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Meneth

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I have a spreadsheet set up to guide me in exactly that, I just don't have enough combat experience in game to really judge how well the spreadsheet model matches the combat model. I'll clean it up, send it to you, and open the assumptions and results up for discussion.
Thanks.

An excellent guide.

Regarding the suppress revolts mission: there is a significant benefit to that mission not mentioned in your guide. If a province is rebellious, the tax revenue of that province is significantly reduced, which can hurt quite a bit especially if the player is still small and the capital is the main source of income. Suppressing the revolt (using your Marshal) seems to remove the economic hit.
If you're having high revolt risk in your capital, you're probably doing something wrong (or you're extremely unlucky with heresies) :p
The tax penalty is equal to the revolt risk, so losing out on more than 10% of the tax income from a single province is rare. Probably generally not enough for it to be worth suppressing revolts.
 

Meneth

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You might add mention in the Education chapter where you discuss culture change in "A Few Things To Watch Out For".

On a related topic - can you confirm that the Stewardship numbers in the culture change table you created are the Count's personal total and not State Stewardship?
Personal total, yes.
 

Meneth

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Meneth: Would it be a feasible expectation to have this Guide (finished, or almost) and ready for a print version by the end of March?
Yeah. I don't think I'll be covering much more, if anything, beyond a table of opinion modifiers, and possibly alliances.
 

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I'm guessing you've got a spreadsheet for it? I'd like to add that (and your commentary) as an installment.

It'd be cool if we could get a thorough understanding of how inheritable claims work. I'm experiencing them in-game with different results. How many generations do they last? How do they expand through your pool of children? Heirs, pretenders, rest of your children? Are they dependant on the claimant kingdom of origin succession laws?
Claims seem to be inherited for two generations, then expire unless pressed.

For example, I married a claimant of the kingdom of Hungary, my son had a claim on it, but it wasn't inheritable anymore. My son pressed it and won it. The next generation I invited the brother of the king of England who had a inheritable claim and I married his only child, who was a daughter, to my son. But when the guy died, his daughter could only press her claim in a war, it wasn't inheritable. Hungary had agnatic-cognatic primogeniture, but England is agnatic primogeniture. I'm thinking that must be the difference in those two examples.
The Hungarian claim only got inherited for two generations (claimant -> your son), while you were trying to inherit the English claim for 3 generations (English brother -> English daughter -> your grandson)

I'm a total noob in this of looking in the game files. What files should I look to investigate all this?
This type of stuff is generally hardcoded.
 

Meneth

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Yes, I know, those 10 seconds it takes to do that are so inconvenient.
The real inconvenience is that people are less likely to find it to begin with.
Then again, I find it a bit hard to sympathize with someone if they cannot find the rather clearly labeled 'FAQ' section.
 

Meneth

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Not even visible, unless you're a logged-in, registered customer, who probably already knows how to play the game.
Wow, didn't know that. I assumed it was, like the User Modifications visible but un-enterable.
That's something that should be dealt with. There is as you say, absolutely no indication right now for unregistered/logged out users that an FAQ section even exists.
 

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@Meneth: Can you please include the text for the links in your Guide. I don't have access to the Guide in the FAQ section and subsequently, I don't also have the links that are in your text. Please include them underneath if you can. Thanks

... Remember to do me an Introduction, and include it with the rest. Thanks again.
Will do once I've finalized it. I think I might write a final installment this weekend.

1) Is there any way to quote from the guide? You can't just cut and paste out of "reply with quote" since the FAQ forum is restricted.
No way except copy-pasting AFAIK.

2) The section on DNA in the eugenics guide is a little misleading, in particular this part: "It can be assumed that the worst of the congenital traits only become common when many letters of DNA are shared, while the most positive congenital traits are at the other end of the spectrum.
As every character has eleven letters of DNA, it is reasonable to assume that five are taken from the father, five from the mother, and one is random."

Both of these assumptions are incorrect, or at least in need of qualification. Below is the DNA for 3 parent-child groups. The first 2 children are geniuses; the third is inbred. Between the parents and the child, I've marked where each letter in the child's DNA comes from. Letters passed from the mother to the child are marked |, from the father to the child +, from both parents with *, and random letters are indicated by a blank.
Code:
lcnmdgkkpaf mother
ioejdhgkenp father
+ +|*+|* |+
ijejdhkkmap genius

mjpdmkihmgm mother
ojadjkhmanj father
+*+*|*+ |||
ojajmkhamgm genius

lcnmdgkkpaf mother
ljofnhekpgd father
* +|+||**||
loomngkkpaf inbred abomination
We see the first child has 2 random letters, 3 maternal letters, 4 paternal letters, and 2 common letters; the second child has 1 random letter, 4 maternal letters, 3 paternal letters, and 3 common letters; the third has 1 random letter, 5 maternal letters, 2 paternal letters, and 3 common ones.

The first example shows that DNA is not simply 5 from each parent and 1 random letter. Perhaps that is the norm, but in some cases there can be multiple random letters. I've also seen cases where there is no clearly random letter, although this of course could just be chance (the random letter being the same as one of the parents). I have not seen any cases of more than 2 random letters, or cases where one parent contributed more than 5 letters.
I'll get that corrected.

Altogether the examples suggest that positive and negative traits may not be straightforwardly linked the number of shared DNA letters. The inbred character did have a high number of shared letters, but the geniuses also had 2 and 3 shared letters. Again, this could be chance; perhaps they got very lucky, but it suggests that lower is not simply better for positive congenital traits. Note, I have seen geniuses with no common letters, so it doesn't suggest that common letters are necessary.
You have a point. Problem is that if that is indeed not the way it works, we're pretty much left with nothing but complete randomness.
 

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I'm wondering if the negative traits are tied to shared letters, but the positive traits aren't. I've looked at a few more inbred children and their parents all have 3+ common letters. It's a small sample, but it suggests 3 common letters puts you a risk of inbred.

As for the positive traits, perhaps they are simply based on parents/grandparents having the trait?
Almost no one has any of the positive congenital traits at the start, especially genius, so that's unlikely. I'm pretty sure they can appear out of nowhere.
 

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Meneth

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Fantastic work.

Do you plan on updating the content to take 1.06 and SoI into account?
I'd like to, but I'm not sure I want to dedicate the time needed to do so, as I've got several other projects going on at the moment.