It seems to me that the general consensus on this deck is that it is overall on the weak side compared to the other battlegroups in game.
While it has some strong and interesting units the overall lineup is lacking in resilience and staying power.
Here are a few areas I've identified that could be tweaked to improve the overall utility of the deck:
-Airlandings are made much weaker by only having 7 men. This is an infantry focused deck with infantry in only two phases, and the mainstay of one of those two phases (B) is weak.
-Cromwells both tank and support versions suffer from awful availability. They have low armor and the tank version struggles against phase B armor. Not getting a good amount of them makes this even worse.
-AT in phase A is really bad, one good AT gun and then some memetrarchs is not enough.
How could these areas be changed for the better?
What other areas of the deck could use some attention?
While it has some strong and interesting units the overall lineup is lacking in resilience and staying power.
Here are a few areas I've identified that could be tweaked to improve the overall utility of the deck:
-Airlandings are made much weaker by only having 7 men. This is an infantry focused deck with infantry in only two phases, and the mainstay of one of those two phases (B) is weak.
-Cromwells both tank and support versions suffer from awful availability. They have low armor and the tank version struggles against phase B armor. Not getting a good amount of them makes this even worse.
-AT in phase A is really bad, one good AT gun and then some memetrarchs is not enough.
How could these areas be changed for the better?
What other areas of the deck could use some attention?