local autonomy as it is implemented is pretty much useless,because there is only one thing to do,and that is to decrease it either instantly or by waiting.maybe you increase it right after the conquest of a province to prevent rebels,but in principle you want it at 0% no matter what...
i couldn't even say why it was implemented in the first place if thats the way it works,wasn't the original intention to make inner politics more relevant?anyway as it stands it only served the reason to make rebel management so easy that you can have a whole game without any rebels,except event rebels.
so here some possible changes that would make autonomy more meaningful.
1.make it like piety,both low and high authority should bring advantages
2.add a permanent unrest in addition to the existing temporary unrest for increasing or decreasing autonomy
3.autonomy and the new estate system should interact
advantages of high autonomy would be increased trade power of the province,increased production, decreased development costs,decreased merc maintenance
advantages of low autonomy would be increased tax,increased FL and increased manpower
the possible permanent unrest would range from 0 to 10,so permanent +10% unrest if autonomy is at 0% and 0% unrest at 100% autonomy
before i can say anything more specific about interaction between autonomy and estates i would first like to see how estatates work exactly with different nations,but i could atlas imagine something simple right now.
high autonomy makes burghers happy,low autonomy makes nobles happy and clerus could be somewhere in-between.
ofcourse if the autonomy isn't in the acceptable range for the estate in charge of the province,it would decrease loyalty of the estate as a whole
furthermore the auto-tick has to be changed or removed,if it is desirable to have high autonomy then the gradual down-ticking makes no sense anymore.
but instead of completely removing it,bind it to the estates.
if burghers are in charge of the province autonomy would gradually increase,if nobles are in charge of the province it would gradually decrease,clerus in power wouldn't tick in either direction.
i couldn't even say why it was implemented in the first place if thats the way it works,wasn't the original intention to make inner politics more relevant?anyway as it stands it only served the reason to make rebel management so easy that you can have a whole game without any rebels,except event rebels.
so here some possible changes that would make autonomy more meaningful.
1.make it like piety,both low and high authority should bring advantages
2.add a permanent unrest in addition to the existing temporary unrest for increasing or decreasing autonomy
3.autonomy and the new estate system should interact
advantages of high autonomy would be increased trade power of the province,increased production, decreased development costs,decreased merc maintenance
advantages of low autonomy would be increased tax,increased FL and increased manpower
the possible permanent unrest would range from 0 to 10,so permanent +10% unrest if autonomy is at 0% and 0% unrest at 100% autonomy
before i can say anything more specific about interaction between autonomy and estates i would first like to see how estatates work exactly with different nations,but i could atlas imagine something simple right now.
high autonomy makes burghers happy,low autonomy makes nobles happy and clerus could be somewhere in-between.
ofcourse if the autonomy isn't in the acceptable range for the estate in charge of the province,it would decrease loyalty of the estate as a whole
furthermore the auto-tick has to be changed or removed,if it is desirable to have high autonomy then the gradual down-ticking makes no sense anymore.
but instead of completely removing it,bind it to the estates.
if burghers are in charge of the province autonomy would gradually increase,if nobles are in charge of the province it would gradually decrease,clerus in power wouldn't tick in either direction.
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