I think Varangian Adventures are more OP than the Kingdom of Mann. Here I'll make some suggestions on how to improve it, and I'll reply in a moment with the story of my current run, to give insights into how I've comme to this conclusion.
Suggestions on how to improve on the mechanic
I would suggest that when you launch a Varangian Adventure, the following happens :
- you need to be at peace to use the CB
- your domain troops + your special event troops are all raised instantly
- you choose if you want to bring your heirs with you, or if you want to leave them all behind. Any landed independant heir cannot follow you. Any heir that doesn't like you will choose not to follow you either way. Heirs staying in Scandinavia for either reason inherit all your lands following the succesion laws in place, so presumably Forced Partition, and after inheriting, are then considered disinherited from then on. So they won't get your indian land when you die - the sons that left with you will, or those that you made along the way
- the rest of you go off on an Advendure, but lose all conection to Scandinavia. Just as the ones who stay behind lose all claim to your future endeavours, you lose claims to all you leave behind
- your titles being forfeit, you become an unlanded character with a Duchy title with no De Jure titles below it, exactly like the Northern armies that pop-up from time to time, as explained in the last Dev Diary. Once you've finished your conquest, this title is destroyed, and you get the one you used the CB on.
You could still bring your lineage back to Scandinavia, but not by cheesing the inheritance mechanic, or by starting first the Varangian Adventure and then a small war for a OPM in Scandinavia, to get the best of both worlds. So still a very strong starting game, but with a real drawback, whereas as things stand today, there are none. As we'll see below...
Suggestions on how to improve on the mechanic
I would suggest that when you launch a Varangian Adventure, the following happens :
- you need to be at peace to use the CB
- your domain troops + your special event troops are all raised instantly
- you choose if you want to bring your heirs with you, or if you want to leave them all behind. Any landed independant heir cannot follow you. Any heir that doesn't like you will choose not to follow you either way. Heirs staying in Scandinavia for either reason inherit all your lands following the succesion laws in place, so presumably Forced Partition, and after inheriting, are then considered disinherited from then on. So they won't get your indian land when you die - the sons that left with you will, or those that you made along the way
- the rest of you go off on an Advendure, but lose all conection to Scandinavia. Just as the ones who stay behind lose all claim to your future endeavours, you lose claims to all you leave behind
- your titles being forfeit, you become an unlanded character with a Duchy title with no De Jure titles below it, exactly like the Northern armies that pop-up from time to time, as explained in the last Dev Diary. Once you've finished your conquest, this title is destroyed, and you get the one you used the CB on.
You could still bring your lineage back to Scandinavia, but not by cheesing the inheritance mechanic, or by starting first the Varangian Adventure and then a small war for a OPM in Scandinavia, to get the best of both worlds. So still a very strong starting game, but with a real drawback, whereas as things stand today, there are none. As we'll see below...
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