No one's saying for every event in the entire planet. We are talking a ultimatum event. The guy above for some reason thinks we are talking to accurately predict everything.Having tried to script as many "what if" questions as possible through decisions and event chains for just one country (Italy) in my mod, it is a great deal of work, particularly if you tried to do it for every nation. The variables and possible outcomes seem to expand exponentially, and each possibility needs to be carefully scripted and tested and corrected and retested, etc.
It would be better if they sought a solution based upon basic game mechanics. For example, a major power could be gifted automatic victory points for peace conference purposes for every nation in its sphere of influence and even more automatic points if it has claims or cores -- even if it did not participate in the fighting. So, Hungary can take over Czechoslovakia but Germany would come into the peace conference, even though it did none of the fighting, and say "not so fast -- hands off the Sudetenland". Then when Hungary takes over Yugoslavia, Italy will show up at the peace conference and claim Dalmatia.
My point is to make sure Germany keeps protection over it's direct lands. That's as simply as done if you just guarantee them. To say it's hard is..well odd.
- 1