• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

lihp

Lt. General
55 Badges
Apr 8, 2014
1.266
571
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Have you tried Expert AI 2.0 Axe ?

After Invader started his break from Hoi4, I took to that and have been pleased.

Add: HOI4 with BICE is cool too were it not for the unit planner issues by times :(
 

Aodhan_

Captain
19 Badges
Jan 4, 2013
479
230
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Semper Fi
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • March of the Eagles
Yep Germany didn't show much interest on me till now strangely enough may be it was my sprank new forts :). Spain has just joined the axis, looks like I leave Germany alone for the time being and go teach Franco some good old democracy. :)
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
Add: HOI4 with BICE is cool too were it not for the unit planner issues by times :(
Have you tried the 'Total War' sub mod? That's what I plan to do for my next Bice game
 

lihp

Lt. General
55 Badges
Apr 8, 2014
1.266
571
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Have you tried the 'Total War' sub mod? That's what I plan to do for my next Bice game

Actually Id like to get deeper into BICE first. Still loads of fun already with BICE.

PS: I didnt like BICE mod in HOI3, yet here its looking good from overall behaviour and options as well as mechanics.
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
Actually Id like to get deeper into BICE first. Still loads of fun already with BICE.

PS: I didnt like BICE mod in HOI3, yet here its looking good from overall behaviour and options as well as mechanics.

That's the thing, go with what is more fun. I have a cycle: Big patch sends me to vanilla Germany to see if the East Front got any my challenging. Then mods that helps the AI and challenge.

I enjoyed Bice emensly, but weighed that I wanted AI challenge more so. But then I was told about Total War

:) was just going to say the same.

How is it? AI make good tech, production and template choices?
 

lihp

Lt. General
55 Badges
Apr 8, 2014
1.266
571
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
That's the thing, go with what is more fun. I have a cycle: Big patch sends me to vanilla Germany to see if the East Front got any my challenging. Then mods that helps the AI and challenge.

Ohh am all in to that, yet there are shortcommings of vanilla HOI4 which carry over to HOIx + modx. Thats the point where I am usuall quite annoyed :(

Apart from that I sometimes like to do achievements, but somehow... somehow its - in case of the challenging ones - more about finding loopholes or exploits to get the achievement. Prime example India taking UK mainland without DLC...
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
It's the best challenge/balanced mod I've found so far. Few less equipment techs than BICE, (making it easier for production/templates/research for the AI), but still a lot more depth than Vanilla.
Thanks, appetite to finish current game and try just went up +++ :)
 

grandad1982

Field Marshal
103 Badges
May 1, 2012
3.562
5.180
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Sword of the Stars
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • For the Motherland
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Europa Universalis IV
Axe, there is very few times I disagree with what you say or do, however..... Why for the love of all that's holy aren't you using the strategic view adjustments mod! That air warfare screen :(
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Have you tried Expert AI 2.0 Axe ?

After Invader started his break from Hoi4, I took to that and have been pleased.

It's definitely on my list (and I'm well aware that @Chondrite knows his stuff and then some, so I'm very much looking forward to it) - just a time thing. I'm probably going to take years to get the naval mod where I want it, but when I do, I'll integrate it with whatever seems best at the time. Like you I have a cycle - so each patch there's a few vanilla games, and then a few naval mod games, then a few 'other mods' games, then back to the naval mod. Definitely think you're making a good suggestion here :).

Add: HOI4 with BICE is cool too were it not for the unit planner issues by times :(

BICE is also a very good suggestion - I've given that one go-round, but was a while ago now.

Yep Germany didn't show much interest on me till now strangely enough may be it was my sprank new forts :). Spain has just joined the axis, looks like I leave Germany alone for the time being and go teach Franco some good old democracy. :)

The forts will do it - if you fort up the Belgian frontier, sadly, Germany struggles. Have fun spreading the good word in Spain :).

It's pretty sad that the German AI being a moderate challenge to a France player in a WW2 game is seen as an acceptable benchmark.

Sorry - I wasn't trying to argue that it was an acceptable benchmark (if you read my posts at least, you'll see I note other issues with the AI that I'm sure we all hope are fixed). I was more trying to point out that, at least from what I could see, there'd been a marked improvement. If the AI has enough troops to avoid the dreaded reshuffle, they can push and push hard on a front, makes breakthroughs and encirclements (better than anything I've seen in HoI3) and cause trouble. The nature of the game I was playing (France again, after a break between patches) highlighted it well as on historical mode there's less divergence so it's an easier test.

As we all know, give them a longer front the unit shuffle diverts many troops away from the action, and there are also issues concentrating force at the right location and needlessly attacking strongpoints when they could go around, templates and production management. This thread is in no way suggesting we don't want the devs to whip these into shape - just pointing out that in the right circumstances, the AI does things better than it did previously (and in the case of it breaking through my lines, dead-set well) :).

Axe, there is very few times I disagree with what you say or do, however..... Why for the love of all that's holy aren't you using the strategic view adjustments mod! That air warfare screen :(

Because I can never get enough of glaring colours? :oops:. Actually, I 'usually' run with better terrain (also switched off here), and keep forgetting to subscribe to the strategic view adjustments mod, but in all the switching of mods on and off, I'll forget to switch some back on again. Appreciate the reminder, am off to subscribe now (and then probably forget to switch on.....:rolleyes:)

Edit: And it's another Chondrite mod, which is another reason to pay attention to it :).
 

Tomnoddy

Captain
8 Badges
Jan 11, 2012
395
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • 500k Club
. If the AI has enough troops to avoid the dreaded reshuffle, they can push and push hard on a front, makes breakthroughs and encirclements (better than anything I've seen in HoI3) and cause trouble. The nature of the game I was playing (France again, after a break between patches) highlighted it well as on historical mode there's less divergence so it's an easier test.

As we all know, give them a longer front the unit shuffle diverts many troops away from the action, and there are also issues concentrating force at the right location and needlessly attacking strongpoints when they could go around, templates and production management. This thread is in no way suggesting we don't want the devs to whip these into shape - just pointing out that in the right circumstances, the AI does things better than it did previously (and in the case of it breaking through my lines, dead-set well) :).

Once additional fronts open eg. Denmark, micro invasions, the German AI starts to shuffle again, leading to the German/Netherlands front moving back and forth between Amsterdam and Wilhelmshaven. Assuming you kept Netherlands alive OFC.

The main reason the OP may have gotten caught out by AI Germany is that in the current game, Germany attacks the low countries one at a time in September/October 1939 rather than declaring all three at once in 1940 like it did historically.

This gives the France player 8 months less to crank out equipment with laws/policies on a war footing. It also creates a huge problem if Germany attacks Netherlands while still at peace with Belgium - you are forced to send your reinforcements by the sea, which takes time to disembark etc. which may mean the Germans can capture a bridgehead over the Rhine before your defenders can arrive. If the Germans get across the Rhine in the Netherlands, they then have an easy drive across the flat plains over the Belgian border straight into Brussels then the Pas de Calais, bypassing the Ardennes, the Meuse, the forts of Namur etc.

Assuming you didn't just build level 10 forts , you need to keep the advantage of the river for 9-12months. After that, you can see the effect of the reckless attacks and poor production ai on Germany . Divisions at half strength, my light armour divisions driving straight through and overrunning their medium panzers etc (probably because they don't actually contain any Panzers)
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Once additional fronts open eg. Denmark, micro invasions, the German AI starts to shuffle again, leading to the German/Netherlands front moving back and forth between Amsterdam and Wilhelmshaven. Assuming you kept Netherlands alive OFC.

The main reason the OP may have gotten caught out by AI Germany is that in the current game, Germany attacks the low countries one at a time in September/October 1939 rather than declaring all three at once in 1940 like it did historically.

This gives the France player 8 months less to crank out equipment with laws/policies on a war footing. It also creates a huge problem if Germany attacks Netherlands while still at peace with Belgium - you are forced to send your reinforcements by the sea, which takes time to disembark etc. which may mean the Germans can capture a bridgehead over the Rhine before your defenders can arrive. If the Germans get across the Rhine in the Netherlands, they then have an easy drive across the flat plains over the Belgian border straight into Brussels then the Pas de Calais, bypassing the Ardennes, the Meuse, the forts of Namur etc.

Assuming you didn't just build level 10 forts , you need to keep the advantage of the river for 9-12months. After that, you can see the effect of the reckless attacks and poor production ai on Germany . Divisions at half strength, my light armour divisions driving straight through and overrunning their medium panzers etc (probably because they don't actually contain any Panzers)

Aye, you're quite right - I gave it a second game today, same situation but I pushed hard for a 'peak defence against Germany in late '39' instead of a more historical French play, and while Germany pushed hard early, and got Lille and a couple of other provinces in the north (and Strasbourgh, while I had my back turned :oops:), so far I'm holding them, and they've DoW'd Denmark and they're getting hit by the shuffle. I've still had to micro heavily (I micro'd Strasbourg pretty hard as well, just not hard enough :)), and they almost broke through on a few occasions, but I held them.

More importantly, for 120K losses m'self, Germany and Italy together are looking closer to 1.5 million. If the good Steelvolt can (or if we're lucky, has) better teach Germany and Italy not to throw men and equipment away on horrible assaults when there are alternatives, it would have been a very different story. It was still a very enjoyable game, and a good challenge, but from here on in I expect the main challenge to be taking on the USSR when they come through Germany in 12-18 months or so.
 

Adamgerd

Colonel
77 Badges
Jan 1, 2017
926
2
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Imperator: Rome Sign Up
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • For the Motherland
  • Prison Architect: Psych Ward
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Federations
  • Cities: Skylines - Parklife
  • Stellaris: Megacorp
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Holy Fury
  • Semper Fi
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Started a new game today as France - France is a great country to play, plenty of challenge, and a genuine risk of failure. That said, my first two games as France, way back when (1.2 or earlier, most likely), I won both (the second without too much trouble). Today, when I was theoretically older and wiser.....

View attachment 261794

Of course, it's not all over yet, but Germany never got this far last time around. It's also not perfect - they're still throwing a metric ton of troops at the Maginot (although this may not be a vanilla game issue - there are some 'light' tweaks to some of the land defines, although in theory these should have made the AI less likely to attack a heavily fortified position, not more). Although they are winning the Maginot attack (so while it's expensive, it's not futile), it's pretty clear the tens of divisions there would be better served making my life even more painful going through Belgium.

The AI doesn't have air superiority (but I don't either - it's contested - so the French air force performing better than historical at least) - and it would have been far worse, far sooner if I hadn't have been giving my troops help with the defence (ie, if I'd just relied on the battleplan to position troops in defence, Germany would have been through sooner and worse). While the game is modded, the vast majority of the mod changes relate to naval warfare - all of the division templates except mine are vanilla. Germany doesn't have any buffs to it either.

Anyways, it'd been a little while since I'd played a 'continental' power, and it was good to see the AI come at me hard, and break through - I've lost (or at least, I'm pretty sure I will - if for some reason the AI can't convert on this breakthrough I will report back appropriately!) working harder than either of my two previous wins. I'm not in any way saying there aren't issues with the AI, but if people are looking for a single-player challenge, they could do worse than playing France.
Wait, France has the Maginot lines built, in game. Oh that's why, I lost most of my troops, when I attacked France in the Maginot Line and the UK attacked me from behind with a naval invasion at Hamburg recently.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Wait, France has the Maginot lines built, in game. Oh that's why, I lost most of my troops, when I attacked France in the Maginot Line and the UK attacked me from behind with a naval invasion at Hamburg recently.

Aye, if you're playing as Germany, much better to smash through Belgium/Luxembourg, than a line of level 10 forts (most of which are on hills, mountains or urban areas, some across rivers to boot!) Be sure to get air superiority and have a healthy number of CAS and/or TAC supporting you as well :).
 

Tomnoddy

Captain
8 Badges
Jan 11, 2012
395
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • 500k Club
Wait, France has the Maginot lines built, in game. Oh that's why, I lost most of my troops, when I attacked France in the Maginot Line and the UK attacked me from behind with a naval invasion at Hamburg recently.

Aye, if you're playing as Germany, much better to smash through Belgium/Luxembourg, than a line of level 10 forts (most of which are on hills, mountains or urban areas, some across rivers to boot!) Be sure to get air superiority and have a healthy number of CAS and/or TAC supporting you as well :).

These days, when i play as Germany, I do not attack the low countries - AI Italy can take out AI France all by itself, the French AI is so bad at managing the southern front. Obviously if you help them it goes faster. Best to stay on good terms with Netherlands and Belgium, conquering their homeland just gives you more Steel and Aluminum that you already have. Staying friendly means you can trade with their puppets for Rubber, one of the few sources you have access too once the war starts.

I usually boost popularity of the Facist party and try and get them in my faction (there is a national focus for this).
 

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
@Axe99 imho, the problem now with the concept of "giving the ai enough units and it doesn't shuffle so much" is two-fold, the ai is usually unable to support that many units with supply or equipment, and all it takes is another front.
Hopefully 1.4 improves this.

You can see the grand vision behind what PDS is doing with the ai. The question is will reality ever match the vision.
 

Dalnar

Colonel
28 Badges
Apr 18, 2016
868
812
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
The AI has serious issues with multiple fronts. During weekend I have played several ways as Axis South Africa, and everytime I opened SA front all Axis nations started to move troops there and allies did the same. This meant that my own units were often out of supply because of the poor infrastructure in Africa, it also mean that other fronts were overrun. Really the AI must have its priorities set, so it does not ferry troops over the globe back and forth and lose half of them in destroyed transports.