I am personally inclined to suggest that the download method would be preferable to chasing down the fifteen-odd publishers needed to get the game widely published as of now. My suggestions:
1) Universal online sales. Plus: Release it when you're ready, not when each of the publishers are ready. Also probably cheaper to buy. Minus: No store sales.
2) Mixed method(Online and in stores). Plus: Release is the same, but handles the annoyance of having sporadic publishings. Also allows one or two publishers to be used(for example, one country for the US, Canada, and Britian and another company for Europe) as opposed to a patchwork of them. Minus: Probably make the publishers wring their hands, and would possibly make it more expensive for a few countries(though the online availibility should handle this).
I prefer the second, from a personal and business stance. Personally, it allows me to get a box to go with the game. Also it prevents a major problem at SF or any other publisher from delaying the release a ridiculous amount of time(a major gripe in Poland, or so I've heard). From a business stance, it prevents avalibilty issues from causing trouble in various places, makes more money if the theory here is right, and keeps the possibility of a leak down to some extent.
One quick question: Why is a publisher used if the game can be produced and run off by the game developer(GalCiv reference here; never played it, but they seem to have done it)? Is it because the publisher pulls the strings and gets the game in the stores, or just the manufacturing side of things, or added pr?
1) Universal online sales. Plus: Release it when you're ready, not when each of the publishers are ready. Also probably cheaper to buy. Minus: No store sales.
2) Mixed method(Online and in stores). Plus: Release is the same, but handles the annoyance of having sporadic publishings. Also allows one or two publishers to be used(for example, one country for the US, Canada, and Britian and another company for Europe) as opposed to a patchwork of them. Minus: Probably make the publishers wring their hands, and would possibly make it more expensive for a few countries(though the online availibility should handle this).
I prefer the second, from a personal and business stance. Personally, it allows me to get a box to go with the game. Also it prevents a major problem at SF or any other publisher from delaying the release a ridiculous amount of time(a major gripe in Poland, or so I've heard). From a business stance, it prevents avalibilty issues from causing trouble in various places, makes more money if the theory here is right, and keeps the possibility of a leak down to some extent.
One quick question: Why is a publisher used if the game can be produced and run off by the game developer(GalCiv reference here; never played it, but they seem to have done it)? Is it because the publisher pulls the strings and gets the game in the stores, or just the manufacturing side of things, or added pr?