In the last week or so I came up with a few new idea sets, and was told to post them here

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

exaenae

Corporal
24 Badges
Jan 29, 2015
42
32
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Call to arms event
"A few" may have been a slight underestimation. There's 26 new idea sets I came up with, some to replace generic national idea sets, but some to replace group ideas that some countries had (eg. Ferrara, Flanders, Morocco). Here are the ideas (there's also a download link at the bottom if I haven't forgotten to put it there):

Algerian Ideas
Traditions
Attrition for Enemies: +1 / Cavalry Combat Ability: +20%

  1. Latin Rights: Idea Cost: -5%
  2. Algerian Corsairs: Privateer Efficiency: +25% / Light Ship Combat Ability: +10%
  3. Exploit Trans-Saharan Trade: Caravan Power: +10% / Mercenary Cost: -10%
  4. Improved Shipbuilding Techniques: Ship costs: -10%
  5. Algerian Endurance: Land Attrition: -10%
  6. Diplomacy with the Europeans: Diplomats: +1
  7. Bargaining Opportunities: Diplomatic Reputation: +1
Ambition
Attrition for Enemies: +1


Aquileian Ideas
Traditions
Yearly Navy Tradition: +1 / Naval Force Limit Modifier: +25%

  1. Patriarchate of Aquileia: Yearly Prestige Decay: -1%
  2. Aquileian Legacy: Core-Creation Cost: -20%
  3. Volchero and Bertrand: Idea Cost: -5%
  4. Repopulate Aquileia: National Tax Modifier: +10%
  5. Constitutiones Patriae Foriiulii: Negative religious tolerance no longer gives any penalties
  6. Piu a forma repubblica che di principato: National Unrest: -1 / Stability Cost Modifier: -5%
  7. Italian Ambition: Morale of Armies: +10%
Ambition
Diplomatic Technology Cost: -15%

Brabantian Ideas
Traditions
Discipline: +5% / Trade Efficiency: +10%
  1. Charter of Liberty: National Tax Modifier: +10%
  2. Provide Protection to the Lower Classes: National Unrest: -2
  3. French Influence: Military Technology Cost: -10%
  4. Welcome the Reformers: Tolerance of Heretics: +2
  5. Reclaim the Territories of the Burgundian Netherlands: Time to Fabricate Claims: -20% / Aggressive Expansion Impact: -10%
  6. Marsh Warfare: Land Leader Maneuver: +1
  7. Found the University of Breda: Possible Advisors: +1
Ambition
Artillery Combat Ability: +15%


Bukharan Ideas
Traditions
Infantry Combat Ability: +10% / Diplomats: +1
  1. Traditions of the Uzbek Khanate: Cavalry Combat Ability: +20%
  2. Ottoman Arms Trade: Infantry Combat Ability: +5% / Military Technology Cost: -5%
  3. Unfavourable Terrain: Land Leader Maneuver: +1
  4. The Silk Road: Global Trade Power: +10%
  5. A Warring Nation: Core-Creation Cost: -15% / Land Maintenance Modifier: -10%
  6. A Millenia of History: Accepted Culture Threshold: -15%
  7. Encourage City Development: Development Cost: -10%
Ambition
Yearly Prestige Decay: -1%


Central American (UPCA) Ideas
Traditions
Morale of Armies: +15% / Land Force Limit Modifier: +25%
  1. Constitution of the United Provinces of Central America: National Unrest: -1
  2. Justified Disputes: Time to Fabricate Claims: -20% / Time to Justify Trade Conflict: -10%
  3. European Mercenaries: Available Mercenaries: +25% / Mercenary Cost: -10%
  4. Preserve Aztec Cities: Yearly Prestige: +1
  5. Remnants of Civilizations Gone By: Idea Cost: -10%
  6. Ensure Stability: Stability Cost Modifier: -20%
  7. The Song of the Grenadier: Infantry Combat Ability: +5% / Cavalry Combat Ability: +5%
Ambition
Artillery Combat Ability: +10%


Chilean Ideas
Traditions
Infantry Combat Ability: +10% / Time to Fabricate Claims: -25%
  1. Government Junta of Chile: Yearly Republican Tradition: +0.5
  2. Andean Defenses: Fort Maintenance: -20%
  3. Encourage Traders: Trade Efficiency: +10%
  4. Andean Mines: Goods Produced Modifier: +20%
  5. Where the Land Ends: Trade Steering: +20%
  6. Long Coastline: Naval Maintenance Modifier: -10%
  7. Native Legacy: Morale of Armies: +10% / Yearly Prestige: +1
Ambition
National Manpower Modifier: +33%

Chinookan Ideas
Traditions
Yearly Army Tradition: +0.5 / Land Attrition: -10%
  1. Chinook Canoes: Provincial Trade Power Modifier: +10%
  2. Encouraged Slavery: Goods Produced Modifier: +10%
  3. The Salmon Migrations: National Manpower Modifier: +15%
  4. Plankhouses: Stability Cost Modifier: -10%
  5. Elk Hunters: Discipline: +5%
  6. Flathead Indians: Fort Defense: +10% / Attrition for Enemies: +1
  7. Preserve Serenity in the Pacific Northwest: Morale of Armies: +10%
Ambition
Reinforce Speed: +25%

Corfu Ideas
Traditions
Missionary Strength: +2% / National Tax Modifier: +15%
  1. Fight for Independence: Infantry Combat Ability: +10%
  2. Capital of the Ionian Islands: Yearly Prestige: +1
  3. Quality Diplomats: Time to Fabricate Claims: -10% / Envoy Travel Time: -25%
  4. Secure Trade Routes: Light Ship Cost: -15%
  5. Reform the Corfu Navy: Morale of Navies: +20% / Yearly Navy Tradition Decay: -1%
  6. Reform the Corfu Army: Morale of Armies: +5% / Discipline: +5%
  7. Ensure Complete Naval Supremacy: Heavy Ship Cost: -25%
Ambition
Light Ship Combat Ability: +20%

Cornish Ideas
Traditions
Morale of Armies: +10% / Diplomatic Reputation: +1
  1. Legacy of Norman Aristocracy: Cavalry Combat Ability: +10%
  2. Cornish Literature: Yearly Prestige: +1
  3. Repel the English: Fort Defense: +20%
  4. Standardize Cornish Language: Idea Cost: -5% / Administrative Technology Cost: -5%
  5. Conduct Church Services in Latin: Tolerance of the True Faith: +1 / Yearly Papal Influence: +1
  6. Kolji Glasneth: Technology Cost: -10%
  7. Armories of Cornwall: Infantry Combat Ability: +10% / Artillery Combat Ability: +5%
Ambition
Discipline: +5%

Cretan Ideas
Traditions
Morale of Armies: +10% / Prestige from Naval Battles: +100%
  1. Cradle of European Civilization: Yearly Prestige: +1
  2. Linear A: Technology Cost: -10%
  3. Cretan Renaissance: Idea Cost: -10%
  4. Fortify Candia: Fort Maintenance: -10%
  5. Cretan Taxiarchs: Garrison Size: +25% / Fort Defense: +5%
  6. The Minotaur - Diplomatic Reputation: +1
  7. Cretan Raids - Privateer Efficiency: +15%
Ambition
Infantry Cost: -20%

East Frisian Ideas
Traditions
National Unrest: -1 / Diplomatic Reputation: +1
  1. Frisian Dikes: Production Efficiency: +10%
  2. Protect the Pirates: Embargo Efficiency: +20% / Privateer Efficiency: +10%
  3. Eala Frya Fresena: Stability Cost Modifier: -10%
  4. Construct the Port of Ostfriesland: Shipbuilding Time: -10%
  5. Legacy of Saint Ludger: Missionary Strength: +1%
  6. Dutch Connections: Naval Force Limit Modifier: +20%
  7. Friesische Fahrheit: Morale of Armies: +15% / Discipline: +2.5%
Ambition
National Manpower Modifier: +15%

Estonian Ideas
Traditions
Cavalry Combat Ability: +10% / Idea Cost: -5%
  1. Free City of Reval: Global Trade Power: +10%
  2. Baltic Crossroads: Accepted Culture Threshold: -10%
  3. Terra Mariana: Tolerance of the True Faith: +2
  4. Baltic Reformation: Tolerance of Heretics: +1 / Missionary Strength: +1%
  5. Estonian Grain Trade: Provincial Trade Power Modifier: +5% / Goods Produced Modifier: +5%
  6. Unite the Two Voivodeships: Development Cost: -10%
  7. Fabricated Maps: Time to Fabricate Claims: -25% / Aggressive Expansion Impact: -5%
Ambition
Diplomats: +1

Etrurian Ideas
Traditions
Leader(s) Without Upkeep: +1 / Garrison Size: +25%
  1. Etruscan Traditions: Infantry Cost: -10%
  2. Treaty of Aranjuez: Hostile Core-Creation Cost on us: +25%
  3. The Bourbon Dynasty: Yearly Legitimacy: +1
  4. High Renaissance Art: Yearly Prestige: +1
  5. Trained Infantry: Infantry Combat Ability: +15%
  6. Spanish Influences: Yearly Army Tradition Decay: -1%
  7. Etrurian Ambition: Time to Fabricate Claims: -10% / Core-Creation Cost: -10%
Ambition
Yearly Army Tradition: +1

Ferraranese Ideas

Traditions
Technology Cost: -5% / Inflation Reduction Cost: -33%
  1. Ducatus Ferrariae: Yearly Legitimacy: +1
  2. Secure the Reign of the House of Este: Chance of New Heir: +50%
  3. Redesign the City Plans of Ferrara: National Unrest: -1 / Monthly War Exhaustion: -0.03
  4. Patronize Renaissance Artists: -10%
  5. Italian Threats: Infantry Combat Ability: +15%
  6. Concerto delle donne: Yearly Prestige: +1
  7. Support the Education of Admirals: Naval Leader Fire: +1 / Naval Leader Shock: +1
Ambition
Leader(s) Without Upkeep: +1

Flemish Ideas
Traditions
Land Maintenance Modifier: -10% / Fort Maintenance Modifier: -10%
  1. Increase Autonomy of Border Cities: Fort Defense: +10%
  2. Flemish Trade Partners: Trade Power Abroad: +10% / Trade Range: +10%
  3. Cloth Industry: Production Efficiency: +10%
  4. Construct Statues of the Madonna and Child: Tolerance of the True Faith: +1 / Yearly Prestige: +0.5
  5. Flemish Nationalism: Hostile Core-Creation Cost on us: +50%
  6. Refurbish Gravensteen: Yearly Legitimacy: +1
  7. Flemish Trading Towns: Caravan Power: +20%
Ambition
Land Leader Fire: +1

Frisian Ideas
Traditions
Land Leader Maneuver: +1 / Yearly Army Tradition Decay: -1%
  1. Frisian Freedom: Yearly Republican Tradition: +0.5
  2. Establish Transportation System: Transport Cost: -25% / Shipbuilding Time: -5%
  3. Found the Friesland Espionage Institute: National Spy Defense: +25%
  4. Frisian Language: Hostile Core-Creation Cost on us: +50% / Discipline: +2%
  5. State-Funded Universities: Technology Cost: -5%
  6. Conduct Marches: National Unrest: -0.5 / Yearly Army Tradition: +0.5
  7. Swamp Terrain: Hostile Attrition: +1
Ambition
Morale of Armies: +10%

Kaffan Ideas
Traditions
Yearly Inflation Reduction: -0.10 / Production Efficiency: +10%
  1. Kefficho Language: Hostile Core-Creation Cost on us: +50%
  2. Manjo, Manne and Qemmo: Stability Cost Modifier: -10%
  3. Fertile Lands: National Manpower Modifier: +10%
  4. Diplomats and Spies: National Spy Defense: +25% / Military Technology Cost: -5%
  5. Found Coptic Churches: Missionary Strength: +2%
  6. Manjo Guards: Mercenary Cost: -10% / Available Mercenaries: +50%
  7. Reform the Kaffa Caste System: National Tax Modifier: +10%
Ambition
Infantry Combat Ability: +10%

Kokkand Ideas
Traditions
Land Maintenance Modifier: -15% / Looting Speed: +25%
  1. Train Our Troops: Infantry Combat Ability: +5% / Discipline: +2.5%
  2. Qo'qon Xonligi: Yearly Prestige: +1
  3. Descendants of the Timurid Khanate: Yearly Legitimacy: +1
  4. Imported Horses: Cavalry Combat Ability: +10%
  5. Foreign Connections: Diplomats: +1
  6. Trade Junction of the Fergana Valley: Caravan Power: +20%
  7. City of Winds: Development Cost: -10%
Ambition
National Unrest: -1

Lebanese Ideas
Traditions
Missionary Strength: +2% / Tolerance of Heathens: +2
  1. Remnants of the Crusades: Discipline: +5%
  2. Phoenician Traditions: Merchants: +1 / Trade Efficiency: +5%
  3. Convert the Heathens: Missionaries: +1
  4. Bastion of Christianity in the Levant: Fort Defense: +25% / Yearly Papal Influence: +1
  5. Cedar Wood of Mount Lebanon: Shipbuilding Time: -5% / Global Ship Repair: +10%
  6. Strive for Tolerance: National Unrest: -2
  7. Conquer the Levant: Core-Creation Cost: -25%
Ambition
Infantry Combat Ability: +20%

Liege Ideas
Traditions
Tolerance of the True Faith: +2 / Yearly Devotion: +1
  1. Devout Christians: Yearly Papal Influence: +2
  2. Athens of the North: Idea Cost: -10%
  3. Bonnes Villes: National Unrest: -1
  4. Empower the Archdeaconries: Stability Cost Modifier: -10%
  5. The Liege Iron Mines: Infantry Combat Ability: +10% / Military Technology Cost: -10%
  6. The Spanish Road: Diplomatic Relations: +1
  7. Organize the Feast of the Blessed Sacrament: Yearly Prestige Decay: -1%
Ambition
Cavalry Combat Ability: +10%

Maltese Ideas
Traditions
Yearly Army Tradition: +1 / Ship Costs: -10%
  1. The Knights' Heritage: Development Cost: -10% / Build Cost: -10%
  2. Tribute of the Maltese Falcon: Diplomatic Reputation: +1
  3. An Island Nation: Fort Maintenance: -10%
  4. Defend Our Coastlines: Galley Combat Ability: +20% / Yearly Navy Tradition: +0.5
  5. Found the City of Valletta: Yearly Prestige: +1
  6. Construct Coastal Watchtowers: Fort Defense: +25%
  7. The Knights of Malta: Infantry Combat Ability: +15%
Ambition
Attrition for Enemies: +1

Mecklenburgian Ideas
Traditions
Morale of Armies: +10% / Cost of Reducing War Exhaustion: -10%
  1. Reform the Economy: National Tax Modifier: +10%
  2. Ostsiedlung: Development Cost: -10%
  3. Mecklenburgian Stability: Stability Cost Modifier: -10%
  4. Slavic Influence: Cavalry Combat Ability: +10%
  5. Center of Reformation in Schwerin: Missionary Strength: +2% / Church Power: +5%
  6. Mikilenburg: Fort Maintenance: -30%
  7. Wrest Control of the Baltic Sea Trade: Domestic Trade Power: +15%
Ambition
Discipline: +5%

Montferrat Ideas
Traditions
Yearly Prestige: +1 / Fort Defense: +20%
  1. Palaiologoi: Yearly Legitimacy: +1 / Chance of New Heir: +50%
  2. Crusader State: Morale of Armies: +10%
  3. Revised Tax Policies: National Tax Modifier: +10%
  4. Conrad of Montferrat: Infantry Combat Ability: +10%
  5. Develop Montferrat: Development Cost: -10%
  6. Montferrat Renaissance: Idea Cost: -10%
  7. Fecisti Patriam Diversis de Gentibus Unam: Accepted Culture Threshold: -25%
Ambition
Land Force Limit Modifier: +33%

 
Upvote 0

exaenae

Corporal
24 Badges
Jan 29, 2015
42
32
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Call to arms event
Additional post because the previous ones was giving me issues:

Moroccan Ideas
Traditions
Hostile Core-Creation Cost on us: +50% / National Manpower Modifier: +20%

  1. Berber Cavalry: Cavalry Combat Ability: +15%
  2. Legacy of Ibn Battuta: May recruit Explorers and Conquistadors / Yearly Prestige: +1
  3. Found Madrassas: Technology Cost: -10%
  4. Unite the Two Kingdoms: Development Cost: -10%
  5. Jihad: Missionary Strength: +2%
  6. Protect the Trans-Saharan Trade Route: Provincial Trade Power Modifier: +20%
  7. Imperial Maghreb: Morale of Armies: +20%
Ambition
Galley Combat Ability: +20%


Tripuran Ideas
Traditions
Reinforce Speed: +10% / Better Relations Over Time: +25%

  1. Confluence of the Brahmaputra River: Provincial Trade Power Modifier: +10%
  2. Royal Family of Manikya: Yearly Prestige: +1
  3. Rajmala: Yearly Legitimacy: +1
  4. Encourage Land Irrigation: Production Efficiency: +10%
  5. Kingdom of the Hills: Fort Defense: +15%
  6. Tropical Climate: Attrition for Enemies: +1
  7. Compile the Tripura Buranji: Diplomatic Reputation: +1 / Income from Vassals: +10%
Ambition
Years of Separatism: -5


Yemenite Ideas
Traditions
Trade Efficiency: +10% / Embargo Efficiency: +10%

  1. Justify Our Rule: Yearly Legitimacy: +1
  2. Port of Aden: Global Trade Power: +15%
  3. Rasulid Literature: Idea Cost: -10%
  4. Exported Horses: Cavalry Combat Ability: +10% / Military Technology Cost: -5%
  5. Tahirid Builders: Build Cost: -20%
  6. Protect Jewish Merchants: Merchants: +1
  7. Red Sea Toll: Trade Power Abroad: +25%
Ambition
Attrition for Enemies: +1


Note

I obviously haven't had time to test all of these, and when I was typing this I realized there's quite a few 2-in-1 ideas which would probably be changed if these were to actually make it to the game.

I'll probably go over these ideas and look at the balance within the next few days, but any advice on how these affect game balance is appreciated, as well as suggestions on general improvements or new idea sets.


Mod download
http://www.mediafire.com/download/rz1xl758ibgygqj/asnim_final.zip
(it's also available on Steam under ASNIM)