Gamers who enjoy complex online cities are salivating for GTA 6 and Cities: Skylines 2.
Are are my 2 cents about it.
Instead of calling it "Cities: Skylines 2", just call it "Skylines". It's easier to remember and fewer people will get it confused with the now dead Crap City.
It's probably way to late in the game but I would really like to see a custom game engine for this. You could call that engine, "Maximus". Or you could call it "Crystal Bag". Be savage.
I would like to see the game go from the year 1800 to the year 2200. The game would not stop in the year 2200, just in terms of a tech tree there wouldn't be anything after that year.
The very first thing you would plop down is a farm and ranch. Each would have a small farm house on it to serve as Agriculture/Residential. "Liners" would ride in on horseback from who knows were to settle in your, umm, settlement. There would not be a road to the outside world until you got around to building it. After you zone some farms and ranches, you could create a dirt path between buildings.
Later, you could drop a dirt road down and after that, a paved 2 lane road.
From 1800-1900, your city would not have electricity or running water. Each property would have to figure that out on their own but you may want to build a landfill for trash and collected sewage.
It wouldn't be long before you would need a sheriff's office and a fire brigade.
If you bunch your city together to soon, you'll have major sanitation and other health related issues. If you build it to sparsely, it will take allot longer to move resources around. In the beginning of the game, your settlement, possibly a village by now, will only have itself to rely on.
For currency, you could use "lines" with their currency symbol being L. For coinage, you could call it lint.
You could also use gold and diamonds.
While the game prefers to stay away from war, it would be nice to have various military units on a zoned military base for defense against major disasters, rioting, space aliens, monsters and maybe an occasional zombie hoard(?).
Everybody wants bigger cities so the bigger, the better. However, when you first start, your area should be so small, it looks like something EA would make.
I'd like to see a map with a little of everything on it as on option. The mountains and higher elevations have snow and down by the coast line, it's hot and tropical. Way off in the distance is desert as well as some other standard regions.
It would be fun to be able to decide the hottest and coldest temperature for your map from -50F/-45.5C at night in the winter to 150F/65.5C during the day in the summer. You could also create your own temperature scale using the letter Z. Who says skylines has to happen on Earth?
Tropico has a system were your avatar has to stay in power for the game to continue. You could possibly add that as an option but not if he has to live to be over 400 years old.
SC2000 had the famous SCURK (Sim City Urban Renewal Kit) but this could be accomplished by turning off money and making every building available. In this instance, you are being an artist more than you are creating a city.
For SC2000, SC also had the graphicly deficient Sim Copter and the even worse and hardly remembered Streets of Sim City which I guess was supposed to be something like GTA if GTA was horrible in every way and the graphics were terrible.
The concept, however, was amazing. You could build a city and load it into either of those games and really experience your creation.
That is the one thing GTA lacks is the ability to build your own city. It's either their city or nothing with them.
If you were to create a concept similar to Sim City 2000, when the series as a whole was at it's peak, you could take Skylines to a level no game has ever seen by anyone under 30 years old.
That's my opinion. Take it for what it's worth. I remain waiting with baited breath to find out if Cities: Skylines 2, aka Skylines, really is in development.
Good luck.
Are are my 2 cents about it.
Instead of calling it "Cities: Skylines 2", just call it "Skylines". It's easier to remember and fewer people will get it confused with the now dead Crap City.
It's probably way to late in the game but I would really like to see a custom game engine for this. You could call that engine, "Maximus". Or you could call it "Crystal Bag". Be savage.
I would like to see the game go from the year 1800 to the year 2200. The game would not stop in the year 2200, just in terms of a tech tree there wouldn't be anything after that year.
The very first thing you would plop down is a farm and ranch. Each would have a small farm house on it to serve as Agriculture/Residential. "Liners" would ride in on horseback from who knows were to settle in your, umm, settlement. There would not be a road to the outside world until you got around to building it. After you zone some farms and ranches, you could create a dirt path between buildings.
Later, you could drop a dirt road down and after that, a paved 2 lane road.
From 1800-1900, your city would not have electricity or running water. Each property would have to figure that out on their own but you may want to build a landfill for trash and collected sewage.
It wouldn't be long before you would need a sheriff's office and a fire brigade.
If you bunch your city together to soon, you'll have major sanitation and other health related issues. If you build it to sparsely, it will take allot longer to move resources around. In the beginning of the game, your settlement, possibly a village by now, will only have itself to rely on.
For currency, you could use "lines" with their currency symbol being L. For coinage, you could call it lint.
You could also use gold and diamonds.
While the game prefers to stay away from war, it would be nice to have various military units on a zoned military base for defense against major disasters, rioting, space aliens, monsters and maybe an occasional zombie hoard(?).
Everybody wants bigger cities so the bigger, the better. However, when you first start, your area should be so small, it looks like something EA would make.
I'd like to see a map with a little of everything on it as on option. The mountains and higher elevations have snow and down by the coast line, it's hot and tropical. Way off in the distance is desert as well as some other standard regions.
It would be fun to be able to decide the hottest and coldest temperature for your map from -50F/-45.5C at night in the winter to 150F/65.5C during the day in the summer. You could also create your own temperature scale using the letter Z. Who says skylines has to happen on Earth?
Tropico has a system were your avatar has to stay in power for the game to continue. You could possibly add that as an option but not if he has to live to be over 400 years old.
SC2000 had the famous SCURK (Sim City Urban Renewal Kit) but this could be accomplished by turning off money and making every building available. In this instance, you are being an artist more than you are creating a city.
For SC2000, SC also had the graphicly deficient Sim Copter and the even worse and hardly remembered Streets of Sim City which I guess was supposed to be something like GTA if GTA was horrible in every way and the graphics were terrible.
The concept, however, was amazing. You could build a city and load it into either of those games and really experience your creation.
That is the one thing GTA lacks is the ability to build your own city. It's either their city or nothing with them.
If you were to create a concept similar to Sim City 2000, when the series as a whole was at it's peak, you could take Skylines to a level no game has ever seen by anyone under 30 years old.
That's my opinion. Take it for what it's worth. I remain waiting with baited breath to find out if Cities: Skylines 2, aka Skylines, really is in development.
Good luck.
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