I still dont think there is any evidence that Residence has anything to do with growth rates. Certainly there is absolutely no indication of that from the files, which I've been through back and forth several dozen times, with an explicit focus on growth mechanics. Certainly every growth phenomenon I've noticed has been explainable based on the factors that are known and manipulable. If residence has any effect on citizenship, it would be hardcoded somewhere we cant see it, and why for instance would the developers put the growth prioritization for Slavery out there in the open for us to play with, but hide Residence?
Its possible I suppose, but I'm skeptical.
To do valid testing on whether Citizenship has any effect on growth prioritization or now, you'll have to remove the factors of Homeworld prioritization, same-species proportionality, habitability, slavery, new_pop_species_div(the 50/50 value), randomness, and of course growth traits.
Make sure that all migration in your empire has always been off, for all species, and dont accept refugees.
Then start two planets; #1 where both species are citizens, #2 where one species is citizen and the other is resident.
TBH, even the above might require preliminary testing to determine exactly how much we even can turn off some of the above factors, since we dont know the exact formula. Changing some coefficients around, even to 0, might have unexpected effects if there are unknown constants in the polynomial.
Anyway, real scientific testing is required to support such an assertion, with all known variables controlled for.