I have to disagree again. The time and effort put into a tactical system would be better spent on debugging or other development tasks. Making it optional makes it even less part of the game.
I've played board wargames for over 25 years. There are tactical, operational, strategic and grand-strategic games. Different scales appeal to different folks, and a game that tried to bung them all in would the worst of all worlds, not the best.
Some want to game just the attack on the farm at Waterloo, some the whole Napoleonic era. There is room for all, but not in the one game. If you truly want mediaeval tactical combat there are plenty of other games for you.
I've played board wargames for over 25 years. There are tactical, operational, strategic and grand-strategic games. Different scales appeal to different folks, and a game that tried to bung them all in would the worst of all worlds, not the best.
Some want to game just the attack on the farm at Waterloo, some the whole Napoleonic era. There is room for all, but not in the one game. If you truly want mediaeval tactical combat there are plenty of other games for you.