In its current form, the Turkish focus tree is bad

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Supermouser

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I realize that there's a faction of people on this forum who have been arguing that the Turkish focus tree is the way it is because that's how Turkey was historically. They didn't enter the war until '45 and suffered from rough sectarian issues for most of the time period.

Good points. I admit. But my response is this: where was this design philosophy for the other focus trees? Where was this philosophy in the US communist branch? The alternate history Germany branch? Don't get me wrong, I greatly enjoyed those trees, but that was because the writing doctrine for them clearly placed a need to keep the player engaged above ridged historical accuracy. After all, if a player wants to turn the US communist, they probably aren't too concerned with that sort of thing anyway.

The best way to illustrate how the Turkish focus tree fails is to point to how another tree succeeded: Mexico. Like Turkey, Mexico starts the game in the historical situation of being pulled in multiple different directions by numerous armed factions which are fighting over the future of the country. Historically, Mexico only barely got itself together in time to offer real support to the war effort in 1945 and was only able to declare war in 1942 because of its unique geographic position.
However, the Mexican focus tree doesn't lock a player into that same path regardless of which part of the tree they choose to walk down. The fun part of the Mexico tree is that a particularly skilled player, with a few Mexico runs under their belt, would be able to quickly and efficiently consolidate and mobilize the country faster than had happened historically. It's rewarding to watch your negative focuses drop one by one and be replaced by unique bonuses at a steady rate, even if you're not fighting in the war. If you want, this can culminate in a glorious (and timely) conquest of the US or South America, giving the player a nice payoff for their hard work which they can quickly cash in by using those new cores in the north or that non-core manpower bonus in the south to send human waves to save the day for your faction of choice in Europe.

And that's the point. It's not just about a mountain of 70 day focuses, though that certainly plays a role. It's about the fact that the Turkish tree doesn't reward the player or make them feel like they're accomplishing something while they're spending the years rebuilding for the eventual intervention in the main war. In Mexico, if you play it right, you can beat all of the various timed crises before they get the chance to beat you, even if that's not what happened historically. In Turkey, you're guaranteed to take more beatings than you'll be able to counter or deal out. Even worse, many of the anti-rebel operations are left up to chance, leaving a real possibility that the player can flip a 'tails' on their attempt to control the Kurds 5 tries in a row, and leave them with a feeling of helplessness.

The devs explained in their dev diary on Turkey that Turkey was the most played country that didn't have a focus tree pre-BFTB, but now I can't imagine many of those players are looking at the Turkish tree now and saying that that's what they had in mind.
 
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Shaka of Carthage

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Well reasoned argument.

Maybe Paradox has numbers on Mexico being played. And those numbers don't support that the new focus tree design of Mexico is that popular. And I assume there were different designers for the Mexico and Turkish focus trees. Different designers, different styles.

Someone should take the changes the community is advocating, run it like an open source project, and design a new Turkish focus tree based on the one we currently have. So not so much new, rather just modified. The popularity of that modded focus tree would give Paradox some solid numbers to make design objectives for future focus trees.
 
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Iskulya

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And my response to this is: why should every country be exactly the same? Not every country should be able to run off half cocked in 1937. It'd be pretty boring if they all played the same like that.

Turkey has actually gotten a MASSIVE power boost. You can get over a dozen MIL from a single 70 day focus, the Clodius Agreement. It does come a bit later, but not that late. Some tweaks are probably needed to the Ottoman stuff and it could be perhaps made its own dedicated branch without having to have fully gone through the Democratic focuses first to speed things along. Also there should be some way of reviving the Central Powers without having to solo the Axis and Allies by yourself; I a lot of players seem to dislike that bit. Turkey's lack of a fifth research slot is also problematic, but other than these things I think this tree is really good and fine the way it is. I also agree that the anti-rebel operations need some tweaking. It's never worth doing now, period.

It's really absurd in my opinion that you compare Mexico favorably to Turkey. Mexico actually has an even slower build up than Turkey, unless you're going to conquer early and snowball. A Mexico that does not aggressively expand early will not be in shape for any kind of substantial overseas intervention until around 1943 in my experience, that's much later than Turkey. Mexico's starting situation is also much weaker, with a paltry number of factories and infrastructure. And unlike Turkey, Mexico only has a small smattering of focuses that provide factories, and they all come rather later preventing you from capitalizing on earlier additional CIC.

It seems you more or less think every country shoudl play exactly the same way and that they should all have the opportunity to cheese world tension and annex neighbors before they start being guaranteed by the big players. I don't see any reason why every country should be exactly the same in this regard. You already have a huge choice of alternatives if you want to do that.
 
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Emperor_Napoleon

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As I've said in another post on this topic, I think the focus tree is excellent and has the potential to be a masterpiece, but the focus times need to be reduced for almost all of them. I can understand having 70 day times for when it's working towards something major (e.g. a wargoal), but when it's just to add a factory or building slot or improve relations, there's no reason for it to take 70 days. 35 is very reasonable, considering just how huge the focus tree actually is.
 
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Supermouser

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And my response to this is: why should every country be exactly the same? Not every country should be able to run off half cocked in 1937. It'd be pretty boring if they all played the same like that.

Turkey has actually gotten a MASSIVE power boost. You can get over a dozen MIL from a single 70 day focus, the Clodius Agreement. It does come a bit later, but not that late. Some tweaks are probably needed to the Ottoman stuff and it could be perhaps made its own dedicated branch without having to have fully gone through the Democratic focuses first to speed things along. Also there should be some way of reviving the Central Powers without having to solo the Axis and Allies by yourself; I a lot of players seem to dislike that bit. Turkey's lack of a fifth research slot is also problematic, but other than these things I think this tree is really good and fine the way it is. I also agree that the anti-rebel operations need some tweaking. It's never worth doing now, period.

It's really absurd in my opinion that you compare Mexico favorably to Turkey. Mexico actually has an even slower build up than Turkey, unless you're going to conquer early and snowball. A Mexico that does not aggressively expand early will not be in shape for any kind of substantial overseas intervention until around 1943 in my experience, that's much later than Turkey. Mexico's starting situation is also much weaker, with a paltry number of factories and infrastructure. And unlike Turkey, Mexico only has a small smattering of focuses that provide factories, and they all come rather later preventing you from capitalizing on earlier additional CIC.

It seems you more or less think every country shoudl play exactly the same way and that they should all have the opportunity to cheese world tension and annex neighbors before they start being guaranteed by the big players. I don't see any reason why every country should be exactly the same in this regard. You already have a huge choice of alternatives if you want to do that.

Depending on what you're referring to, every country already "plays the same" in some manner. What I'm arguing for is giving the player the option to burn slow or rush out the gate, but if having options like that is what we're calling "plays the same", then in that case the fact that almost every country has a path to Communism, Fascism, Democracy, and increasingly in the past few releases, monarchy, is also playing the same. You even mentioned it yourself: Mexico has a slower buildup, unless you choose to conquer early. Having that choice is consistent with the Paradox design philosophy up to the latest release because it prioritises allowing players to pick dynamic paths.

The Turkish tree's failing is that all of the dynamic paths offered are essentially extremely similar. Regardless of what path you take, you'll face almost the exact same problems and enemies (Greece is toast almost no matter what), and be forced to confront those problems and enemies in essentially the same time-restricted order. The Yugoslavia tree is a good example here because depending on which branch you take, the challenges you face will be radically different, and the starting issues will evaporate if you take a different path.

You also argue that if a player want's to "cheese world tension" that there's other options, but didn't Turkey used to be one of those options before the release of the focus tree? I thought the devs literally said outright that they wanted to offer the mountain of Turkey players something more to do, but I can't imagine that they intended to give them less in the process.
 
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Olanov

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Some of the focuses towards allying the different factions, or elsewhere could really be reduced down to 35 days. After playing Turkey, I thought in general the tree was very decent but it really is a slog.
 
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TalyonUngol

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And my response to this is: why should every country be exactly the same? Not every country should be able to run off half cocked in 1937. It'd be pretty boring if they all played the same like that.

Turkey has actually gotten a MASSIVE power boost. You can get over a dozen MIL from a single 70 day focus, the Clodius Agreement. It does come a bit later, but not that late. Some tweaks are probably needed to the Ottoman stuff and it could be perhaps made its own dedicated branch without having to have fully gone through the Democratic focuses first to speed things along. Also there should be some way of reviving the Central Powers without having to solo the Axis and Allies by yourself; I a lot of players seem to dislike that bit. Turkey's lack of a fifth research slot is also problematic, but other than these things I think this tree is really good and fine the way it is. I also agree that the anti-rebel operations need some tweaking. It's never worth doing now, period.

It's really absurd in my opinion that you compare Mexico favorably to Turkey. Mexico actually has an even slower build up than Turkey, unless you're going to conquer early and snowball. A Mexico that does not aggressively expand early will not be in shape for any kind of substantial overseas intervention until around 1943 in my experience, that's much later than Turkey. Mexico's starting situation is also much weaker, with a paltry number of factories and infrastructure. And unlike Turkey, Mexico only has a small smattering of focuses that provide factories, and they all come rather later preventing you from capitalizing on earlier additional CIC.

It seems you more or less think every country shoudl play exactly the same way and that they should all have the opportunity to cheese world tension and annex neighbors before they start being guaranteed by the big players. I don't see any reason why every country should be exactly the same in this regard. You already have a huge choice of alternatives if you want to do that.

I actually think Mexico's tree is fantastic and engaging. It's not something im good at, but I know that its a country that you can take and do well with. I like the way it handles religion and become Catholic mexico is fantastic.

As for Turkey getting a massive power boost, I can agree and disagree. I still think that Turkeys basic tree before BOTF is more powerful when switching to facist. 7% manpower gain as well as able to get war declarations around 1937/8? It's just too good to pass up right now. It takes way too long to access the Turan/Ottoman Empire side of things. Most of the things that you want could possibly be gone by the time you get the ability to get war goals and such.


That being said, I actually -like- the new tree of Turkey. I think the depth they put in and the immersive stuff in... well it immerses you. I just think a good chunk of the focus tree could use 35 days instead of 70 day focuses.
 
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When comparing Mexico and Turkey, I think it is important to remember that Mexico can actually take outside actions, without getting major powers involved. Turkey, on the other hand, finds itself with little or nothing it can do without getting major powers involved, by the time it makes its way down the focus tree.
 
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In my opinion, the army reform (top right) branch should only consist of 21-35 day focuses, because I can guarantee you most players, like myself, completely skip that part to get to politics. It just takes too long to remove an army debuff. It's kinda like the French colony investment tree, which is mostly 70-day focuses for some building slots.
 
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In my opinion, the army reform (top right) branch should only consist of 21-35 day focuses, because I can guarantee you most players, like myself, completely skip that part to get to politics. It just takes too long to remove an army debuff. It's kinda like the French colony investment tree, which is mostly 70-day focuses for some building slots.
I've actually made a thread about the French focuses that need to be improved and/or balanced, I hope they will change something eventually...
 
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sauerkrautpie

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There is nothing fiction in Turkish focus tree or in entire rework. But, focuses are extremely long. And some focuses are almost impossible because of the AI. For instance: Germany almost never going for Kaiserreich even in non-historical, Bulgaria signing Tripartite pact before you subjugate them...

Focuses are overlapping, thats for sure. But the fix is easy. Paradox should change the focus times with 35day ones, especially the ones going towards to Ottoman Empire (since you can't do anything with it in historical)

Another fix is possible for it, like its been said in upper comments, such as Ottomans having their own branch, but since nobody will do such a thing, there is no need to mention it.
 
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TalyonUngol

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There is nothing fiction in Turkish focus tree or in entire rework. But, focuses are extremely long. And some focuses are almost impossible because of the AI. For instance: Germany almost never going for Kaiserreich even in non-historical, Bulgaria signing Tripartite pact before you subjugate them...

Focuses are overlapping, thats for sure. But the fix is easy. Paradox should change the focus times with 35day ones, especially the ones going towards to Ottoman Empire (since you can't do anything with it in historical)

Another fix is possible for it, like its been said in upper comments, such as Ottomans having their own branch, but since nobody will do such a thing, there is no need to mention it.

I -really really- hope they make it so Germany chooses oppose hitler more often and then I honestly wouldn't care if they go democratic. I think its awesome just to have them go another route.
 
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