In a semi historical debate, do you put turrets on bombers ?

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BaronNoir

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(The semi-historical part is the belief pre-war that with turrets, the bombers could get through fighters screens. Unless someone want to replay in HOI IV crippling bomber losses, it's usually better to send escort fighters-like in real life)

As I virtually never send bombers in contested airspace (IE, where I don't have a significant air superiority) I'm seriously wondering now if even a symbolic LG light turret is worh it.
 

Ilyasviel

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So far I've put turrets on all of my planes, even the fighters, not necessarily because I think that they're good, but just because I find the idea of a turret cool.
 
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Happy Trigger

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(The semi-historical part is the belief pre-war that with turrets, the bombers could get through fighters screens. Unless someone want to replay in HOI IV crippling bomber losses, it's usually better to send escort fighters-like in real life)

As I virtually never send bombers in contested airspace (IE, where I don't have a significant air superiority) I'm seriously wondering now if even a symbolic LG light turret is worh it.
I think it depends of what you're planning to achieve. I like to make attack aircrafts when playing with Japan. I design a heavy fighters, with an anti-tank cannon 1, or bomb locks. Because I visualize them as an Mosquito/Hs-129, I try to keep the speed high, making them without turret. Though, if my aircraft doesn't have any kind of air attack, them I add some turrets.

One think that I like in this DLC, is that, if you observe real aircrafts, you end up figuring out how to make something effective.
 

Fulmen

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IRL bombers needed gunners because leaving them in a situation where they would be completely helpless would have been a disaster. Escort fighters couldn't cover everything at once, particularly if the intercepting enemy had an altitude, and therefore energy, advantage.

Now, in the game all this goes out the window and you're better off stripping the bombers from their gunners and adding something that increases the air defense stat instead. Gunners, referred to only as turrets in-game, only boost the air attack stat. Somewhat ironic, when you consider how the stats are named.

Oh and while you're at it, don't give your bombers anything that gives them air attack, except maybe in a situation where you don't have enough thrust for anything more useful. Giving them fixed MGs or cannons meant to combat other aircraft provide nothing against ground or naval targets whatsoever. Strafing doesn't exist in the game. The game hates compromise designs, and you're best off leaving the air war to dedicated air superiority fighters, while CAS with as high a ground attack stat per production cost as you can produce, help win the ground war.

EDIT: Although with strat bombers you might want turrets if bombing states your fighters can't reach. But that's a niche scenario, and mostly only relevant to MP.
 
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