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tngen toppa

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local autonomy as it is implemented is pretty much useless,because there is only one thing to do,and that is to decrease it either instantly or by waiting.maybe you increase it right after the conquest of a province to prevent rebels,but in principle you want it at 0% no matter what...
i couldn't even say why it was implemented in the first place if thats the way it works,wasn't the original intention to make inner politics more relevant?anyway as it stands it only served the reason to make rebel management so easy that you can have a whole game without any rebels,except event rebels.

so here some possible changes that would make autonomy more meaningful.



1.make it like piety,both low and high authority should bring advantages

2.add a permanent unrest in addition to the existing temporary unrest for increasing or decreasing autonomy

3.autonomy and the new estate system should interact




advantages of high autonomy would be increased trade power of the province,increased production, decreased development costs,decreased merc maintenance
advantages of low autonomy would be increased tax,increased FL and increased manpower

the possible permanent unrest would range from 0 to 10,so permanent +10% unrest if autonomy is at 0% and 0% unrest at 100% autonomy

before i can say anything more specific about interaction between autonomy and estates i would first like to see how estatates work exactly with different nations,but i could atlas imagine something simple right now.
high autonomy makes burghers happy,low autonomy makes nobles happy and clerus could be somewhere in-between.
ofcourse if the autonomy isn't in the acceptable range for the estate in charge of the province,it would decrease loyalty of the estate as a whole

furthermore the auto-tick has to be changed or removed,if it is desirable to have high autonomy then the gradual down-ticking makes no sense anymore.
but instead of completely removing it,bind it to the estates.
if burghers are in charge of the province autonomy would gradually increase,if nobles are in charge of the province it would gradually decrease,clerus in power wouldn't tick in either direction.
 
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grommile

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advantages of high autonomy would be increased trade power of the province,increased production, decreased development costs,decreased merc maintenance
So... provinces I have less control over, it's easier for me to dictate how they develop? How does that make sense?
the possible permanent unrest would range from 0 to 10,so permanent +10% unrest if autonomy is at 0% and 0% unrest at 100% autonomy
When using numbers pulled out of your hat, please check them against the game before proposing them; +10% Unrest is enough to make own-religion, own-culture provinces rebellious at zero stability.
before i can say anything more specific about interaction between autonomy and estates i would first like to see how estatates work exactly with different nations,but i could atlas imagine something simple right now.
high autonomy makes burghers happy,low autonomy makes nobles happy and clerus could be somewhere in-between.
You've got the nobles exactly backwards there. The aristocracy loved the state reasonably described as "high autonomy", since it meant there was much less scope for the king to dictate how they ran their estates. Concentration of power in central government tended to benefit the burghers more than it benefited the aristocrats.
 
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tngen toppa

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So... provinces I have less control over, it's easier for me to dictate how they develop? How does that make sense?

When using numbers pulled out of your hat, please check them against the game before proposing them; +10% Unrest is enough to make own-religion, own-culture provinces rebellious at zero stability.

You've got the nobles exactly backwards there. The aristocracy loved the state reasonably described as "high autonomy", since it meant there was much less scope for the king to dictate how they ran their estates. Concentration of power in central government tended to benefit the burghers more than it benefited the aristocrats.


before i write anything else i want to state that my proposition isn't based on any reason to be more historic or something like that,i jus want to make the game mechanic better,i don't rly care about how its historic or very realistic,not that i completely ignore it,but its not my priority in this case.

the decreased development would actually represent the ''private sector'' who supports this development,thus making it less costly for the state

i am well aware that 0 autonomy= +10% permanent unrest would lead to a slight unrest even in same culture,religion provinces.
in that case just use it with caution.wise unrest/autonomy/estate management would be necessary.
as it is now unrest/autonomy is just a no brainer,basically just useless microing that didn't rly add anything to the game,except that it made revolt risk/rebllions much much easier to handle.


ye i agree with the point of aristocracy,when i wrote it i was really not sure if it should be exactly as this,since it isn't really historic,but then again,we got 3 estates and i thought it would be better gameplay-wise if every estate had their own acceptable range of autonomy,rather than them overlapping with each other
 

3ishop

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i am well aware that 0 autonomy= +10% permanent unrest would lead to a slight unrest even in same culture,religion provinces.
in that case just use it with caution.wise unrest/autonomy/estate management would be necessary.
as it is now unrest/autonomy is just a no brainer,basically just useless microing that didn't rly add anything to the game,except that it made revolt risk/rebllions much much easier to handle.
But that is just adding pointless and costly microing to the game. If you don't increase autonomy you get unrest in what should be the most loyal provinces in your nation. Captured provinces will be a nightmare to hold.

Autonomy works fine currently. Aim is to try and have it as low as possible to have the best control of your nation, lowering it manually gives a unrest risk and raising it has clear negative affects.