Have you tried Expert AI 2.0 Axe ?
After Invader started his break from Hoi4, I took to that and have been pleased.
Add: HOI4 with BICE is cool too were it not for the unit planner issues by times
Have you tried Expert AI 2.0 Axe ?
After Invader started his break from Hoi4, I took to that and have been pleased.
Have you tried the 'Total War' sub mod? That's what I plan to do for my next Bice gameAdd: HOI4 with BICE is cool too were it not for the unit planner issues by times![]()
Have you tried the 'Total War' sub mod? That's what I plan to do for my next Bice game
Have you tried the 'Total War' sub mod? That's what I plan to do for my next Bice game
Actually Id like to get deeper into BICE first. Still loads of fun already with BICE.
PS: I didnt like BICE mod in HOI3, yet here its looking good from overall behaviour and options as well as mechanics.
was just going to say the same.
That's the thing, go with what is more fun. I have a cycle: Big patch sends me to vanilla Germany to see if the East Front got any my challenging. Then mods that helps the AI and challenge.
How is it? AI make good tech, production and template choices?
Thanks, appetite to finish current game and try just went up +++It's the best challenge/balanced mod I've found so far. Few less equipment techs than BICE, (making it easier for production/templates/research for the AI), but still a lot more depth than Vanilla.
Have you tried Expert AI 2.0 Axe ?
After Invader started his break from Hoi4, I took to that and have been pleased.
Add: HOI4 with BICE is cool too were it not for the unit planner issues by times![]()
Yep Germany didn't show much interest on me till now strangely enough may be it was my sprank new forts. Spain has just joined the axis, looks like I leave Germany alone for the time being and go teach Franco some good old democracy.
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It's pretty sad that the German AI being a moderate challenge to a France player in a WW2 game is seen as an acceptable benchmark.
Axe, there is very few times I disagree with what you say or do, however..... Why for the love of all that's holy aren't you using the strategic view adjustments mod! That air warfare screen![]()
. If the AI has enough troops to avoid the dreaded reshuffle, they can push and push hard on a front, makes breakthroughs and encirclements (better than anything I've seen in HoI3) and cause trouble. The nature of the game I was playing (France again, after a break between patches) highlighted it well as on historical mode there's less divergence so it's an easier test.
As we all know, give them a longer front the unit shuffle diverts many troops away from the action, and there are also issues concentrating force at the right location and needlessly attacking strongpoints when they could go around, templates and production management. This thread is in no way suggesting we don't want the devs to whip these into shape - just pointing out that in the right circumstances, the AI does things better than it did previously (and in the case of it breaking through my lines, dead-set well).
Once additional fronts open eg. Denmark, micro invasions, the German AI starts to shuffle again, leading to the German/Netherlands front moving back and forth between Amsterdam and Wilhelmshaven. Assuming you kept Netherlands alive OFC.
The main reason the OP may have gotten caught out by AI Germany is that in the current game, Germany attacks the low countries one at a time in September/October 1939 rather than declaring all three at once in 1940 like it did historically.
This gives the France player 8 months less to crank out equipment with laws/policies on a war footing. It also creates a huge problem if Germany attacks Netherlands while still at peace with Belgium - you are forced to send your reinforcements by the sea, which takes time to disembark etc. which may mean the Germans can capture a bridgehead over the Rhine before your defenders can arrive. If the Germans get across the Rhine in the Netherlands, they then have an easy drive across the flat plains over the Belgian border straight into Brussels then the Pas de Calais, bypassing the Ardennes, the Meuse, the forts of Namur etc.
Assuming you didn't just build level 10 forts , you need to keep the advantage of the river for 9-12months. After that, you can see the effect of the reckless attacks and poor production ai on Germany . Divisions at half strength, my light armour divisions driving straight through and overrunning their medium panzers etc (probably because they don't actually contain any Panzers)
Wait, France has the Maginot lines built, in game. Oh that's why, I lost most of my troops, when I attacked France in the Maginot Line and the UK attacked me from behind with a naval invasion at Hamburg recently.Started a new game today as France - France is a great country to play, plenty of challenge, and a genuine risk of failure. That said, my first two games as France, way back when (1.2 or earlier, most likely), I won both (the second without too much trouble). Today, when I was theoretically older and wiser.....
View attachment 261794
Of course, it's not all over yet, but Germany never got this far last time around. It's also not perfect - they're still throwing a metric ton of troops at the Maginot (although this may not be a vanilla game issue - there are some 'light' tweaks to some of the land defines, although in theory these should have made the AI less likely to attack a heavily fortified position, not more). Although they are winning the Maginot attack (so while it's expensive, it's not futile), it's pretty clear the tens of divisions there would be better served making my life even more painful going through Belgium.
The AI doesn't have air superiority (but I don't either - it's contested - so the French air force performing better than historical at least) - and it would have been far worse, far sooner if I hadn't have been giving my troops help with the defence (ie, if I'd just relied on the battleplan to position troops in defence, Germany would have been through sooner and worse). While the game is modded, the vast majority of the mod changes relate to naval warfare - all of the division templates except mine are vanilla. Germany doesn't have any buffs to it either.
Anyways, it'd been a little while since I'd played a 'continental' power, and it was good to see the AI come at me hard, and break through - I've lost (or at least, I'm pretty sure I will - if for some reason the AI can't convert on this breakthrough I will report back appropriately!) working harder than either of my two previous wins. I'm not in any way saying there aren't issues with the AI, but if people are looking for a single-player challenge, they could do worse than playing France.
Wait, France has the Maginot lines built, in game. Oh that's why, I lost most of my troops, when I attacked France in the Maginot Line and the UK attacked me from behind with a naval invasion at Hamburg recently.
Wait, France has the Maginot lines built, in game. Oh that's why, I lost most of my troops, when I attacked France in the Maginot Line and the UK attacked me from behind with a naval invasion at Hamburg recently.
Aye, if you're playing as Germany, much better to smash through Belgium/Luxembourg, than a line of level 10 forts (most of which are on hills, mountains or urban areas, some across rivers to boot!) Be sure to get air superiority and have a healthy number of CAS and/or TAC supporting you as well.