* Start in October 1399, at the coronation of Henry IV of England. Experience over 50 more years of gameplay, experiencing the Byzantine Empire, Tamerlane and the end of the Hundred Years War.
~No you won't, well except for what is left of the byzantine empire. Rest won't happen without historical events.
* Se exactly what is required to make the decisions that will shape the future of your country. Strive to create Great Britain, Make Paris worth a Mass, or institute an East Indian Trade Company. Act, rather than react, and implement decisions on both country and province level, with the new decision system, including hundreds of different decisions depending on situation.
~first part is what the game already has, but the second is somewhat interesting. What "decisions" will you be able to make in provinces?
* Experience our new Mission System, where the player and AI will both be given goals to achieve, providing endless replayability by guiding history along different tracks every time.
~ They dare call it NEW???? It was in EUII and if I'm not mistaken in EUI as well... So yeah, new. And how are you suppose to guide "history" with no history at all? All bs..
* In Nomine will feature Rebels with a Cause. There are countless types of rebels, with different goals, and different abilities. You may get colonial rebels in your colonies determined to get representation or independence, you may get reactionary nobles rising up to put the serfs back where the belong. Crush them by force, or negotiate with them, or even worse, watch them enforce their demands on your country.
~Took them 3 games and 2 20mb patches to finally get this. I say, it was about time the rebel system was fixed.
* Religious tolerance now depends on the ideas and decisions you take, making it a new layer of strategy. As cardinals stay loyal longer, the power of the Papa Controller has grown, as he can now excommunicate rulers, and call crusades against infidels.
~ Yeah, I can imagine Napoleon calling for a crusade against china. :rofl:
more nonsense to the lala land game :wacko:
Revised AI, focusing on strategic top level goals, with support for fully scriptable logics.
Well they decided to go the lazy way and let the community fix their game.
Dozens of more gameplay features, including new colonial system, elections in republics, scorched earth & new spy missions,
Will wait and see..
Overall, I see another 15mb patch,"cough", I mean expansion that fixes the game with some "new" features, adds in some more absurdity, and adds old stuff that were already in the series for a long time.
kudos to you paradox. May you rot in the money from these crappy patches, I mean, "expansions" and your $80 game in three different volumes. Or will it be $100? :wacko: