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We have collected some ideas how to improve religions in the next patch. We invite anyone else to post their own ideas in the comments.

Problem: Zalmoxian provides +5% Tribesman Happiness, which makes it effectively a weaker version of the Arabic religion (+10% Tribesman Happiness)

Proposed solution I: make the bonuses equal, like Druidic and Megalithic both have the same.

Proposed solution II: change one of the bonuses. We think the Arabian religion could have ONE of these:
- reduced cost to establish trade routes
- +10% export value (inspired by the Iberic bonus, +10% import value)
- reduced attrition

The announced change will give all religions four deity slots (with some special mechanics for Judaism announced). After some discussions, we think it would be better to make the number of Deity slots more variable:

- Judaism and Zoroastrism should have 1 slot (monotheistic)
- Heptadic should have 7 slots
- Hellenistic should have 12 slots (the number of Olympic gods)
- Other religions should have a varying number modified by laws and decisions.

Greater number of gods the weaker the bonus an individual deity provides.

Arabic

Proto-Hajj:
Yearly pilgrimage to Mecca already existed in pre-Islamic times. Characters following the Arabic religion could have a chance to go on the pilgrimage, either as a scheme or as a minor event. The character would move to the country that controls Mecca (similar to how Olympic competitors move to the host country). They would return after some months, get some statesmanship (representing their experience while abroad and interaction with important characters from other countries) and have a chance to get a religious trait in process (representing the spiritual experience).


Buddhism, Jainism and Hinduism

All three religions:
Easier conversions
: In the 1.0 version, conversion was possible ONLY between these three religions. In order to represent the closeness of these religions, relax the rules of conversion between them.

Instead of the capital having a majority of the new religion, it should be enough if a smaller number (like 25% or 30%) of pops follow the religion, and the cost of conversion should be lower (for example 150 Influence instead of 200).


Monastery: Special settlement building similar to the temple building in cities. Increases population happiness, loyalty and conversion speed. If the settlement is taken over by a country with any religion other than Buddhism, Jainism or Hinduism (either through conquest or religion change) the monastery stays, but instead lowers conversion speed.

Characters may become monks or nuns. They will get a trait or special modifier that increases zeal and health and reduces corruption and fertility.


Asceticism. New trait or temporary modifier: ascetic. Character with high zeal can become ascetics via minor event (Devout and pious traits increase the chance but lapsed and sceptical make it impossible). A charismatic ruler may convince them to change their mind and not do it. Ascetic characters should be unable to hold office, have 0 fertility and -1% health, but their family gets increased prestige as long as they live.


Buddhism

Spread of Buddhism event chain:
Triggers if:
- Ashoka Maurya is ruler (most likely in Maurya).
- High AE (about 40 or 50)
- The country is not already Buddhist

First event describing Ashoka’s urge to change with two options:
- Ashoka converts to Buddhism. (Historical outcome, AI should prefer it)
- Do nothing (Ashoka gets depressed trait, the event chain stops).

The next event should allow converting the country to Buddhism regardless of the usual conditions. Then, for the rest of Ashoka’s reign, events should pop up semi-randomly allow spending some gold and influence to send Buddhist missionaries to other countries including Cyrenaica (if they exist).
These countries would get an event allowing them to accept the missionaries (similar to the spread of Tyche or Isis cults) or decline them entry. Cruel or Harsh rulers might execute the missionaries but this would give Ashoka a casus belli against their country.


Edict Pillar: Special city building that combines features of the Court of Law and Temple (+3% State religion happiness, +0.01 Monthly loyalty). Based on the historical Pillars of Ashoka.


Hinduism

Caste system
: Hindu pops should promote and demote much slower than pops of other religions.
Each Hindu character should get a trait representing their caste:

- Brahmins (priests, +1 zeal, +15 prominence)

- Kshatriyas (warriors, +1 Martial, +10 prominence)

- Vaishyas (merchants, +1 Oratory, +5 prominence)

- Shudras (servants, +1 civic, NO prominence increase) (only characters spawned by the former slave event, their descendants or converts from other religions)

alternatively, the caste trait might give +3 to the "right" stat and -1 to each of the other stats, but many of us think that would make Hindu nations OP.

Children should inherit the trait from their parents. Characters should marry only within their caste OR get a sizeable reduction of popularity and prominence. The child from a mixed-caste marriage would get the lower of the parents’ caste traits.

When characters converts to Hinduism, they get the caste according to the highest stat they have (if two or more stats are equally high, get one of them at random)


Jainism

Chandragupta conversion (and possible spread of Jainism event chain):
First event triggers if semi-randomly if:
- year is 455 AUC or later
- Chandragupta is alive and king of Maurya.
- Religion is NOT already Jain.
- Some AE (perhaps 10 or 20)

Three options:
- Chandragupta converts to Jainism, abdicates, becomes an ascetic and is exiled to a random country in Southern India (the historical result, should be preferred by AI)

- He converts to Jainism but stays Raja. Starts an event chain similar Ashoka’s conversion to Buddhism (see above), but with Jainism instead.

- He does not change religion but gets the depressed trait.


Canaanite

Child sacrifice
: A special decision available only if at war and losing it. If taken, one infant in any family dies as a sacrifice and POP growth is slowed down for a while, but a big moral boost to armies and navies and increased fort defense for some years.

Hilltop Temples: Temples constructed in cities with Hills or Mountains terrain provide +4% State religion happiness instead of +3%.


Cybelene

Self-castration
: Minor event for Male Cybelene characters (Devout and pious traits increase the chance but lapsed and sceptical make it impossible). Emulating Attis, the character decides to castrate himself. two options:

- Let them do it. The characters gets the castrated trait, +2 zeal and depending on their finesse, they may reduce their health (lower finesse = higher chance to hurt himself).
- Persuade them not to do it. Lowers the loyalty a little bit, but the character does nothing.


Hellenistic

Greek version:

Local festivals: small, recurring events for each of the possible gods selected as the patron gods. Might provide thematic boosts at a price (representing a sacrifice).


Sacred Hospitality: if foreigners flee to a Hellenistic country, executing them should cost some stability (more with higher religious unity). A hidden marker should stay after this killing for some years (e.g. 5). If any disaster happens in the country during this time, the people will blame the government for the breach of sacred hospitality. This would cause a big loss of stability. A republic might avoid the stability hit by exiling the ruler (or former ruler) who took the decision to execute the refugees.


Roman version only:

Devotio: In a losing battle, there is a small chance that a General with high religion will choose to commit self-sacrifice. If he does so, he dies but the army gets their morale completely restored and the enemy gets their morale reduced.

If the ruler himself controls the army and has high zeal, the player may choose this as an action.


Vestal Virgins: A girl aged 6 to 10 may become a Vestal Virgin. She will get a temporal modifier and may not marry for 30 years (until age 36-40). She gains +1 zeal every 10 years and her family gains increased prestige while a family member is a Vestal Virgin (should stack if there are multiple vestal virgins in a family).


Heptadic

Enaree: Transgender shamans. Scheme for male Heptadic characters with high Zeal. (Devout and pious traits increase the chance but lapsed and sceptical make it impossible). Takes some time to complete (a year or two). They drink urine of pregnant horses changing their hormones. At the end of the scheme, they get the Enaree trait (+2 zeal and massively reduced fertility).


Judaism

First, we like A Jew's suggestions for Judaism, please read them before coming back to our suggestions.

In addition to the things proposed there, we would like to propose:

Judean-Samaritan split: While the game does not deal with theological details, it is important that the Samaritans believed that Mount Gerizim, not Mount Moriah is the sacred place for the Temple. The Samaritans had an own temple there, and the final split between Judaism and Samaritanism happened when the latter accepted (or were forced to accept) the Seleukid Hellenisation policy.

Jerusalem should have a Jewish temple modifier and Shekhem a Samaritan temple modifier, both with the same effect (probably increased commerce income, to represent the traders exchanging coins and selling sacrificial animals. Increased state religion happiness would feel wrong if a non-jewish country owns the territory). If Judea conquers Shekhem or Samaria conquers Jerusalem, they should have an event asking them how to deal with the “heretic” temple:

- destroy it, removing the temple, -500 opinion for the other jewish country if it still exists, triggers a rebellion in the Judaea or Samaria province respectively.

- let it exist. The other temple stays, but the country gets a permanent stability debuff (perhaps -0,5 stability per month representing the split between the two Jewish sects.

If another country converts to Judaism, they should get an event letting them choose the site they consider holy. Afterwards, they can get the same event we proposed above if they acquire both cities.


Enlarging the temple: While the Herodian Temple was built shortly after the game ended, we think it should be a possible late-game decision or mission for a Jewish country. Should require a high tech level so it can’t be done too early. Would double the effect of the temple modifier in Jerusalem or Shekhem and add a 3D temple model to the map.


The Red Heifer: A very rare event. A red heifer for the sacrific is found. Greatly increased state religion happiness and stability for some time.


Kemetic

Royal tomb: Kemetic monarchs in a Kemetic country should build a royal tomb for themselves. It should be a decision or event chain (But NOT a mission tree, as other usually take longer than a reign). The player (or AI) chooses the location of the tomb and invests resources in the construction. After the ruler dies, the territory where the tomb was build gets a modifier increasing local commerce and POP happiness. If the Pharaoh dies before the tomb is ready, stability and countrywide happiness should take a hit.


Tombs for characters: As a minor event, any kemetic character might decide to construct a tomb for themselves (Devout and pious traits increase and lapsed and sceptical reduce the chance). They would pay their own money for it, possibly getting in debt. Helping them with money from the national treasury or out of the ruler’s pocket will increase their loyalty.


Tuistic

The Irminsul: Was the trunk of a giant oak when Charlemagne destroyed it, but probably a living tree in the game’s timeframe. Should be in either Amisia, Mattium or Sciambria (the exact location is unknown) as a unique modifier greatly increasing local Tribesman happiness. If a non-Tuistic country takes over the territory, they get a decision allowing them to destroy the Irminsul getting increased conversion speed.


Zoroastrian

The Saoshyant: A ruler who unites all Zoroastrian-majority territories in a Zoroastrian country can be proclaimed Saoshyant by a decision. He or she would get a new trait: Saoshyant (increased martial and zeal, greatly increased prominence) and possibly some buffs to the country (increased state religion happiness, increased stability)

Traditional patron gods: Greek and Phoenician city-state had traditional patron gods (there’s a list of the Greek ones on Wikipedia).

We think that the game should get a similar internal list and check if a country has the “right” deities selected among the patrons. A country with the right patron god might get increased bonuses (e.g. Athena’s bonus is stronger for Athens, Helios’ bonus for Rhodes etc.). Replacing the traditional patron god should cause a greater stability loss than replacing any other god.


Seleucid pantheon:
- The four main gods for the Seleucid Empire should be Zeus, Apollo, Artemis and Athena. They should get a syncretisation event similar to the Egyptian Serapis cult event. This should allow them to create the cults of Zeus-Marduk and Apollo-Nabû and make Chaldean pops happier.
- Apollo (or Nabû if the fully change to Chaldean) should be the traditional patron god of the Seleucids as according to later propaganda, Seleucus I himself was a demigod and son of Apollo.
- If any other monarchy gets a ruling dynasty with the Blood of Seleukos trait, they should get an event allowing them to get Apollo as the patron god for free.


Antigonos Gonatos and Pan:
Pan was the personal patron god of Antigonos Gonatos, who promoted his cult. If he becomes king in a country (most likely in Phrygia), an event should trigger allowing the country to replace one of their gods with Pan for free.
 
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tribunus_plebis

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As requested by @Ketchup & friends re-post on idea posted on https://forum.paradoxplaza.com/forum/index.php?threads/fleshing-out-the-minors.1234478/page-2

Adding historical Hellenistic Temples in eastern Mediterranean region, with gfx included for immersion:

(I also added the links to Wikipedia or UNESCO for further, more detailed info).

First level, high priority due to their historical importance:

- Temple of Apollo in Delphi (bonus in: omens, tax income)
- Temple of Athena in Athens -the Parthenon- (bonus in: research, political influence). This could replace the modifier present by the Academy.
- Temple of Aphrodite in Korinthos (bonus in: trade income, citizen happiness).

On second level, I would also add:

-Temple of Hera in Paestum or Samos (bonus in: character loyalty, stability)
-Sanctuary of Asklepios in Epidauros (bonus in: freeman happiness, pop growth)
-Temple of Poseidon in Sounion (bonus in: navy recruitment speed and experience).
 

EricMN93

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I put some ideas to improve religions next to the Wikipedia link where I found that information (it is in Spanish).
The mythological Olympus

If our ruler is very zealous, a chain of events can be activated to try to reach Olympus.
Opportunity to win special traits.

https://es.wikipedia.org/wiki/Olimpo

Olympic Games

More control over who to send to the Olympic Games, as well as their training.
Event that allows us to sign the peace temporarily with other Greek factions or continue the fight (reducing the opinion of the Greek factions). This only applies to struggles between Greek and Hellenic countries.
In the case of not being of Greek culture we can make shows, it is the same as the Olympic games but with another name.
Opportunity to gain greater popularity and rewards for our country.

https://es.wikipedia.org/wiki/Juegos_Olímpicos_en_la_Antigüedad

Discover heroic lineage

This option replaces discovering the legacy
Opportunity to find a bloodline. We can try to falsify the evidence to make people believe that we are descendants of a hero, although this will be somewhat difficult.
Please paradox introduce more blood lines.
Ex: Leonidas blood, Achilles blood, etc.

https://es.wikipedia.org/wiki/Mitología_griega#La_era_heroica

Pharaohs

If a character from the Kemetic religion governs Egypt, he has the opportunity to be called Pharaoh, which increases the loyalty and happiness of the Kemetics if he is a good ruler and suffers serious disturbances that want to end the false emperor if he is a tyrant.
Special decision for kush. If Kush rules Egypt, you can restore the XXV dynasty.
The dynasty of the Ptolemies can only be called pharaoh when the ruler is of Egyptian culture and Kemetic religion.

https://es.wikipedia.org/wiki/Faraón

Mummies

when a ruler dies, an event will be activated that will allow his successor to decide what to do with the corpse, can mummify it, build a pyramid (something very expensive), leave the body or keep all his fortune (both final decisions will give a lot of wealth but will create great internal problems).

https://es.wikipedia.org/wiki/Momia

Pyramids

Different events that allow to build several types of pyramids

  • Ability to repair old graves (will give a temporary bonus to the province but will be expensive)
  • Make a standard grave for our predecessor (this will be activated with an event, same bonus as before and expensive)
  • Create the most legendary pyramid of all time (a task that will last many years, will be very expensive and will give permanent bonuses to the entire country). This option will need to have the resource of stone, wood and marble.
https://es.wikipedia.org/wiki/Pirámides_de_Egipto

Religions that have little information are complicated to propose events or decisions so I think it may be good to give some bonus for worshiping the 4 gods of that religion.
I will put ideas that I have for bonus as well as an appropriate name for what it represents along with the wikipedia link.

Restore Canaan and Phenicia


A Canaanite country that recovers the coastal borders of Phenicia can make the decision to become Phenicia and have its own traditions.
If the entire region of Palestine is conquered as Phenicia the decision can be made to become Canaan. Canaan is considered a country of rank 3 with very strong bonuses.
If we form Phenicia the rest of the countries of our religion will be friendlier to us.
If we create Canaan, a mission will be activated that will allow us to convert all Canaanite countries into vassals

https://es.wikipedia.org/wiki/Canaán#Religión

Phoenician Legacy

A unique bonus for having the 4 gods of this religion. This is based on the fact that the Phoenicians built cities throughout the Mediterranean. Here it would be better to put a marine bonus but I didn't know what to put.

  • Half the population is needed to colonize an unexplored territory
"Alphabet"

A unique bonus for having the 4 gods of this religion.

  • Assimilation and conversion of members of the tribes faster
https://es.wikipedia.org/wiki/Fenicia#Religión

Great zalmoxis room

Higher diplomatic reputation with countries of our religion
More happiness and loyalty when building population buildings (Libraries, forums, Mills and Theaters)

https://es.wikipedia.org/wiki/Zalmoxis

Werewolves

Double the morale for the infantry.

https://translate.google.es/transla...=https://en.wikipedia.org/wiki/Dacians&anno=2

We will continue fighting

The characters can more easily gain martial skills and have a higher maximum.

https://www.senderismoeuropa.com/quienes-eran-los-tracios/

Mistletoe Rite

Every time an animal is sacrificed, we get twice the stability. We can sacrifice pigs without penalties faster.

Druids

All government religious and diplomatic positions double the bonus of the position they occupy.


Human sacrifices

Every time we sacrifice someone increases the loyalty of all the characters.
If we take a long time to make sacrifices loyalty will go down. This makes people who follow the Druidic religion more aggressive.


https://es.wikipedia.org/wiki/Druida

Offerings to the gods.

For every resource of honey or olives that we have in our capital will increase the food we receive throughout the country too It will increase the happiness of the pop's of our religion.

https://examplewordspresscom992.wordpress.com/2016/10/01/la-religion-ibera/

Sacred animals

Event that will allow us to honor one of the three animals and maybe get a temporary traits.

https://es.wikipedia.org/wiki/Iberos#Religión

ceramics

Best bonuses for trading. Iberians receive more money from trade routes

https://es.wikipedia.org/wiki/Iberos#Religión

These are just a few examples of ideas to make religions unique. The rest of the religions should analyze whether an event or decision can be introduced and if I do not propose to give that religion better bonuses related to its history.

If you choose to do syncretism, you must lose the unique events, decisions and bonuses and get something in return. As I don't know how the new system works, I can't contribute ideas.


In the case of Judaism there are people who have already proposed very good ideas.
 

Efimer

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The announced change will give all religions four deity slots... Hellenistic should have 12 slots...

I think that's a misunderstanding, every nation would have to chose 4 patron gods from the religions it has acces to.
I think that 12 patron gods is excessive, 4 is fine, imo.

...Other religions should have a varying number modified by laws and decisions... Greater number of gods the weaker the bonus an individual deity provides...

I Agree with both
 
Jan 4, 2020
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[B]cross-posting our reply[/B] to your proposal there:
[QUOTE="Ketchup & friends, post: 26217795, member: 1494894"]If the devs implement this, the [B]Parthenon[/B] in [B]Athens[/B] should be added to this list as well.[/QUOTE]

@EricMN93 we like your proposals, hopefully the devs will like them too!
A few additions to the stuff you wrote:

- If [B]Achilles blood[/B] is implemented, the [B]Aiakidai (Epirote royal family)[/B] should have it [B]from the start[/B]. They claimed a [B]direct descent[/B] from [B]Achilles[/B].

[QUOTE="EricMN93, post: 26220660, member: 1422701"][B]Olympic Games[/B]

More control over who to send to the Olympic Games, as well as their training.
Event that allows us to sign the peace temporarily with other Greek factions or continue the fight (reducing the opinion of the Greek factions). This only applies to struggles between Greek and Hellenic countries.
In the case of not being of Greek culture we can make shows, it is the same as the Olympic games but with another name.
Opportunity to gain greater popularity and rewards for our country.[/QUOTE]

Dear Devs, In addtion to this proposal, please fix the [B]Olympic cycle[/B]! Currently the games happen in [B]453, 457 etc[/B] while they should be in [B]454, 458 etc[/B]. They align with the [B]MODERN Olympic summer games cycle[/B] instead of the [B]ancient Olympics cycle[/B].

[QUOTE="EricMN93, post: 26220660, member: 1422701"][B]Werewolves[/B]

Double the morale for the infantry.[/QUOTE]
To clarify things, are you proposing this as a [B]new trait[/B] for [B]Zalmoxian characters[/B] with the effect applying when they are [B]generals[/B]?

[QUOTE="Efimer, post: 26223954, member: 721518"]I think that's a misunderstanding, every nation would have to chose 4 patron gods from the religions it has acces to.
I think that 12 patron gods is excessive, 4 is fine, imo.[/QUOTE]
Well, @Trin Tragula wrote in the [B]Dev Diary[/B] that
[QUOTE="Trin Tragula, post: 26179899, member: 18587"]Instead of having 8 Omens available to you at all times every country in the game will now have a State Pantheon consisting of 4 deities, each corresponding to one of 4 categories ([B]Fertility[/B], [B]War[/B], [B]Culture [/B]or [B]Economy[/B]).[/QUOTE]
and
[QUOTE="Trin Tragula, post: 26179899, member: 18587"]Which deities are available to you will be based on your religion, and on the religion of your pops but also on things like geography. If you control the holy site of a particular local deity then that deity may become available to you as one of those you can patronize in your pantheon. The plan is that we will make a wide range of such deities available to you, offering ample choice both among the various fates and depending on where you are playing in the world.
Playing a small Phoenician state in Syria will have you picking between different deities than if you are on the Greek mainland, or among the Gallic states of northern Italy.[/QUOTE]
That means always up to [B]four deities[/B] but they can be from [B]any religion[/B] that some pops in the country follow. [I]S[B]ome[/B][/I][B] people in our group[/B] think four is [B]definitely not enough[/B], others [B]including me[/B] think we should [B]wait until 1.4 releases[/B] and see [B]how it works out in practice[/B] (although I have [B]some doubts[/B] on just four gods as well).
 

Efimer

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...That means always up to four deities but they can be from any religion that some pops in the country follow. Some people in our group think four is definitely not enough, others including me think we should wait until 1.4 releases and see how it works out in practice (although I have some doubts on just four gods as well).

Ok, the misunderstanding is mine then.
Actually, the amount of patron gods doesn't matter very much, as long as you keep true to this:
(replacing bonus by omen)

...Greater number of gods the weaker the bonus an individual deity provides...
 

dunka2

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On the Cybelline, castration was restricted to the priesthood, and even then it's likely only the upper priesthood. It's important to note that it's mostly only the Romans who speak at great length about this, and they were forbidden on pain of death from the priesthood. Definitely a case of 'is this real or popular obsession'. She's more often associated with nature, animals, mountains, and music. Another name for her is Mother of Mountains.

Now the Roman version known as Magna Mater was known more for prophecy and protection, something like Vesta in her protection of the state but distrusted and feared by the Roman people. Her main function was as part of the festival circuit Roman elites used to placate the masses. Coincidentally, her main festival began on the Ides of March when Julius Caesar, who claimed descent direct from the Trojans who the Romans believed worshipped Magna Mater, was assassinated after not believing a prophecy. The Julio-Claudians after were very keen on promoting her worship.
 

EricMN93

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To clarify things, are you proposing this as a new trait for Zalmoxian characters with the effect applying when they are generals?


I forgot to explain this sorry. When a religion has the 4 gods of its creed, it is considered to be a "pure" religion and has one or two unique bonuses.

In the religion tab there must be a visual icon that shows the bonus you have. When you mouse over this icon, we will obtain a description of the tradition on which it is based and its effect on the game. I give an example:

Wolfman

Some say we are barbarians that we mix with wolves, what they don't know is that we learn from them to be better warriors.
In the game: double the infantry morale.

At first, this was a unique idea for religions with little information, but I think it would be good for each "pure" religion (4 gods that follow that religion) to have a unique bonus.

It would also be good if each religion had unique events and decisions.

Syncretism

If you decide to worship gods of different religions, you will lose the bonus, events and unique decisions. In return, syncretism should have different events, decisions and bonuses.

The idea of this suggestion is that we have to make a decision. Impose our religion or have an open religion. Each of these decisions must have positive things and negative things.
 

CorneliusBottomly

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Traditional patron gods: Greek and Phoenician city-state had traditional patron gods (there’s a
list of the Greek ones on Wikipedia).

We think that the game should get a similar internal list and check if a country has the “right” deities selected among the patrons. A country with the right patron god might get increased bonuses (e.g. Athena’s bonus is stronger for Athens, Helios’ bonus for Rhodes etc.). Replacing the traditional patron god should cause a greater stability loss than replacing any other god.
[/SPOILER]

https://forum.paradoxplaza.com/forum/index.php?threads/imperator-dev-diary-23-10-19.1264461/
Paradox already did this sorta.
 
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On the Cybelline, castration was restricted to the priesthood, and even then it's likely only the upper priesthood.
That's why we propose a zeal increase along with the castration. It would represent the character becoming a cult member and if his zeal raises high enough, the player or AI could make give a religious office.

Yes, but they are removing the current omens including these special omens and replacing them with the deities. So far they didn't mention any special relations between deities and locations or counties in dev diaries.
 

dunka2

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That's why we propose a zeal increase along with the castration. It would represent the character becoming a cult member and if his zeal raises high enough, the player or AI could make give a religious office.

Again, just becoming a cult member didn't mean castration. Considering how widely early Christians and Romans slandered the priesthood, we should be careful not to perpetuate their tales. Considering there are two zeal government offices, a Phrygian culture nation that honours Cybele could have the High Priest change to 'Attis' and the Court Philosopher change to 'Battakes'. Requirements for these offices would be eunuch or whatever the trait is called. Ideally the Battakes would become the Attis when the Attis died, which an on_action trigger would accomplish I think. The event you describe should be rare, and the Battakes should usually be a generated minor character. That, I think, would model the faith properly. Magna Mater would wouldn't need this system at all.
 
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Again, just becoming a cult member didn't mean castration. Considering how widely early Christians and Romans slandered the priesthood, we should be careful not to perpetuate their tales. Considering there are two zeal government offices, a Phrygian culture nation that honours Cybele could have the High Priest change to 'Attis' and the Court Philosopher change to 'Battakes'. Requirements for these offices would be eunuch or whatever the trait is called. Ideally the Battakes would become the Attis when the Attis died, which an on_action trigger would accomplish I think. The event you describe should be rare, and the Battakes should usually be a generated minor character. That, I think, would model the faith properly. Magna Mater would wouldn't need this system at all.
We have discussed this in our group before creating the thread, and concluded that the castrated trait is too rare to make it a requirement for the priest office. If this was done, most Cybelene countries would often end up with no eleigible charcter.

Magna Mater in the upcoming deity mechanic would be just Cybele added as a goddess to the pantheon of a Hellenic Rome.
 

Snow Crystal

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Yes, but they are removing the current omens including these special omens and replacing them with the deities. So far they didn't mention any special relations between deities and locations or counties in dev diaries.

Some of them will still have special relations between country and deities. E.g Eros is a thing only available to Boeotia (as it was the patron deity of Thespiai).
 

cptcoco307

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Hi,

I think roman, thracian and illyrian religion should be more splitted from the hellenistic religion. All thoses religions were very hellynised, but they remains seperated. Thoses religions are more counsin. Maybe this is time to implant religion groups like the cultural groups.