I can't help wondering how I would have felt if I had played Russia in this game. I can't say I totally agree with the motivation for this behaviour, being that "one can't force a player to move if they don't want to". I do think Lurken would have moved if heavily encouraged or forced to do so while Portugal was in good shape which makes this unfortunate business even more suspicious.
Aladar
Well i believe that this campaign is a good example, that something should indeed be changed for future campaigns.
Spain is far to powerfull, which ofc. came from the missing Portugal, and therefore Spain could take all the gold in Americas long before anyone else found it. Way to little competition.
BB and Russia seems a bit hampered by a Poland, which has given them all problems to expand, which could had raised them to the level of most other countries. But that should have been obvious from the start with so many countries placed next to each other.
Venice has the usual problem which is no histroric leaders that can match either Austria, France, OE or Spain, who all have abundand leaders.
Aladar
Another option i'm considering for my next game (Chill 5) is simply to delete all historical leaders and only give random leaders/explores to all nation.
While some nations still have demographic advantages, exploring would be a lot more spread out, as each would all of a sudden persue different exploring strategies which the new maps allowes for, especially one with few pagans.
And instead of waiting for the right leaders, wars would be fought more often i think, as you won't have to fear some uber leader with 10k cav that can beat you 200.000 infantry army with your random general.
FAL
Historical leaders are balanced, that's why.
Aladar
Are they? Then why are people always waiting for them to attack, or don't attack when others have them.
England, Austria and France atleast have way better leaders and many more too, than a lot of nations like Denmark, Sweden and Venice.
FAL
...which is the balance. The game balances itself because everyone knows the leader file and knows when to confront strong nations before they become even more uber when they get a super leader.
Aladar
I see that as an argument to delete the histrocal leaders, since everyone knows the old ones.
FAL
With random leaders only, how exactly are you going to prevent a country with a string of luck from dominating the game? Picture France getting a couple of 5/5/5 or better leaders and Austria nothing and no one knows it before it's too late.
Aladar
Well isn't that the fun part, NOT knowning what might happen?
And yes - we might all have a string of luck in the leadergenerator, but over 320 years that should be even.
FAL
Now everyone knows that France will get Turenne and that they need to prepare for the onslaught. That's the balance I meant.
Aladar
Yeah it's balance between France and Austria. But if they turn on Denmark, Sweden, Venice, Poland or whoever doesn't have an uberleader when these 2 does, the other nation is doomed.
And it doesn't go the other way around. Venice/Denmark and others doesn't get any of these uberleaders, so they are never in a position to make the onslaught.
FAL
Not knowing things create unbalance.
I am not saying it can't be fun to play with random leaders only and I am not saying I would not play with random leaders only myself, I am only saying that the *reason* to play with historical ones as opposed to random leaders only, is to create a *balanced historical* game.
IE, Spain is then strong at start, weak at the end etc. Portugal not having leaders and staying a relative weak country in this field is part of that balance. And so on. Everyone knows the historical balanced role of the various countries and keeps it more or less intact. Part of the reason why France constantly fights Austria and Spain helps Austria in game.
You, from your part, don't really argue that random leaders are *balanced*, but that's it is more *fun* to play with them, which is an entirely different topic and not one I want to oppose at all
Daniel
I agree Aladar. What FAL talks about is not balance, what he talks about is the predictabilty that is created if you have only historical and no random leaders. And the more predictable things are the easier it is for the players to balance out the unbalanced things that exist, if they want to that is.
I agree 100% with you that random leaders add much more to the balance than does historic leaders. But historic leaders are quite fun, especially when it is you yourself that gets them. Less so when your hostile neighbour gets them.
The easiest way to understand that randomness leades to better balance is to imagine that all things that are different in the game would be edited out. Monarchs, leaders, number of starting provinces etc, and then assume they all were redistributed randomly (but still quite fair as the random generator in the long run will get the distribution more and more fair - the law of big numbers or whatever it is called in English).
If we did like this for example Venice and France would in average be quite close in strength. In fact all nations would be quite close in strength from start, Sweden, France, Spain, Venice, the Navaho, etc. That would be a balanced game (from start).
Daniel
You are mixing two different concepts here, "balance" and "historicity".
FAL
IE, Spain is then strong at start, weak at the end etc. Portugal not having leaders and staying a relative weak country in this field is part of that balance.
Daniel
Not it is not. It is just an unbalanced and historical feature. The only true balance is when all player's are equally strong from start (as I wrote in an earlier post).
In Chill4 we made some kind of (failed) attempt to have a balanced game. With all nations at least a little similar to eachother in strength from start. Unfortunately we failed to realise the amount of inbuilt differences between our nations in that scenario so it did not turn out that balanced at all. But I would love to play such a game one day. I have some ideas about how to accomplish it.
Here are a few of the posts that led to this post:
Juv:
Considering this is an experimental campaign where we are to find out the balance and imbalance of the scenario this feels unfortunate. I do appreciate Lurkens wish to remain in a more or less "doomed" Poland but I feel that I must question the efforts to replace Portugal, (no recruitment in this thread?) as a player nation considering how fast it was diploannexed, preventing all future attempts to do this. As a GM playing Spain, prefering to fill Poland over Portugal, I find questionable considering the effects of the game clearly visible to all experienced players of the game. I can't help wondering how I would have felt if I had played Russia in this game. I can't say I totally agree with the motivation for this behaviour, being that "one can't force a player to move if they don't want to". I do think Lurken would have moved if heavily encouraged or forced to do so while Portugal was in good shape which makes this unfortunate business even more suspicious.
Aladar
Well i believe that this campaign is a good example, that something should indeed be changed for future campaigns.
Spain is far to powerfull, which ofc. came from the missing Portugal, and therefore Spain could take all the gold in Americas long before anyone else found it. Way to little competition.
BB and Russia seems a bit hampered by a Poland, which has given them all problems to expand, which could had raised them to the level of most other countries. But that should have been obvious from the start with so many countries placed next to each other.
Venice has the usual problem which is no histroric leaders that can match either Austria, France, OE or Spain, who all have abundand leaders.
Aladar
Another option i'm considering for my next game (Chill 5) is simply to delete all historical leaders and only give random leaders/explores to all nation.
While some nations still have demographic advantages, exploring would be a lot more spread out, as each would all of a sudden persue different exploring strategies which the new maps allowes for, especially one with few pagans.
And instead of waiting for the right leaders, wars would be fought more often i think, as you won't have to fear some uber leader with 10k cav that can beat you 200.000 infantry army with your random general.
FAL
Historical leaders are balanced, that's why.
Aladar
Are they? Then why are people always waiting for them to attack, or don't attack when others have them.
England, Austria and France atleast have way better leaders and many more too, than a lot of nations like Denmark, Sweden and Venice.
FAL
...which is the balance. The game balances itself because everyone knows the leader file and knows when to confront strong nations before they become even more uber when they get a super leader.
Aladar
I see that as an argument to delete the histrocal leaders, since everyone knows the old ones.
FAL
With random leaders only, how exactly are you going to prevent a country with a string of luck from dominating the game? Picture France getting a couple of 5/5/5 or better leaders and Austria nothing and no one knows it before it's too late.
Aladar
Well isn't that the fun part, NOT knowning what might happen?
And yes - we might all have a string of luck in the leadergenerator, but over 320 years that should be even.
FAL
Now everyone knows that France will get Turenne and that they need to prepare for the onslaught. That's the balance I meant.
Aladar
Yeah it's balance between France and Austria. But if they turn on Denmark, Sweden, Venice, Poland or whoever doesn't have an uberleader when these 2 does, the other nation is doomed.
And it doesn't go the other way around. Venice/Denmark and others doesn't get any of these uberleaders, so they are never in a position to make the onslaught.
FAL
Not knowing things create unbalance.
I am not saying it can't be fun to play with random leaders only and I am not saying I would not play with random leaders only myself, I am only saying that the *reason* to play with historical ones as opposed to random leaders only, is to create a *balanced historical* game.
IE, Spain is then strong at start, weak at the end etc. Portugal not having leaders and staying a relative weak country in this field is part of that balance. And so on. Everyone knows the historical balanced role of the various countries and keeps it more or less intact. Part of the reason why France constantly fights Austria and Spain helps Austria in game.
You, from your part, don't really argue that random leaders are *balanced*, but that's it is more *fun* to play with them, which is an entirely different topic and not one I want to oppose at all
Daniel
I agree Aladar. What FAL talks about is not balance, what he talks about is the predictabilty that is created if you have only historical and no random leaders. And the more predictable things are the easier it is for the players to balance out the unbalanced things that exist, if they want to that is.
I agree 100% with you that random leaders add much more to the balance than does historic leaders. But historic leaders are quite fun, especially when it is you yourself that gets them. Less so when your hostile neighbour gets them.
The easiest way to understand that randomness leades to better balance is to imagine that all things that are different in the game would be edited out. Monarchs, leaders, number of starting provinces etc, and then assume they all were redistributed randomly (but still quite fair as the random generator in the long run will get the distribution more and more fair - the law of big numbers or whatever it is called in English).
If we did like this for example Venice and France would in average be quite close in strength. In fact all nations would be quite close in strength from start, Sweden, France, Spain, Venice, the Navaho, etc. That would be a balanced game (from start).
Daniel
You are mixing two different concepts here, "balance" and "historicity".
FAL
IE, Spain is then strong at start, weak at the end etc. Portugal not having leaders and staying a relative weak country in this field is part of that balance.
Daniel
Not it is not. It is just an unbalanced and historical feature. The only true balance is when all player's are equally strong from start (as I wrote in an earlier post).
In Chill4 we made some kind of (failed) attempt to have a balanced game. With all nations at least a little similar to eachother in strength from start. Unfortunately we failed to realise the amount of inbuilt differences between our nations in that scenario so it did not turn out that balanced at all. But I would love to play such a game one day. I have some ideas about how to accomplish it.