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jordarkelf

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I love this new expansion!

Just 50 years into the Grand Campaign, I have seen nations do both historical and plausible conquests, I have seen nations like Crete secede with nationalist rebellions, and seen Greek provinces rebel away from an Ottoman Empire in deadlock with the Timurids to join the Eastern Roman Empire; I have actually been nearly beaten in a war when the enemy did not just besiege a worthless border province, but actually sent its armies against my own troops weakened by siege assault; and I finally have advisors to choose from even a few years into the game OTHER than one-star worthless colonial advisors or stability enhancers.
And I can actually use my fleets without the incredibly irritating micromanagement... this will prove to be very useful in a few decades after I build my colonial empire.

Still a few weird things though -- I see both kingdoms and duchies, and after a good beating I noticed France had turned from the former into the latter. Meanwhile (my) Burgundy did the reverse. It can't be simply power level, since even one-province Gelre is a 'kingdom'.
I also saw Trebizond conquered by Candar and then rebel away from Genoa.. as a tribal federation WTF?

But overall a very cool expansion. I am actually enjoying playing the vanilla game immensely now.
 

Johan

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jordarkelf said:
Still a few weird things though -- I see both kingdoms and duchies, and after a good beating I noticed France had turned from the former into the latter. Meanwhile (my) Burgundy did the reverse. It can't be simply power level, since even one-province Gelre is a 'kingdom'.


Its called "Duchy" if they are vassals to a Kingdom :)
 

mlepkows

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I also love it! So far I've managed to play over 100 years with Japan and watched Ming collapse to rebels (Guangzhou and Yunnan areas defected to Korea :wacko: ) in the first 20 years, only to fight back and reclaim it's status as local power. Also, no blobbing was observed. AI seems fairly smart and the new features make gameplay both more fun and challenging.
The only thing I didn't like was further nerfing of non-european countries. After all those years of develpement, Japan's progres is pitiful - 4 new colonies, 3 provinces conquered and Workshops still ~50 years ahead :( .

Maciek
 

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I wonder if these titles remain the same if an overlord chooses the Empire government? :) Are the vassals of an Empire, kingdoms, and their vassals, duchies?
 

jordarkelf

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That would be cool. I hope this won't interfere with ATAGE/MMG3 though!

As for why France is a vassal -- my fault. My Grand Alliance of Burgundy, Lorraine, England, Aragon (LOR is my vassal) brought her to her knees, and nationalist rebels did the rest. Once the truce expires I planned to grab Île-de-France for the COT, but I'll need to find out who her overlord is first. I hope it isn't Scotland, the new AI actually knows how to clear the seaways before a beach invasion!
 

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Downloaded both NA and In Nomine today, and I have to say that In Nomine makes EU3 by far the best Paradox game to date in my opinion.

I saw a few posts complaining about having to buy NA just to use In Nomine, well I can say its more than worth it!
 

jasond363

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I agree that IN is a perfect expansion pack to an already great game. I started a game as Novgorod and watched as the Golden Horde collapsed under the attack of several different rebel factions, and was split up. I really like the new features and have found the game play has been drastically improved.

Now all i have to do is take advantage of their their destruction conquer their lands for my Russian Empire!
 

Van Diemen

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What is even better. All the territories conquered in a war by your vassal will go to you as an occupied province. This will ensure that vassals can't expand! Not only that the amount of alliance choices is much better now. No more just allying with two countries and them wait if anyone else wants to join you, because you used to get only the impossible message when you tried and the AI didn't seem to have that problem to the extend the player had.
 
Jan 9, 2005
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Wow, this feudal dynamism idea sounds cool, I had no idea it worked like that.

Any confirmation that it's Empire > Kingdom > Duchy?

Could someone post the relevant .txt file here? I'm intrigued as to how this system works across the board...

Definitely makes sense, though. It's weird seeing Burgundy as a kingdom, but nominally their dukes were peers of France, and as such paid homage to the king of France, so it certainly makes sense I suppose. Cool!
 

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Just got the say the best addition of the lot is the Mission system instead of going around giving half focused attention to 10 different goals I can fully focus on one goal knowing something extremely good should happen to me. And of course the Act system thats awesome all these wonderful things I can only do if I meet certain requirements.
 

Griffin.Gen

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I love the system of Kingdom-Duchies-Empires-Republics
I continued my swedish game from 2.2 (it was pretty weird :wacko: )
I was able to institute Finish Cavalry and institute the Swedish Empire.
Man IN is so awesome!
 

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Van Diemen said:
What is even better. All the territories conquered in a war by your vassal will go to you as an occupied province.

I was really shocked by this at first. I was the Papal States (finally, they can form Italy!) and my vassal Tripoli had occupied Malta in a war against Milan and Naples. I gave them it in the peace deal, since they'd helped so much and I didn't want to continuously put down revolts there. Turns out, as soon as I look at the revolt risk warning, I've got Malta!

I tried selling it to them but they didn't want it. :( So I'm going to have to deal with the revolts, I guess.